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Mod 'ur Hike

by HugeLunatic Posted 15th Aug 2016 at 8:22 PM - Updated 6th May 2024 at 12:14 AM by HugeLunatic
 
17 Comments / Replies (Who?) - 5 Feedback Posts, 11 Thanks Posts
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Mad Poster
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#2 Old 15th Aug 2016 at 9:58 PM
Yay! I'm so excited! :-) Thank you very much for making and posting this, it's going to be great for my prehistoric/historical/survival 'hoods :-D
Undead Molten Llama
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#3 Old 15th Aug 2016 at 10:32 PM
So fabulous! It'll be great to make it so that hikers can find stuff that actually makes sense on a hike. Great for primitive settings, too. Thanks so much, both for the mod and tutorial!
Instructor
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#4 Old 15th Aug 2016 at 11:49 PM
What a huge idea ! I'd love to customize my hunt for treasures. Thanks.
Scholar
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#5 Old 16th Aug 2016 at 2:06 AM
A mod like this was in my wish list! So excited! Thank you
Instructor
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#6 Old 18th Aug 2016 at 11:58 AM
This is so awesome Will make huge changes to my 'hunting' in my neanderthal game.
Theorist
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#7 Old 18th Aug 2016 at 5:15 PM
Great idea! Thank you.
Lab Assistant
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#8 Old 19th Aug 2016 at 12:59 PM
This is really original!
Mad Poster
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#9 Old 26th Aug 2016 at 10:25 AM
Wow - this is a fabulous idea! I can't think where I'll use it right now but I have definitely bookmarked this for later.
Test Subject
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#10 Old 31st Oct 2016 at 10:27 PM
obrigado
Theorist
#11 Old 15th Sep 2017 at 6:58 AM
I really love this, but is there a list somewhere with all the guids of all maxis items?

Where did your MTS uploads go? https://s2idownloads.blogspot.com/2...content-no.html
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Overview all my creations: Download at once (SimFileShare)
Mad Poster
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#12 Old 25th Sep 2019 at 5:04 PM
Thank you
Test Subject
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#13 Old 8th Aug 2020 at 10:47 AM
Hey, do you think you could do something like this for the presents Santa Claus leaves when he visits a sim's house? It would be nice to have a way to stop him from leaving computers and other modern day objects in a historical game.
Test Subject
#14 Old 5th May 2024 at 5:47 AM
Thanks so much for this very cool mod! Great addition to time period games!

I was looking to adjust the chance of finding objects and noted in your description you wrote "I've included the BCON - Tuning" but this BCON does not appear to be included in the download?
Screenshots
Me? Sarcastic? Never.
staff: administrator
Original Poster
#15 Old 5th May 2024 at 10:43 AM
Quote: Originally posted by UncleHayseed
Thanks so much for this very cool mod! Great addition to time period games!

I was looking to adjust the chance of finding objects and noted in your description you wrote "I've included the BCON - Tuning" but this BCON does not appear to be included in the download?


The chance percentage of finding an object is the Value box.
Test Subject
#16 Old 5th May 2024 at 4:48 PM
Quote: Originally posted by HugeLunatic
The chance percentage of finding an object is the Value box.


I'm sorry I must be missing something? I thought this mod would have a second BCON for "Tuning Chances" in addition to the "Findable GUIDs" BCON like your ModUrDig has, but I see this mod only has the single BCON for entering the GUIDs.

I understand in this "Findable GUIDs" BCON I am to enter the number of findable items in line 0x0 (0) Value: Dec and then the following lines I use the Value: Hex (over two lines each) to enter the GUID of objects I want to be found. Entering a Hex in each of these lines sets a Dec automatically so I am confused where I would be setting a percentage of finding an item in the Value box of this same BCON?

In my attached example for illustrative purposes I have modified the "Findable GUIDs" BCON to have only two seasons harvestables to be findable and in doing so I have filled out 2 as the Value: Dec in line 0x0 (0) and the GUIDs of the harvestables in the Value: Hex on lines 0x1 (1), 0x2 (2), 0x3 (3), and 0x4 (4). Could you please tell me where I am editing the percentage chance of finding each as I cannot change the Value: Dec in the lines 1-4 as this would also change the Hex line of my added findable items?
Screenshots
Me? Sarcastic? Never.
staff: administrator
Original Poster
#17 Old 6th May 2024 at 12:17 AM
That is weird! Somehow the file here did not have the second bcon. Dunno if I changed my mind on adding it since I couldn't be 100% on how they worked? I've updated with a new file, it should now have both bcons. Thanks for the feedback!
Test Subject
#18 Old 6th May 2024 at 5:19 PM
Quote: Originally posted by lientebollemeis
I really love this, but is there a list somewhere with all the guids of all maxis items?


I've created a document that contains the list of ALL of object data and groups in the Sims 2, all of their GUIDs, catalog description names, 3D object models, plus their thumbnails here: https://drive.google.com/file/d/1kv...iew?usp=sharing . Perhaps this document can be useful to find GUIDs.