No Autonomous Soothsayer's Crystal Ball

SCREENSHOTS
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Uploaded: 4th Mar 2024 at 5:51 PM
Just a little thing I did because I got the Store's crystal ball for my sims and they couldn't do anything else than keep telling their own fortune etc. With this tuning mod, sims will stop using the crystal ball autonomously (user-directed interactions are still active though).

How to use
First, this mod requires The Soothsayer's Crystal Ball from the Store. Otherwise this mod won't do anything to your game. Also this mod will not add the crystal ball to your game.

Just drop the file on your Mods folder and you're done
If you (like me) have the crystal ball installed as .package, put this mod on you Overrides folder.

Techinical Information
This mod modifies the following ITUNs found in the original package. They didn't have their name showing, but these are the interaction names in each of them:
Code:
Sims3.Store.Objects.CrystalBall+TellSimBogus+Definition
Sims3.Store.Objects.CrystalBall+TellOwnFortune+Definition
Sims3.Store.Objects.CrystalBall+TellSimFortune+Definition
Sims3.Store.Objects.CrystalBall+SpellEnchant+Definition
Sims3.Store.Objects.CrystalBall+HearMyFortune+Definition

The value on the line DisallowAutonomous on each one was changed from False to True.

This mod will conflict with other mods that also modifies the ITUNs mentioned above.

This mod was made with patch 1.67, and it might not cause issues on other patch levels.