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Alchemist
#15851 Old 29th Jun 2025 at 3:45 PM
Quote: Originally posted by Legate
Instead of a fire alarm why not just put in a sprinkler?

I don't play full on real life .. but I do like some things to be that direction .. sprinklers are more commercial builds than residential (at least in the US as far as I'm aware) .. residential is usually smoke alarms and some people may have a fire extinguisher

That and I like the idea of causing them more mayhem, makin them pay for things, or just make things a tiny bit harder for them ... hahahahha
Mad Poster
#15852 Old 29th Jun 2025 at 5:42 PM
Quote: Originally posted by CaliBrat
That and I like the idea of causing them more mayhem, makin them pay for things, or just make things a tiny bit harder for them ... hahahahha


That sounds like full on real life lol.
Inventor
#15853 Old 29th Jun 2025 at 8:34 PM
Quote:
I don't play full on real life .. but I do like some things to be that direction .. sprinklers are more commercial builds than residential (at least in the US as far as I'm aware) .. residential is usually smoke alarms and some people may have a fire extinguisher

Typically, most folks don't store fire extinguishers up their keisters IRL... most...


-gE
>=)

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just a girl
#15854 Old 30th Jun 2025 at 8:33 AM
I thought the burglar alarm was too cheap and edited its price to be 2500 or something like that, so that it won’t be too affordable to broke sims. I agree irl it would be a contract with a security firm

Quote: Originally posted by grinevilly
Typically, most folks don't store fire extinguishers up their keisters IRL... most...


Makes me think of a mod to make a fire extinguisher object required for the extinguishing interaction 😈
Mad Poster
#15855 Old 30th Jun 2025 at 10:47 AM
If you want a more expensive burglar alarm, you can use the MATY Authorized Personnel Only panel, which functions as a burglar alarm, and can also lock the door.
Instructor
#15856 Old 30th Jun 2025 at 12:59 PM
Quote: Originally posted by Lamare
I thought the burglar alarm was too cheap and edited its price to be 2500 or something like that, so that it won’t be too affordable to broke sims. I agree irl it would be a contract with a security firm



Makes me think of a mod to make a fire extinguisher object required for the extinguishing interaction 😈


I second this, and also want to add this idea/suggestion - either functional fire extinguisher or kind of token that would make sims who have the token extinguish fire... and not start freaking/panicing.
Alchemist
#15857 Old 30th Jun 2025 at 3:53 PM
Quote: Originally posted by Lena88
I second this, and also want to add this idea/suggestion - either functional fire extinguisher or kind of token that would make sims who have the token extinguish fire... and not start freaking/panicing.


Simler90 did a mod that if a sim studies fire safety they're more likely to put a fire out (yes, they pull the extinguisher from behind) and try to/ put out the fire
https://modthesims.info/d/632692/fire-mod.html
Mad Poster
#15858 Old 30th Jun 2025 at 4:13 PM
Quote: Originally posted by CaliBrat
Simler90 did a mod that if a sim studies fire safety they're more likely to put a fire out (yes, they pull the extinguisher from behind) and try to/ put out the fire
https://modthesims.info/d/632692/fire-mod.html


MidgeTheTree also did one: https://midgethetree.tumblr.com/pos...-download-maxis

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Mad Poster
#15859 Old 30th Jun 2025 at 4:17 PM
Forum Resident
#15860 Old 30th Jun 2025 at 7:04 PM
I'd love a mod to make Sims take their food off the stove or out of the oven before going to work. I can't tell you how many house fires I've had where they're pushed to go to work while cooking and just leave the burner on. I don't mind if the food spoils but I'd rather not have to replace an entire kitchen every time. I have lots of low-income families and not everyone can afford a fire alarm!
Alchemist
#15861 Old 30th Jun 2025 at 8:03 PM
Quote: Originally posted by pinkdynamite
I'd love a mod to make Sims take their food off the stove or out of the oven before going to work. I can't tell you how many house fires I've had where they're pushed to go to work while cooking and just leave the burner on. I don't mind if the food spoils but I'd rather not have to replace an entire kitchen every time. I have lots of low-income families and not everyone can afford a fire alarm!


It should address this, but I can't say for 100% .. but have you seen Squinges mod "Don't walk away while cooking"?
http://www.insimenator.org/index.php?topic=7509.0
Inventor
#15862 Old 30th Jun 2025 at 10:27 PM
Quote: Originally posted by Lamare
Makes me think of a mod to make a fire extinguisher object required for the extinguishing interaction 😈

I wonder if it could be made chargeable... Not like a credit card chargeable, but rather a pre-set number of uses before it has to be recharged /replaced. Your sim could run for the fire extinguisher (rather than pulling it out of said keister) and... Oh no! You used it all up! And you don't have another! Should've paid more closer attention... both before you set the damn house on fire AND after the last time you nearly burnt the damn house down, but didn't bother replacing your extinguishers! If we wanted to get ultra-complicated, maybe sims with the fire safety skill would take the initiative to get a new one, while sims who didn't might have to be user-directed. I guess that wouldn't fit the "buy it from the catalog" like furniture style of play, but might be more geared towards a "restock" push, or ordering one via the phone or the computer, to be delivered... Hmmm... Maybe your sim would be pushed to get a new one, and a fireman would come to the house, recharge all fire extinguishers that were not fully charged, for a fee (trying not to use the other meaning of charge, so as not to complicate things further) for each added use...

For instance, if one extinguisher can put out 3 fires, then an 0/3 (empty) extinguisher might cost §1200 when the fireman restores it, while 1/3 would cost §800 to refill to 3/3, and §400 to refill a 2/3 charged back to fully 3/3 charges... If you have 5 fire extinguishers on the lot, it could cost as much as §6000 ( 3 uses per extinguisher × 5 extinguishers × §400 per recharge). Of course, you could cancel it after he restores however many extinguishers you're satisfied with. But you'd probably want to keep one near each combustible opportunity... the bbq, the fireplace, the stove... can microwaves and toasters catch on fire? ...the counterfeiting machine ←[spoiler alert]... the hot tub (if you have unpatched seasons!)...

HMmmm...


-gE
>=)

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Mad Poster
#15863 Old 1st Jul 2025 at 3:50 PM
Quote: Originally posted by pinkdynamite
I'd love a mod to make Sims take their food off the stove or out of the oven before going to work. I can't tell you how many house fires I've had where they're pushed to go to work while cooking and just leave the burner on. I don't mind if the food spoils but I'd rather not have to replace an entire kitchen every time. I have lots of low-income families and not everyone can afford a fire alarm!


That would get them a cancelled work action from me and I would not care if they were late for work lol.

Quote: Originally posted by grinevilly
Maybe your sim would be pushed to get a new one, and a fireman would come to the house, recharge all fire extinguishers that were not fully charged, for a fee (trying not to use the other meaning of charge, so as not to complicate things further) for each added use...


*complicates things further*

How do you stop an elephant from charging?

Take away its credit card.
Lab Assistant
#15864 Old 2nd Jul 2025 at 9:54 AM
Quote: Originally posted by pinkdynamite
I'd love a mod to make Sims take their food off the stove or out of the oven before going to work. I can't tell you how many house fires I've had where they're pushed to go to work while cooking and just leave the burner on. I don't mind if the food spoils but I'd rather not have to replace an entire kitchen every time. I have lots of low-income families and not everyone can afford a fire alarm!

Why not let them finish cooking then send them to work. If the carpool has left they still have the option to "Walk to work".

I premake lots of individual meals and store them in their inventory. Mainly because if they are working at one of their businesses and get hungry they can just pull out a meal without needing to cook it on that lot.
Mad Poster
#15865 Old 2nd Jul 2025 at 10:27 AM Last edited by simmer22 : 2nd Jul 2025 at 10:19 PM.
^ You can also pre-cook meals and leave them as leftovers in the fridge. Very useful for when sims have very little time beforework or school, or haven't bothered to cook before they're starving.

I always do the leftover strategy when the principal comes, because I tend to make lobster just in case, and lobster gets burned about 50% of the time regardless of cooking skill, even if the sims are standing guard over the oven, so it's easier to pull out a pre-cooked, non-burnt one (plus, sometimes it's not needed - I've had him go full marks several times on house tour and schmooze alone, and then don't want to waste a perfectly good lobster).
Instructor
#15866 Old 2nd Jul 2025 at 10:43 AM
Now that we talk about cooking... what do you think about this mod - sims can ask maid and/or butler to prepare specific meal (be it lobster, or chili con carne, or cheesecake,...), and the maid/butler can charge additional money to prepare food?

P. S. If there is not such mod, it would be useful if butler has option to order food when the fridge is empty.
Mad Poster
#15867 Old 2nd Jul 2025 at 5:15 PM
My sims actually never cook before work/school. They all get fed cereal, just like I ate before school/work. XD

I have also been known to send them off hungry and cross my fingers that they get fed there. XD
Mad Poster
#15868 Old 2nd Jul 2025 at 7:55 PM
Or else one can get a special modified buffet and have it available when necessary. that way nobody has to cook before school or work.

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Inventor
#15869 Old 2nd Jul 2025 at 10:34 PM
Let 'em eat at work! That's what lunch breaks are for. No sim has EVER died of starvation at work. Free lunch buffet, on the boss!

They do tend to relieve themselves also, but I can't be certain if there's bathrooms at work, or they just poop under their desks...
Didn't ask, don't wanna know!


-gE
>=)

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Theorist
#15870 Old 3rd Jul 2025 at 7:01 AM
Quote: Originally posted by grinevilly
Let 'em eat at work! That's what lunch breaks are for. No sim has EVER died of starvation at work. Free lunch buffet, on the boss!

They do tend to relieve themselves also, but I can't be certain if there's bathrooms at work, or they just poop under their desks...
Didn't ask, don't wanna know!


-gE
>=)


It actually depends on the career.
For custom careers it's possible to configure how much their motives change when at work.

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Mad Poster
#15871 Old 3rd Jul 2025 at 1:46 PM
The problem of 'possible starvation' is easily remedied by the Sim Blender (for one way) which has a "motive adjuster" on it which happens to work when pixels are on OR off lot.

You can make their hunger 'full' by using it. Problem is solved, never existed, actually. Same for all the other motives as well.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#15872 Old 3rd Jul 2025 at 2:23 PM
They don't always get fed at work, but my sims are never so starving in the morning that they'd die before I could get them fed after they came home.

And OMG, they have toilets at work! I refuse to believe otherwise.
Inventor
#15873 Old 4th Jul 2025 at 1:06 AM
No, they don't always eat at work... that's correct. But if their hunger bar gets to a certain point, it will refill completely while they are at work. I always figured they'd eat in the middle of the day. A typical lunch break. But i find they usually eat very late in the work day. Maybe for my sims that's just when they reach the point where eating kicks in. I don't know. But if their bladder or hunger is low when they leave for work, they eat and poop (under their desk) before arriving back on the home lot. I make use of this quite frequently. I've never had a sim come home and drop dead in the driveway from being too hungry. hahaha! I personally don't like to be so cheaty as to fill their motives with the press of a button. Gotta have SOME adversity, right?


-gE
>=)

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Alchemist
#15874 Old Yesterday at 6:58 PM
So in the rules thread gnome stealin was brought up, which made me think of the mod Whoward made for teens sneakin out and possible to bring items home ... that lead me to a new "oh now that'd be cool" idea .. and that's the flipside of that .. they bring somethin home if they don't get caught .. so now if they do get caught and cops bring them home.. they also bring home a "fine" (a bill pops up on the yard maybe) that has to be paid
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