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AppaloosaPlains.world with Fixes applied

by ellacharmed Posted 22nd Nov 2011 at 7:53 AM - Updated 3rd Jan 2013 at 7:53 AM by ellacharmed
52 Comments / replies (Who?) - 12 Feedback Posts, 12 Thanks Posts
What is this?

This is the AppaloosaPlains.world file with the Resources imported from this download thread [In Testing]Resources for AppaloosaPlains.world's various Fixes.


What has been done?

A recap:
Quote:
As explained in the Game Help:World Routing Lagswiki,
  • the yellow spots (in the "Dotted" image) denote areas where the disjointed white routing lines, Sim non-routable and Camera non-routable painting have been repainted over. In the picture below these spots are shown with Green arrows. The Yellow arrows are routing that only appear disjointed, but are OK in Wireframe view.



Quote:
  • the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect. Mainly in front of Residential areas and the ones shown in the image below. Some that have the "ranch dirt road" do not have issues with vehicles doing U-turns, so I left them untouched.
  • There is a visual way to tell if the fixed resources have been imported, and the fixed world is "Live" in a new game or your Save games.
    • Look at the spots denoted by Red dots - at a road intersection. If you can see the intersections are yellow (instead of blank) from Map View, the fix is applied correctly.



Backup!
Heed that backup instructions, really! You've been warned!

How to install?

How to remove or restore the file before updating?
  • Go to the path above
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "AppaloosaPlains.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki


Feedback
As always, feedback is welcomed.
Please report any other areas that you get stuck Sims at that I might have missed. If I may have been overzealous in the corrections or did some things wrongly.



Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
  • The 2 .7z files contain a total of 338 (2+336) items.
  • Would conflict with any other download that make changes to the .world file that changed the above named resources.

Additional Credits:
Jones' for S3PE, and all of you with feedback and other contributors with images and such. Thank you.
Tags: #fixed, #routing, #lags, #worlds

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Pets

This is a multi-part download:


Follow DFDD5 Extract from Archive#Multi-part files.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
AppaloosaPlains.part6.rar

Size: 714.5 KB · Downloads: 22,222 · 22nd Nov 2011
714.5 KB 22,222 22nd Nov 2011
AppaloosaPlains.part5.rar

Size: 9.65 MB · Downloads: 21,748 · 22nd Nov 2011
9.65 MB 21,748 22nd Nov 2011
AppaloosaPlains.part4.rar

Size: 9.65 MB · Downloads: 21,784 · 22nd Nov 2011
9.65 MB 21,784 22nd Nov 2011
AppaloosaPlains.part3.rar

Size: 9.65 MB · Downloads: 21,487 · 22nd Nov 2011
9.65 MB 21,487 22nd Nov 2011
AppaloosaPlains.part2.rar

Size: 9.65 MB · Downloads: 21,754 · 22nd Nov 2011
9.65 MB 21,754 22nd Nov 2011
AppaloosaPlains.part1.rar

Size: 9.65 MB · Downloads: 22,172 · 22nd Nov 2011
9.65 MB 22,172 22nd Nov 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
52 Comments / Replies (Who?) - 28 Feedback Posts, 20 Thanks Posts
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In the Arena
retired moderator
Original Poster
#26 Old 19th Feb 2012 at 6:42 PM
Is your game installed to the default Origins path, @dreamcatcher2009?

I have the defaults as reported to me documented in Game_Help:World_Routing_Lags#Originwiki. Is yours not located there, if you chose a default install?
Scholar
#27 Old 5th Mar 2012 at 10:50 PM Last edited by mithrak_nl : 8th Mar 2012 at 12:16 AM.
My game has been freezing like described in the Help section and I already tried the mentioned mod to remove memories altogether, but my game still starts to lag after playing for a while (since Pets).
Trying to fix world routing was next on my list, so I'm really glad that I can download an already fixed world Thanks a lot for this

EDIT : My game is running like before Pets now, so apparently the routing issues were part of my lag issues. Thanks for creating this fix!
Lab Assistant
THANKS POST
#28 Old 24th Jul 2012 at 7:48 PM
Please how you open this world in CAW? I need remove some decorations and some place I will aligned....
In the Arena
retired moderator
Original Poster
#29 Old 25th Jul 2012 at 8:24 AM
@Kniga, I learned from the members who shared their expertise in Editing Premade Worlds, and its predecessor.
Which incidentally is linked in the Wiki.
Lab Assistant
THANKS POST
#30 Old 25th Jul 2012 at 8:58 PM
thanks!
Mad Poster
THANKS POST
#31 Old 6th Oct 2012 at 6:41 PM
::nab::bing this now, despite not having Pets installed. ...yet!
Test Subject
#32 Old 22nd Nov 2012 at 12:18 AM
I posted in Sunset Valley fixes that the world fixes were not being applied. Checked the fixed areas in Appaloosa and the fixes are not being applied here either.
Lab Assistant
#33 Old 12th Dec 2012 at 3:05 PM
This is supposed to update any existing games as well, right? Like Scsimmerman, the fixes aren't applying for me. I extracted the file exactly as indicated (changed original to .orig, renamed zip files, they compiled into one, put it in the proper path, deleted caches, etc.) but the roads don't match the picture and I'm still getting extreme lag. I have Seasons and am patched to 1.42, if that's of any help.
In the Arena
retired moderator
Original Poster
#34 Old 13th Dec 2012 at 6:40 AM
Can I confirm that (both of) you have tested and confirmed the fixes don't seem to be applied to a Save game started with the original world, but is OK when you start a new game based on this (fixed version of the) world?
Test Subject
#35 Old 13th Dec 2012 at 9:15 AM
I have now, officially, checked whether the fixes are applied to new saves. As far as Appaloosa Plains and Sunset Valley are concerned, the fixes are applied correctly in new saves. Bridgeport fixes are also applied in new saves I believe (I will have to double check because I cannot remember if I checked an old Bridgeport save or new Bridgeport save). As far as old saves go, Appaloosa Plains and Sunset Valley do not register the fixes. I know they used to. Thanks for your help!
In the Arena
retired moderator
Original Poster
#36 Old 14th Dec 2012 at 12:00 PM
Yes, I have been digging into the resources to compare differences. Saves started while on patch 1.42 does not appear to pick up the routing fixes if the fixes is placed after the save game was started.

But, a Save started prior to patch 1.42, eg I had a Save game that I tested while on patch 1.39, and I copy it into the Saves folder where the .world (or fixes) were just now applied, will show the intersections with no extra steps. Just like all this while.

I don't even know where to start looking next. All these changes appear to affect the way worlds are recognized in a 1.42 game
- intersections no longer showing up in a save on a newly started game while on 1.42
- crashing when saving a game
- worlds not being exported from CAW and installed successfully while on 1.42
- CAW & EIG being unstable and crashing
- more I'm sure...that deals with files and saves and crashing.

My suggestion at this time is to use Twallan's Porter and transplant your favorite Households (and their friends & relatives if you desire) from your current Save into a newly started game based on a fixed world.
Keep copies of your Saves backup somewhere in case someone figured out how to salvage these Saves without "Porter-izing" in the future, if you care to do that later. Because even "Porter-izing" is not a guaranteed solution, since we still have not identified the root cause. But it is an acceptable workaround in the interim.
Test Subject
#37 Old 14th Dec 2012 at 7:13 PM
I tested your first finding and found the same. Had a save I started after Seasons was installed/while on patch 1.42, and the fixes do not show. However, I have a save that was made well before patch 1.42, and the fixes do not show here either. Both are Sunset Valley. I believe, as has become practice for me, that when I updated to patch 1.42 and installed Seasons my saves were removed first so I did what you did in putting a save in the save folder. The only difference was that, I believe I put the save back in BEFORE I applied the fixes, not after.
Lab Assistant
#38 Old 23rd Dec 2012 at 5:11 PM
I started a new world and the fixes were applied! I will follow your suggestion to port my families over. Thank you very much!

Wow. I just recovered this username after nearly four years of this account being inaccessible... Oh happy day!
(Btw, PsychoKatie and Psycho_Katie = same person. A site-wide glitch messed up accounts four years ago and I had to remake one...)
Lab Assistant
THANKS POST
#39 Old 18th Nov 2013 at 4:43 AM
can you upload again Iam having a hard time and they are not extracting can you let me know when you upload plz
Instructor
THANKS POST
#40 Old 28th Nov 2013 at 7:30 PM
This is one of my favorite in-game worlds but it became unplayable for me. Thanks so much for fixing it and all your hard work on the world fixes.
Lab Assistant
#41 Old 3rd Mar 2014 at 11:17 PM
I have the Pet Shop installed, in game, which I got, free, w/ the Pets download. However, in your Appaloosa Plains world, w/ fixes, there is no option for it, under Community Lot, where you would need to select "Pet Shop," to place the store, onto the lot. Thanks!
Test Subject
THANKS POST
#42 Old 21st Apr 2014 at 12:53 PM
thanks
Test Subject
#43 Old 24th Aug 2014 at 7:33 PM
For some time I'm trying to install the sims 3 pet. But there is always a mistake, and now the error is because of the lack of a .cab file (something like complement) of AppalosaPlains.world. I would appreciate if someone help me.
Thank you


Test Subject
THANKS POST
#44 Old 3rd Sep 2014 at 6:37 PM
thank you very much. you did a great work
Test Subject
THANKS POST
#45 Old 9th Sep 2014 at 12:39 AM
Ohh god thaank youu ;^;
Test Subject
THANKS POST
#46 Old 27th Dec 2014 at 12:58 AM
Um is it populated? and my appaloosa plains crashes is this good?
Test Subject
THANKS POST
#47 Old 26th Aug 2015 at 6:09 AM
Thank you very much! I love this world and it's gonna be great to have it less unroutable! :D Thank you~
Test Subject
DELETED POST
30th Dec 2017 at 3:06 PM
This message has been deleted by benjamine.
Test Subject
THANKS POST
#48 Old 30th Dec 2017 at 3:07 PM
I like your creations, very good!
Scholar
THANKS POST
#49 Old 18th Feb 2019 at 4:45 PM
Thank you. I've been meaning to install this for some time and I finally got around to it today. Would you believe after all the time I've been playing TS3 I''ve never played Appaloosa Plains. It took literally hours to load, lagged like hell, and every time I went into Edit Town and tried to place a building on one of the empty lots it would crash the game. Well I just did that using your fixed version and there were no problems. Seems to be a lot less laggy too. I'm looking forward to exploring what is, for me, a 'new' town.
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