Bio-Hazard sculpture
biohshot.jpg - width=667 height=425
While it isn't the fanciest sculpture design ever made, it is one of, if not the, first TS2 object made from scratch with a new mesh, that didn't come from Maxis/EA itself.
<* Wes *>
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
BioHSculpture-Wes_H.zip
Download
Uploaded: 16th Jan 2005, 77.0 KB.
3,298 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Updated: 23rd Oct 2007 at 7:44 AM by wes_h
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by zedrik 7th Jul 2005 at 11:46am
6 4.6k 2
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by moonlight_muse 29th Jan 2006 at 2:47pm
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MTS2 EXCLUSIVE-Non Default Recolorable Pet collar
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This small package file redefines the lighting used in BodyShop, making viewing and modifying your creations there a lot friendlier. more...
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About Me
This is the seventh calendar year that I have been fascinated with 'modding the Sims 2', and helped decode some of the mesh data types, and I wrote and maintain the Sims 2 mesh plugins for the MilkShape 3D editor. I have now moved to The Sims 3, and I am working on various mesh and animation doodad thingys.
Oh, and that gal shown to the left is a cow named Lady, one of a breed called Texas Longhorn. And they are.