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I have been involved with computers and engineering a long time (I was excited when Popular Electronics first published a story about a 'personal computer' in 1976 which had a whole 256 bytes of memory). I no longer work in engineering, opting instead to raise cattle in central Texas.
This is the seventh calendar year that I have been fascinated with 'modding the Sims 2', and helped decode some of the mesh data types, and I wrote and maintain the Sims 2 mesh plugins for the MilkShape 3D editor. I have now moved to The Sims 3, and I am working on various mesh and animation doodad thingys.
Oh, and that gal shown to the left is a cow named Lady, one of a breed called Texas Longhorn. And they are.