TS4 Default Replacement Fixer - V3.0 10/12/2020, fixes default eyes, eyebrows, makeup, and skins broken by patches
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Cmar unfortunately passed away in October 2023. They contributed heavily to the Simming community for many years and will be missed!
Uploaded: 5th Jun 2020 at 8:14 PM
Updated: 13th Oct 2020 at 12:02 AM
Updated: 13th Oct 2020 at 12:02 AM
This is a very simple tool to fix default replacement eyes, eyebrows, makeup, and skins that were broken by the June 3 and Oct. 7 patches. Version 3.0 has been tested with human and alien eyes, brows, and skins.
To use, extract TS4DefaultsFixer_3_0_0_0.exe and DefaultCASPs.package from the zip to the same location and run TS4DefaultsFixer_3_0_0_0.exe. Select your default replacement package. When the tool is finished save as a new package with a new name. (Do not save over the original. In V3 it will rename the package if you try to save over the original.) Replace the original package with the new one in your Mods folder.
Now supports texture-only default replacements, both as fixed texture-only defaults or with CASPs. Will optionally remove shine if you choose the 'with CASPs' option. Texture-only will not show the CC wrench icon.
Mac users: This site has a collection of fixed eye replacements by creators who are no longer active. https://maxismatchccworld.tumblr.co...fixed-for-patch
Notes:
- I don't recommend using this on merged packages. Non-default items could be broken or become unusable in S4S or CAS Tools.
- Speaking of, the textures in texture-only packages fixed by this tool will be unreadable by any of the standard tools. Be sure to keep the original if you need to work with the package.
- Eye Shine Removers conflict with eye packages fixed by this tool with CASPs since they both replace the default eye color CASPs. You cannot use both. Shine removers should work with texture-only packages fixed with this tool.
- This is very quick and dirty, so please consider it to be beta-ish and report problems.
- Please save as a new package and keep the original just in case. Do not save with the same name as the original package - You'll get an error and it could ruin the original package. As of V3.0 this tool will rename the package if you try to save with the original name.
- Windows only, sorry.
Technical:
With the new patch the EA eye and makeup RLE2 textures are now empty and there's another resource (type 0x2BC04EDF, named LRLE) with the same instance number that afaik is a new type. CASPs that link to textures seem to be looking for the new resource type first and using an RLE2 only if it doesn't find one. Default replacements that link to the EA texture TGIs are overridden by the 0x2BC04EDF resource with the same instance. The fix is to link to a texture with a new, custom TGI. That's my guess, anyway, I could easily be wrong.
Thanks to Dustvy and Midnitetech for the info that RLE2 textures can be given the LRLE type and the game will read them correctly and use them over EA LRLE textures, so we can have texture-only replacements again, until EA breaks them again anyway.
Additional Credits:
Uses s4pi for package handling, source found here: https://github.com/s4ptacle/Sims4Tools/tree/develop
Updates:
Version 3.0, 10/12/2020:
- Updated with the ability to make texture-only packages.
- Now supports default skins.
- Optionally fix packages with CASPs (has CC wrench, conflicts with shine removers), or texture-only (no CC wrench, does not conflict).
Version 2.2, 8/4/2020:
- Updated for new version of CASP in knitting patch. Needed for default replacements created after the patch.
Version 2.0, 6/7/20:
- Name change!
- Added support for eyebrows, lipstick, eyeliner, blush, and eyeshadow.
- Added support for texture-only replacements by copying the corresponding EA CASP.
- Added optional shine removal.
Version 1.2, 6/5/20: Turned on compression so converted packages should now not be bigger than the original.
Version 1.1, 6/5/20: That didn't take long! Now supports secondary eye colors.
To use, extract TS4DefaultsFixer_3_0_0_0.exe and DefaultCASPs.package from the zip to the same location and run TS4DefaultsFixer_3_0_0_0.exe. Select your default replacement package. When the tool is finished save as a new package with a new name. (Do not save over the original. In V3 it will rename the package if you try to save over the original.) Replace the original package with the new one in your Mods folder.
Now supports texture-only default replacements, both as fixed texture-only defaults or with CASPs. Will optionally remove shine if you choose the 'with CASPs' option. Texture-only will not show the CC wrench icon.
Mac users: This site has a collection of fixed eye replacements by creators who are no longer active. https://maxismatchccworld.tumblr.co...fixed-for-patch
Notes:
- I don't recommend using this on merged packages. Non-default items could be broken or become unusable in S4S or CAS Tools.
- Speaking of, the textures in texture-only packages fixed by this tool will be unreadable by any of the standard tools. Be sure to keep the original if you need to work with the package.
- Eye Shine Removers conflict with eye packages fixed by this tool with CASPs since they both replace the default eye color CASPs. You cannot use both. Shine removers should work with texture-only packages fixed with this tool.
- This is very quick and dirty, so please consider it to be beta-ish and report problems.
- Please save as a new package and keep the original just in case. Do not save with the same name as the original package - You'll get an error and it could ruin the original package. As of V3.0 this tool will rename the package if you try to save with the original name.
- Windows only, sorry.
Technical:
With the new patch the EA eye and makeup RLE2 textures are now empty and there's another resource (type 0x2BC04EDF, named LRLE) with the same instance number that afaik is a new type. CASPs that link to textures seem to be looking for the new resource type first and using an RLE2 only if it doesn't find one. Default replacements that link to the EA texture TGIs are overridden by the 0x2BC04EDF resource with the same instance. The fix is to link to a texture with a new, custom TGI. That's my guess, anyway, I could easily be wrong.
Thanks to Dustvy and Midnitetech for the info that RLE2 textures can be given the LRLE type and the game will read them correctly and use them over EA LRLE textures, so we can have texture-only replacements again, until EA breaks them again anyway.
Additional Credits:
Uses s4pi for package handling, source found here: https://github.com/s4ptacle/Sims4Tools/tree/develop
Updates:
Version 3.0, 10/12/2020:
- Updated with the ability to make texture-only packages.
- Now supports default skins.
- Optionally fix packages with CASPs (has CC wrench, conflicts with shine removers), or texture-only (no CC wrench, does not conflict).
Version 2.2, 8/4/2020:
- Updated for new version of CASP in knitting patch. Needed for default replacements created after the patch.
Version 2.0, 6/7/20:
- Name change!
- Added support for eyebrows, lipstick, eyeliner, blush, and eyeshadow.
- Added support for texture-only replacements by copying the corresponding EA CASP.
- Added optional shine removal.
Version 1.2, 6/5/20: Turned on compression so converted packages should now not be bigger than the original.
Version 1.1, 6/5/20: That didn't take long! Now supports secondary eye colors.
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TS4DefaultsFixerSourceV3.0.zip
| Source files, not needed to use the tool
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Uploaded: 12th Oct 2020, 551.2 KB.
10,077 downloads.
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TS4DefaultsFixer_3_0_0_0.zip
| Extract both files to the same location and run TS4DefaultsFixer_3_0_0_0.exe
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Uploaded: 12th Oct 2020, 597.9 KB.
27,141 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Operating System:
– Windows
: Windows XP, Windows Vista, Windows 7, etc
Utility Type:
– CC Editors
: Tools for modifying .package files, sims*pack files, and resources contained within those files.
Plugin Type:
– Not Applicable
: Standalone tools
Tags
About Me
If you have a problem with one of my mods, please post in the thread for that mod. There's no reason to pm me - it fills up my inbox and means no one else is going to be able to learn from your problem and my answers.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
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