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Horse Drawn Neighborhood Vehicles

by hexameter Posted 10th Feb 2008 at 11:42 PM - Updated 24th May 2009 at 12:37 PM by hexameter : Added new options
80 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Horse Drawn Neighborhood Vehicles

If you play in a Victorian neighborhood or an other neighborhood of past days it is a little bit strange to watch all the cars and the traffic in the streets caused by modern vehicles.
Here is a set of horse drawn vehicles. It overrides all cars that move in the streets. I finally took the time to pick together all the resources and built the packages replacing the meshes of the existing cars. You'll not find them in the catalog.

These vehicles are tested on several days and they worked without problems.
I apologize for the quality of the screenshots but it was impossible to zoom in more.

Enjoy this set if you like it.


More Options (2008-02-17)

Do you want to see horse drawn vehicles, only riders, maybe no vehicle at all or a mixture of all of them? It's now up to you. Here are the tools.

No traffic in neighborhood view:
Install the packages of "NoNH-traffic.rar" in your downloads folder. It will create a subfolder "NoNH-traffic".

Riders in neighborhood view:
Install the packages of "riders.rar" in your downloads folder. It will create a subfolder "Riders".

You can mix all the different vehicles. The package names are the same for each type of vehicle. So you can overwrite those types you don't want to see by a rider or an invisible type. As some vehicles become visible more often than others you can make your personal choice. For this procedure it should be a good idea to expand the *.rar-files to a different folder of your hard disc. Then move the file you want to use to your downloads folder.

Be sure to have only one package of each type of vehicle in your downloads!


hexameter
---------
Technical remarks:
You need Nightlife for this collection of vehicles.
Not all of these vehicles are base game compatible, but they don't corrupt your game and not every car is replaced by the new type if you use them in the base game.
The meshes are as simple as possible to show a rather nice shape while keeping the function.
Of course this is a nice addition for the game but not essential for game play.

Installation:
Extract the RAR-file to your downloads folder. It will create a subfolder containing all types of vehicles for the neighborhood. To get rid of them and have the originals back in your game simply delete this subfolder (Rural-NH-vehicles).

Description of the vehicle types:

Original Garbage Truck: replaced by a transporter of logs, 4 wheels, 2 horses
Original Junker Car: replaced by an open cart, 2 wheels, 1 horse
Original Minivan: replaced by a harvest cart, 4 wheels, 2 horses
Original Pickup Truck: replaced by a transport cart, 4 wheels, 2 horses
Original Police Car: replaced by an open cart, 2 wheels, 1 horse
Original Sedan Car: replaced by a closed coach, 4 wheels, 2 horses
Original Sportscar: replaced by an open coach, 4 wheels, 2 horses
Original Taxi: replaced by a hansom cart, 2 wheels, 1 horse
Original White Van: replaced by a transportation cart, 4 wheels, 2 horses

Maximum number of faces: 1480; maximum number of vertices: 1916
Most of the vehicles have much less than that amount of faces and vertices.

All meshes handmade by me.



Polygon Counts:
hexameter-nh-garbagetruck.package: 996
hexameter-nh-junker.package: 838
hexameter-nh-minivan.package: 886
hexameter-nh-pickup.package: 874
hexameter-nh-policecar.package: 666
hexameter-nh-sedan.package: 1480
hexameter-nh-sportscar.package: 1228
hexameter-nh-taxi.package: 1042
hexameter-nh-whitevan.package: 852

Additional Credits:
Thank you to Numenor for his BaseGameStarter. I tested this set with his tools.
Quaxi and the other creators/developers of SimPE

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Nightlife
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
NoNH-traffic.rar

Size: 17.1 KB · Downloads: 12,415 · 17th Feb 2008
17.1 KB 12,415 17th Feb 2008
Riders.rar

Size: 310.6 KB · Downloads: 12,628 · 17th Feb 2008
310.6 KB 12,628 17th Feb 2008
Rural-NH-vehicles.rar

Size: 364.3 KB · Downloads: 16,613 · 11th Feb 2008
364.3 KB 16,613 11th Feb 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
80 Comments / Replies (Who?) - 63 Feedback Posts, 15 Thanks Posts
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Scholar
#2 Old 10th Feb 2008 at 11:52 PM
Beautiful work!!! I know tons of people who have requested this, and now it's been made! This is so great!

The work of a genius !!! Keep up the magnificant work hexameter, thankies! :D
#3 Old 11th Feb 2008 at 12:09 AM
I...LOVE...YOU! Thank you soooo much! Ihas been so hard to ilm around those darn cars. Thank You, Thank You, Thank You!! You are amazing!!!!!Yay!

Bites and Kisses
Vampire
Top Secret Researcher
#4 Old 11th Feb 2008 at 12:41 AM
OMG you got it to work. This has been the dream of so many people -- I remember reading a few threads where the difficulty of this was explained ... all the technical details were way over my head, but the complexity was obvious.

I wonder how you feel now that its done -- heady with accomplishment? or exhausted relief that it is finally done and you can do something else?

Thank you so much for doing this and sharing.

Retired from the Sims world. Please continue to enjoy my creations. Thank you to everyone who helped -- by either giving me the tools and knowledge to create or by encouraging me & downloading my creations. The Sims community is the BEST!
Scholar
#5 Old 11th Feb 2008 at 12:47 AM
This is awe-inspiring ! Thank you very much ! I wonder : you've found the way to replace the Nh vehicles, maybe you know how to make them invisible or disapearing ?

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Forum Resident
#6 Old 11th Feb 2008 at 12:48 AM
This is something I've wanted for years!!! Thanks so much. I can't wait to try it in my fantasy hood. I am so sick of watching those dumb cars zip around the road.
Lab Assistant
#7 Old 11th Feb 2008 at 1:19 AM
this finally makes the hood complete! Love it!
Lab Assistant
#8 Old 11th Feb 2008 at 1:49 AM
Perfect! If only there were a way to make it for only one neighborhood though.

Honor, Loyalty, and Sacrifice
Lab Assistant
#9 Old 11th Feb 2008 at 1:50 AM
uhu!!! Finally someone thought of this!!! This is great, thanks!!!

Please, pay attention to my creator`s policy.
(\_/)
(o.O)
(> <)
This is Jack, the little rabbit; add him to your signature and help him to take over the world!!!
Field Researcher
#10 Old 11th Feb 2008 at 2:38 AM Last edited by DoomAngelsc : 11th Feb 2008 at 4:00 AM.
Oh god I've dreamed of this often but never thought it would be possible. This will work great with my medieval hood.

I hope it doesn't have any problems with custom country roads, you know the dirt roads. I'll let you know for sure after I call the game up.

Thought I'd put a picture of the country roads and at night, its cute all the carts & horses have headlights. Hope this works! They were hard to catch, they zoom by so fast. Its simply Awesome Hexameter, you are such an asset to this game.
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Test Subject
#11 Old 11th Feb 2008 at 3:03 AM
I cannot thank you enough for this! I have been waiting..and waiting...and waiting for someone to do this! You are brilliant...you are wonderful..I laud your talent! (Now if someone would just turn the frikkin helicopter into a dragon!)
Instructor
#12 Old 11th Feb 2008 at 3:38 AM
OMG! I cannot tell you how much I've been wanting something like this, for ages! Now I can include screens of my medieval neighborhoods and not have it look ridiculous! Thank you so much!!!
Field Researcher
#13 Old 11th Feb 2008 at 4:03 AM
Ah katysails thats an awesome idea about changing the helicopter to a dragon...
Lab Assistant
#14 Old 11th Feb 2008 at 4:18 AM
It's so nice to see a new post from you! Thank you for sharing these fantastic objects with us. You always make such wonderful things.
Former Incubator of Tiberius
retired moderator
#15 Old 11th Feb 2008 at 4:54 AM
My Medieval Sims and Amish Sims thank you. Such amazing work and something I have wanted for a long time.

SIXAMSIMS @ TUMBLR
SIXAMSIMS @ LJ
- S2/S3 Sims For Download
Tiberius Arthur Glover - 06/09/09 / Atticus Oliver Leigh Glover - 08/12/09
Mad Poster
#16 Old 11th Feb 2008 at 5:31 AM Last edited by HystericalParoxysm : 11th Feb 2008 at 6:10 AM.
Fabulous! I didn't think this would be possible.
Field Researcher
#17 Old 11th Feb 2008 at 7:40 AM
Great work. Thank you so much
Lab Assistant
#18 Old 11th Feb 2008 at 10:25 AM
Wonderful idea. I hope this inspires others or maybe yourself to do other themes as well. Such as spaceship replacements for the sci-fi hoods.
Alchemist
#19 Old 11th Feb 2008 at 10:56 AM
I've just made a set of NPC replacements for my current (Victorian) hood - this will be perfect to add to that. Thanks so much.
Test Subject
#20 Old 11th Feb 2008 at 11:25 AM
YEAH!! You did it again hex! You've just completet one of my neighborhoods, and because of you there is one less wish on my wishlist to fulfil Many many wonderful thanks go's out to you...you'r great! :D
Top Secret Researcher
#21 Old 11th Feb 2008 at 11:26 AM
woooow, hexameter!!! this is just so great!!! it will add much more livelyness into my neighbourhoods - especially into my new victorian one!!! thanks a lot!!!!!!!!!! :D
Field Researcher
#22 Old 11th Feb 2008 at 11:35 AM
Stunning thing. It could help a lot to get realism in the game. THANKS.
Only one (two, three, sorry) question: These objects replace all vehicles? It would replace the street cars of the modern neighborhoods? How can I use different cars in different neighborhoods?
Inventor
#23 Old 11th Feb 2008 at 11:37 AM
You've just made one of my wishes come true, thank you very very much.
Forum Resident
Original Poster
#24 Old 11th Feb 2008 at 11:51 AM
Default Remarks
Thanks for all these nice comments!

Please, be careful and test first if these work for you! And think of the fact that these are vehicles only appearing in neighborhood view. To have replacements of the NPC-vehicles I need some more time.

hexameter

Quote:
Originally Posted by nanisim
Stunning thing. It could help a lot to get realism in the game. THANKS.
Only one (two, three, sorry) question: These objects replace all vehicles? It would replace the street cars of the modern neighborhoods? How can I use different cars in different neighborhoods?

Yes, they should replace all vehicles but I'm not sure whether for example the bus shows in the last expansions. Unfortunately it's the same as with changing the roads: Ether you have the effect in all neighborhoods or in none of them.
Retired Moderator
retired moderator
#25 Old 11th Feb 2008 at 12:42 PM
Stunning work! I've wanted something like this for such a long time! Thank you for this marvelous addition to the game
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