Tool to work with UI textures - new version 8/17/16
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Cmar unfortunately passed away in October 2023. They contributed heavily to the Simming community for many years and will be missed!
Uploaded: 10th Aug 2016 at 5:15 PM
Updated: 18th Aug 2016 at 1:09 AM - New version upload
Updated: 18th Aug 2016 at 1:09 AM - New version upload
Many of the UI images in UI.package are in a custom EA format - to get technical, they're in pairs of ATI2-compressed DDS files using YCoCg color space. This tool will take a pair of these images and convert them into one PNG image which any image editor can modify. Then the tool will take a PNG and convert it to the EA custom format, producing a pair of files which can be packaged and used in the game.
The UI image pairs have the same Instance ID, one has Group 0x00064DC9 and the other has Group 0x00064DCA. Be sure to load each in the right place in the tool or you'll get very strange-looking results.
Images must have dimensions that are a multiple of 4 to compress correctly: 32, 64, 128, 256, 512, 1024, 2048, etc. If you keep images the same dimensions as the game textures that should work fine.
The program is available as a single file (UITextureSquasher_1_1_0_0.zip). If for whatever reason that doesn't work on your system, please try the version with separate files in a folder (UITextureSquasher_1_1_0_0_folder.zip) and comment here.
Requires .NET 4.0 or above.
The latest version of s4pe will preview and extract the UI.package images: https://github.com/s4ptacle/Sims4Tools/releases
The pictures attached are the two Willow Creek map images from UI.package, the combined bitmap image, and a modified Willow Creek in-game.
Update 8/14/16: Changed conversion format from BMP to PNG, since bmp images seem to open in Photoshop and Paint.net with a black background in transparent areas. Added error check for opening the wrong type of DDS file.
Update 8/17/16: Fixed a compression bug that was causing degradation of the DDS files converted from PNG.
Additional Credits:
The EA forums and SimGuruModSquad: http://forums.thesims.com/en_US/dis...s-in-ui-package
Everyone who's contributed to s4pi/s4pe
Inge for testing
The UI image pairs have the same Instance ID, one has Group 0x00064DC9 and the other has Group 0x00064DCA. Be sure to load each in the right place in the tool or you'll get very strange-looking results.
Images must have dimensions that are a multiple of 4 to compress correctly: 32, 64, 128, 256, 512, 1024, 2048, etc. If you keep images the same dimensions as the game textures that should work fine.
The program is available as a single file (UITextureSquasher_1_1_0_0.zip). If for whatever reason that doesn't work on your system, please try the version with separate files in a folder (UITextureSquasher_1_1_0_0_folder.zip) and comment here.
Requires .NET 4.0 or above.
The latest version of s4pe will preview and extract the UI.package images: https://github.com/s4ptacle/Sims4Tools/releases
The pictures attached are the two Willow Creek map images from UI.package, the combined bitmap image, and a modified Willow Creek in-game.
Update 8/14/16: Changed conversion format from BMP to PNG, since bmp images seem to open in Photoshop and Paint.net with a black background in transparent areas. Added error check for opening the wrong type of DDS file.
Update 8/17/16: Fixed a compression bug that was causing degradation of the DDS files converted from PNG.
Additional Credits:
The EA forums and SimGuruModSquad: http://forums.thesims.com/en_US/dis...s-in-ui-package
Everyone who's contributed to s4pi/s4pe
Inge for testing
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UITextureSquasher_Source_1_2_0_0.zip
| Source code files, not needed to use the program
Download
Uploaded: 18th Aug 2016, 28.4 KB.
1,156 downloads.
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UITextureSquasher_1_2_0_0_folder.zip
| UITextureSquasher program with separate files in a folder - unzip and run UITextureSquasher.exe
Download
Uploaded: 18th Aug 2016, 96.8 KB.
1,309 downloads.
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UITextureSquasher_1_2_0_0.zip
| UITextureSquasher program in a single file - unzip and run UITextureSquasher_1_1_0_0.exe
Download
Uploaded: 18th Aug 2016, 77.2 KB.
2,902 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Also Thanked - Users who thanked this download also thanked:
Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Operating System:
– Windows
: Windows XP, Windows Vista, Windows 7, etc
Utility Type:
– CC Editors
: Tools for modifying .package files, sims*pack files, and resources contained within those files.
Plugin Type:
– Not Applicable
: Standalone tools
Tags
About Me
If you have a problem with one of my mods, please post in the thread for that mod. There's no reason to pm me - it fills up my inbox and means no one else is going to be able to learn from your problem and my answers.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
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