Custom Channels Injector

SCREENSHOTS
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The Custom Channel Injector mod aims to facilitate the addition of custom radio and TV channels, as well as video games, to The Sims™4. It is mostly made for fellow modders, as it still requires the creation of the XML tuning files for the channels. It also requires an extra snippet tuning file, that is explained in details in the documentation. If you are not familiar with XML modding yet, I recommend first experimenting, and making sure your channels work fine on custom objects. What this mod provides is, once you are done with the XML files, it will automatically add your custom radio/TV channels to every stereo/TV object in game. It is injecting with a script, not overriding any file, so it is compatible with any mod already touching to channels or stereo objects.

Let me know if you have any issue or if you find any bugs, I will do my best to help

[13th Feb. 2026]
- Did a full test (minus the Servo - let me know if you find any issues with him) after the patch and everything looks fine on my side. Expansion releases happen at 10PM my time so all testing will always have to wait until at least the next day.

5.1 Update [9th Feb. 2026]
- Found an issue with DJ booths that only happened when several channels were being added to them. Only one of the channels would work normally and the others would play the sound but keep the object in OFF state. This is now fixed.

[5th Feb. 2026]
- Did an almost full test today and found no issues. The only thing I did not check is the Servo, as it just takes forever to build and I do not have time today. If anyone plays with the Servo and finds issues, please let me know.

[19th Jan. 2026]
- Did a full test today and found no issues.

5.0 Update [9th Dec. 2025]
- Re-did the whole thing from scratch and re-tested it all, everything now seems to work as intended

4.3 Update
- Fixed from the summer game updates that broke everything.

4.2 Update
- Fixed the Last Exception for custom video games. The included test file now works well without triggering exceptions.

4.1 Update
- Temporarily disabled the "make non-danceable" setting to prevent exceptions until I can make it work again (so all channels can be danced to, regardless of the settings, until I figure it out and update again)
- Fixed the DJ-able channels to get rid of the exceptions

4.0 Update
- Added support for custom stereo objects that should only have a few specific channels available

3.2 Update
- Added an option for venue speakers channels
- Corrected an issue raising an exception when trying to inject channels into earbuds when the Fitness pack was absent

3.1 Update
- Added an option to make channels non dance-able.
- Corrected an issue with DJ booths, the music would play and the sims could listen, but the object would officially stay in OFF mode and the music animation would not show up.

3.0 Update
- Added support for computer video games.
- Gave a proper instance ID to the string table in the test package. It was previously set to 0, which might have caused compatibility issues.

2.0 Update
- Added support for TV channels.

1.1 Update
- Channels can now be added to hot tubs, DJ booths, water scooters, bots, humanoid robots, and smart hubs.
- Corrected an issue preventing the channels from appearing on the entertainment centers from Tiny Living (TV/Stereo/Bookshelf/Whatever combos).
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