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Mad Poster
#34376 Old 5th Sep 2024 at 7:20 PM
Quote: Originally posted by Charity
That's the one that they were talking about before, but the non romantic part only works for family. I want friends to be able to dance non romantically too, even if I have to sacrifice it being romantic at all.

Oh, I guess that isn't the mod I'm thinking of then. Because I feel pretty certain that what you're asking for already exists, but if it's not Piqwi's, IDK where to find it.
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Mad Poster
#34377 Old 6th Sep 2024 at 12:02 AM
Quote: Originally posted by Bulbizarre
Try 15, I think. I use LD's motive adjuster and I think that halves it.


Thank you I realized the easy solution to my uncertainty would be to try it out. And if you want the game to move slower, you need to increase the number rather than reduce. So half the speed, would be 30. Thanks for the push to just try and see what happens.

Creations can be found on my on tumblr.
Mad Poster
#34378 Old 6th Sep 2024 at 1:34 AM
Quote: Originally posted by Charity
I was just looking at this. Would it be possible to make the entire Classic Dance interaction non romantic? I'd really like it to be available to family and friends as a kind of ballroom dance and to leave the slow dancing to the lovebirds.


If you edit BHAV 0x2552 in that mod to change the false target on line 0x1 to be 0x3 it will run the platonic interaction for sims who aren't family. Unless you make the other change I mentioned, they will still fall in love, though.
Mad Poster
#34379 Old 6th Sep 2024 at 10:45 AM
Quote: Originally posted by kestrellyn
If you edit BHAV 0x2552 in that mod to change the false target on line 0x1 to be 0x3 it will run the platonic interaction for sims who aren't family. Unless you make the other change I mentioned, they will still fall in love, though.


That is great. Thanks a lot! I already made the other alteration, so I'll add this one to it.
Scholar
#34380 Old Yesterday at 3:21 PM
Is there a way to make a Teenager-Only household without having to create (and then kill off) a parental Sim?
Mad Poster
#34381 Old Yesterday at 4:21 PM
Turn the parent into a townie instead?

I have done this, and it's almost as cumbersome: Make a family of adults, load them, age them down to teen. They will all have an F grade.

Unfortunately I wanted a child in the household, too, and the social worker came for her immediately due to the grade! I had to quit without saving, do it again, pause nearly instantly, then act to change her grade.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#34382 Old Yesterday at 5:29 PM Last edited by AndrewGloria : Yesterday at 5:46 PM.
If you use the Sim Manipulator, rather than the AgeSimsCheat to age a Sim down, they don't get an F grade. I think they usually get a C.

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Quote: Originally posted by CatMuto
Is there a way to make a Teenager-Only household without having to create (and then kill off) a parental Sim?
In my Baldrair Bluffs custom 'hood, Alastair Gunn's parents moved out while he was at school. So he came home to an empty house. I understand that his father thought it would be character-building. His parents then had the nerve to keep 'phoning him to complain that he wasn't keeping in touch.

Now he's quite settled. He fell in love with a townie girl who helped at that time, and they went steady and she moved in with him. With the help of a Squinge mod, they have adopted a younger girl.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Scholar
#34383 Old Yesterday at 6:14 PM
Very random question, but... do you people play with your kids?
HOW?

I had not played much lately, but the other I picked a populated hood and decided to enjoy a little gaming.
My 9yo came over as soon as he saw me, and wanted to know everything that was going on, what is this, what is that, what is this Sim doing, can they do this or that, what do they say, why do they react like that. He does not even understand the texts because I play it in English (not out native language) so he asks a lot of questions.
Honestly, it kinda killed the "relaxing moment" vibe I was looking forward, but on the other hand it thrills me to see him interested in the kind of games I enjoy...

And I tought, some of you surely have kids older than mine and have been through this in the past.
How did you involve your kids into your games? Or you just did not, and set them their own games?
Scholar
#34384 Old Yesterday at 6:29 PM
Quote: Originally posted by Amura
Very random question, but... do you people play with your kids?
HOW?


Well, I tried to show my son the game when he was younger. He played for a little while, spent a long time making his family complete with a teenage boy, and then he moved them into a house. He was clicking on stuff, figured out he could send the teen to watch clouds, and you can guess what happened! Satellite. I, on the other hand, have never had that happen to any of my Sims in all my years of playing. I don't know if that was the reason, but he didn't play anymore after that, although he's a huge gamer now and into all sorts of games.

Just a few weeks ago, my niece was over to visit, so she made a family with me. It was a very cute family named Moon: a scientist father with big glasses named Quantum, a mother named Autumn, and a teen girl named Eclipse who wants to be a biologist when she grows up. Also, a black cat with white stars. I hadn't even played that much with making pets in CAS, so I didn't know you could make them with patterns like that. She moved her family into the old Specter household, which I thought was fitting. It was fun making the family with her, but I think if we really did play the game together, I'd have to take out a bunch of my mods. I'd be embarrassed if there was some unexpected woohoo happening.
Mad Poster
#34385 Old Yesterday at 7:17 PM
Quote: Originally posted by AndrewGloria
In my Baldrair Bluffs custom 'hood, Alastair Gunn's parents moved out while he was at school. So he came home to an empty house. I understand that his father thought it would be character-building. His parents then had the nerve to keep 'phoning him to complain that he wasn't keeping in touch.


Awful parents.
Mad Poster
#34386 Old Today at 12:09 AM
What's the name of the off-world controller that controls the college timers?

(Additional context: It's stalled on unplayed lots, best guess is due to me updating the slow time controller after the initial lot load. Batbox to force error on off-world objects fixes it. Would rather just crash the specific object.)

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Test Subject
#34387 Old Today at 12:55 AM
If I disconnect the family ties an alien abduction produced child has to the default PT in simpe, does that cause any problems? I want to have more children this way, but it messes with who's related to who sometimes really easily.

Quote: Originally posted by CatMuto
Is there a way to make a Teenager-Only household without having to create (and then kill off) a parental Sim?

Branching off this question: I want to make a family where one of the kids is an adopted homeless, but if I separate the ties, I'm assuming they still keep the parent's genes? I'm not advanced enough with SimPE to know how to alter genetics, if I should at all that is.
Mad Poster
#34388 Old Today at 1:02 AM
Quote: Originally posted by Ivrats Dargy
If I disconnect the family ties an alien abduction produced child has to the default PT in simpe, does that cause any problems? I want to have more children this way, but it messes with who's related to who sometimes really easily.


No. I believe Name the Father does something like this while setting the 'family' flag on the biological father. They'll keep the original genes.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Test Subject
#34389 Old Today at 2:03 AM
Quote: Originally posted by Bulbizarre
No. I believe Name the Father does something like this while setting the 'family' flag on the biological father. They'll keep the original genes.
So if I got this straight, sims only carry their parents' genes if their relationship has the "family" box ticked, or is it that their relationship is labelled "parent/child"?
Mad Poster
#34390 Old Today at 2:06 AM
Quote: Originally posted by Ivrats Dargy
So if I got this straight, sims only carry their parents' genes if their relationship has the "family" box ticked, or is it that their relationship is labelled "parent/child"?


Once the infant is born, the genes are set based on the Sim giving birth and the biological father. Changing family relationships afterwards doesn't touch the genes.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Test Subject
#34391 Old Today at 2:16 AM
Quote: Originally posted by Bulbizarre
Once the infant is born, the genes are set based on the Sim giving birth and the biological father. Changing family relationships afterwards doesn't touch the genes.

Does the same apply to CAS made sims?
Mad Poster
#34392 Old Today at 2:17 AM
If you use create-a-child, I believe so. If you create them, they have the same genes as both dominant and recessive.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Scholar
#34393 Old Today at 8:38 AM
Thank you for your reply, @sturlington !

I still don't know which kind of games he'll be into when he grows up, but I'm into the kind of simulation/strategy that involves management, and I've even installed some simple android games to play together. Things I won't dislike, but simple enough for him to manage.
TS2 is way more complex, but I guess he could create a family in one of my old hoods (one of those I know I won't be back to but I can't actually delete) and see where it goes, as I did ages ago in TS1, where my first Simmies died in the most idiotic ways
I imagine them dying would frustrate him quite a bit though....

I don't use any autonomous whoohoo mod or anything like that, so at least I'm safe in that account
My son is at that age that he rolls eyes whenever he seems something barely flirty (he even hides his face anytime Brock seeis a girl in the Pokemon series! ) so I suspect his Sims would never ever find a romantic partner
Mad Poster
#34394 Old Today at 10:12 AM
Quote: Originally posted by Peni Griffin
Turn the parent into a townie instead?

I have done this, and it's almost as cumbersome: Make a family of adults, load them, age them down to teen. They will all have an F grade.

Unfortunately I wanted a child in the household, too, and the social worker came for her immediately due to the grade! I had to quit without saving, do it again, pause nearly instantly, then act to change her grade.


If you want to age sims down (rather than up) you should always age down to the age stage before the one you want, and then age them up with a mod. That should set all of their data correctly. Unless you want toddlers, in which case you can't do that.
Mad Poster
#34395 Old Today at 10:22 AM
Quote: Originally posted by Ivrats Dargy
So if I got this straight, sims only carry their parents' genes if their relationship has the "family" box ticked, or is it that their relationship is labelled "parent/child"?


Nope, genetic information comes from whoever is passed to the initial baby creation function when the baby is first created, that doesn't have to be a sim that ever had any family flags or family relationship with the baby. Setting up those relationships is separate, which is how Name the Father/Sperm Donors/Surrogate Hack/etc. work. I remember there being some kind of mythology that there was some genetic link between a sim and their biological parents, but this isn't true - once the baby is generated, its genetic information is just values, not something that is linked to any other sim. You can change it all in SimPE and then that sim will have different genes. They have links to the sims that show up in the family tree, but that's it. Having the family box ticked is actually just a bit of state set on a relationship (SREL) resource that mentions two sims and I wouldn't necessarily call that a "link", either, and the SRELs do not necessarily even correspond to the state of the family tree.
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