Sapient Sculpting
- All sculptures (except Goblins and Gnomes) can be learned. In the vanilla version, being too skilled would sometimes prevent learning new sculptures. Additionally, one sculpture could only be produced randomly.
- Weights for learning new sculptures set to 100 for each. Instead of constantly producing the same thing over and over on your way to learning everything, you'll always learn something new if possible.
- The chance for a Brilliant sculpture is improved to 40%, up from 20%.
- The chance for a Masterpiece (conditional on being Brilliant) is 50%, up from 35%. Overall, 20% will be Masterpieces, and 20% will be Brilliant (up from 6% and 14%, respectively).
- The hidden "quality" attribute has a more natural scaling. Instead of jumping by 0-0.2 per level, the chance for medium quality increases by a constant 0.1, with a maximum achieved at 0.9 at level 10 skill. The chance for high quality has the same linear progression, and is maxed at 0.6 at level 10 skill.
Created with patch 1.67; requires Ambitions, obviously.
No compatibility issues, except for mods that directly affect the sculpting skill or sculpture parameters.
Additional Credits:
The fine folks responsible for S3PE, without which this would not be possible.
And of course, the community at MTS, which I've taken a lot from and only just now given something back.
Sapient Sculpting.7z
| A smarter way to sculpt!
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Uploaded: 27th Apr 2015, 5.7 KB.
8,439 downloads.
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