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Quote: Originally posted by pepperdawg
When you say this doesn't work as a belly shirt, does that mean these could be used as untuckables?
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I fear the answer is "Yes in theory, no in practice." That is, I'm not hopeful it could easily be made to work
well with the "untuckables" jeans from
http://modthesims2.com/showthread.php?t=228762 ...
When I say "no belly shirts", I mean that it's impossible to usefully raise the lower hemline to expose the underlying Sim's belly. Fiddle with either alpha5~stdMatBaseTextureName_alpha.bmp or alpha7~stdMatBaseTextureName_alpha.bmp , and all you can get is a Sim with a hole. Similarly, the high-definition part can't be extended any
lower. A garment on this mesh can be induced to paint texture lower on the body, by changing top~stdMatBaseTextureName_alpha.bmp appropriately-- but I just tried it in Body Shop with a bottom using CMESH_AF_B_SlouchypantsBoots_HystericalParoxysm-DemusedSims-MTS2.package , and there's a definite line at the transition back from high definition to standard definition. It's pretty jarring-- it looks like two different fabrics at best, and zooming in and out results in their changing basic look
out of sync with each other, destroying any hope of maintaining the illusion that it's a single integral garment. (The effect could be minimized with a stripe or a belt running around the Sim, of course, but that's hardly in keeping with the just-a-shirt, not-even-tucked-in look that presumably is the goal.)