TS4 Skin Converter V2.3, enable CC skintones in CAS
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Cmar unfortunately passed away in October 2023. They contributed heavily to the Simming community for many years and will be missed!
Uploaded: 9th Dec 2020 at 11:12 PM
Updated: 20th Dec 2020 at 4:15 PM
Updated: 20th Dec 2020 at 4:15 PM
With the December 2020 patch, CC skintones stopped appearing in the CAS skintone picker. This tool will update them and optionally will add tanned and burned textures to older skintones.
This tool is ONLY for skin colors that are applied in the skintone panel in CAS, NOT 'skintones' that are applied in skin details. It is also NOT for texture-only default replacements. If you see a message saying there are no tones found in the package, you're probably trying to convert one of those.
When running this tool, do NOT save the converted package over the original; that may corrupt the package and you could end up with an unusable file! Give it a new name or save it in a different location. Then remove the old package from your Mods folder and replace it with the converted one.
Pick which skintone panel you want the CC skins to appear in and this tool will convert them. It sets up the light/dark slider with standard values.
It makes fairly accurate textures for natural skin colors and makes its best guess at tan and burn colors for fantasy skins. It uses the swatch color to judge how light/dark the skin is and decide which color(s) are dominant for fantasy skins, so an accurate swatch is important.
Straight conversion is fast, but if you're adding tan and burn textures and there are more than a few skintones in the package it'll take a seriously long time to compress the files and save after converting. Your system may report the process as not responding but it should complete eventually.
This is really quick and dirty so keep copies of your original skintone packages and please report errors.
Unzip and run TS4SkinConverter.exe.
Windows only, sorry. Requires 64-bit and .NET 4.
FOR MAC USERS:
How to convert skintones manually using Sims4Studio: https://cidira.tumblr.com/post/6379...olors-for-patch
Additional Credits:
s4pi library for package and image handling.
Download: https://github.com/s4ptacle/Sims4Tools/releases/
Source: https://github.com/s4ptacle/Sims4Tools/tree/develop
Updates:
V2.3, 12/10/2020
- Switched to a better color conversion for burned skin textures, which makes the skin look redder (or greener or bluer) when burned.
V2.2, 12/10/2020
- Added the option to enable for humans.
- Changed default skintone category to Miscellaneous.
V2.1, 12/10/2020
- Added options to enable skintones for all occults. Everything else is the same so you only need this if you need skins enabled for Aliens, Vampires, or Spellcasters.
This tool is ONLY for skin colors that are applied in the skintone panel in CAS, NOT 'skintones' that are applied in skin details. It is also NOT for texture-only default replacements. If you see a message saying there are no tones found in the package, you're probably trying to convert one of those.
When running this tool, do NOT save the converted package over the original; that may corrupt the package and you could end up with an unusable file! Give it a new name or save it in a different location. Then remove the old package from your Mods folder and replace it with the converted one.
Pick which skintone panel you want the CC skins to appear in and this tool will convert them. It sets up the light/dark slider with standard values.
It makes fairly accurate textures for natural skin colors and makes its best guess at tan and burn colors for fantasy skins. It uses the swatch color to judge how light/dark the skin is and decide which color(s) are dominant for fantasy skins, so an accurate swatch is important.
Straight conversion is fast, but if you're adding tan and burn textures and there are more than a few skintones in the package it'll take a seriously long time to compress the files and save after converting. Your system may report the process as not responding but it should complete eventually.
This is really quick and dirty so keep copies of your original skintone packages and please report errors.
Unzip and run TS4SkinConverter.exe.
Windows only, sorry. Requires 64-bit and .NET 4.
FOR MAC USERS:
How to convert skintones manually using Sims4Studio: https://cidira.tumblr.com/post/6379...olors-for-patch
Additional Credits:
s4pi library for package and image handling.
Download: https://github.com/s4ptacle/Sims4Tools/releases/
Source: https://github.com/s4ptacle/Sims4Tools/tree/develop
Updates:
V2.3, 12/10/2020
- Switched to a better color conversion for burned skin textures, which makes the skin look redder (or greener or bluer) when burned.
V2.2, 12/10/2020
- Added the option to enable for humans.
- Changed default skintone category to Miscellaneous.
V2.1, 12/10/2020
- Added options to enable skintones for all occults. Everything else is the same so you only need this if you need skins enabled for Aliens, Vampires, or Spellcasters.
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TS4SkinConverter_2_3_0_0.zip
| Extract folder and run TS4SkinConverter.exe
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Uploaded: 11th Dec 2020, 1.16 MB.
34,668 downloads.
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TS4SkinConverterV2.3Source.zip
| Source code, not needed to use the tool
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Uploaded: 11th Dec 2020, 641.7 KB.
8,649 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Operating System:
– Windows
: Windows XP, Windows Vista, Windows 7, etc
Utility Type:
– CC Editors
: Tools for modifying .package files, sims*pack files, and resources contained within those files.
Plugin Type:
– Not Applicable
: Standalone tools
Tags
About Me
If you have a problem with one of my mods, please post in the thread for that mod. There's no reason to pm me - it fills up my inbox and means no one else is going to be able to learn from your problem and my answers.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
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