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Mad Poster
#34501 Old 4th Oct 2024 at 1:02 PM
Yeah, it does take up space, because if you make a custom one you have to place it and then remember where it is.
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Mad Poster
#34502 Old 4th Oct 2024 at 2:20 PM
Quote: Originally posted by kestrellyn
The Secret Society lot is hidden, I don't think it actually takes up space in the neighborhood, does it? And I don't think you can have a university without one, anyway.


ALT doesn't have a Secret Society lot (or rather, it has a building that looks like it was intended to be one, that was never hidden), only members. Dormies will generate as members but you can't be abducted to the lot unless it's been zoned and hidden. In order to have a full-fledged secret society in a custom college, @pixienicks had to build a Secret Society, place it, and zone it. Zoning it hid the lot.

Now, to get rid of it, it must be unhidden. In order to unhide the lot, a cheat must be running when the neighborhood loads. Once it's unhidden it can be edited or destroyed normally.

Somewhere in my notes in my game room I have written down everything you need to know to run this cheat. However, we recently had the entire house rewired and what happens when your century-old-house that has never been updated properly is rewired is, everything gets moved away from the walls and stacked up haphazardly so they can cut new holes and put in new outlets and switches and all your open file boxes get new random stuff in them and all your closed file boxes get stuff stacked on top of them and the short version is, you don't know where the stuff you were using before the job started is now and the stuff you last looked at eight years ago (when I uploaded LGU) might as well be on the moon. It'll be weeks, if not months, before we can find anything in the game room.

Somewhere on this site is an explanation of how to use this cheat, but the recent changes to the site map confuse me and again, it's been eight years since I had to look it up. It was probably part of the cheat FAQ. I wish I could be more helpful, but at least now you know what you're looking for?

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#34503 Old 4th Oct 2024 at 4:03 PM
Quote: Originally posted by hansyfk
I forgot that ts2 environment bar cares about the wall and floor cover cost
So that's why my Sims' houses always have low environmental scores! I guess there are two main reasons for this:

1) Most of my Sims are poor. I've just never had the "problem" of my Sims growing too rich. Most of my Sims would rather go out and meet friends at a nightclub, rather than sit at home skilling for a promotion. So they just don't have money to spend on fancy furniture and furnishings. Anyway the food tastes just as good off a cheap card table. If they do have a little money to spend on a luxury, they're more likely to buy new clothes with it -- mostly of the "barely there" variety!

2) I'm a Scotsman! I hate to spend money unnecessarily. I mean why spend §3 a tile on a floor covering, when you can buy a nice carpet for §2 a tile?

---------------------------------------------------------------------------------------------------------------------

Once the Secret Society lot has been hidden, can you (deliberately or accidentally) place another lot on top of it?

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Mad Poster
#34504 Old 4th Oct 2024 at 6:17 PM
I'm surprised that your Fortune sims and Knowledge sims don't roll promotion/skilling wants.

No, you can't place another lot on top of it. The Maxis ones are usually on the edge of the map to make it harder to accidentally try.
Lab Assistant
#34505 Old 4th Oct 2024 at 6:30 PM
How do I remove the ugly EA maternity wear? I downloaded midge's Pregnancy Wear Any Outfit mod and clothes with pregnant morphs. I went to every household that had pregnant sim and put them into normal clothing that had pregnant morphs but they still show up on other lots with the ugly ea default maternity wear
Mad Poster
#34506 Old 4th Oct 2024 at 7:50 PM
Quote: Originally posted by hansyfk
How do I remove the ugly EA maternity wear? I downloaded midge's Pregnancy Wear Any Outfit mod and clothes with pregnant morphs. I went to every household that had pregnant sim and put them into normal clothing that had pregnant morphs but they still show up on other lots with the ugly ea default maternity wear


For the "Pregnancy Wear Any Outfit" mod, you need to change the sim's outfit if they don't already have an outfit with a morph. This mod stops the game from changing the sim into the default pregnancy wear, and instead lets them use regular clothes. If a sim already is pregnant, they won't change clothes automatically, but they will use the new chosen clothes when they get pregnant.

For clothes with pregnant morphs (regular CC clothes), you also need to change the sim's outfit to one of these. Then they'll have a pregmorph when pregnant.

If you still get default outfits showing, you may want to use default replacements. They could still show up on other sims (not sure about townies - they're usually not pregnant. If you happen to have any, they'll use default maternity outfits or default replacements of these, or with the pregwearall mod they can also show up in towniefied outfits with or without pregmorphs).
Lab Assistant
#34507 Old 5th Oct 2024 at 4:58 PM
Quote: Originally posted by simmer22
For the "Pregnancy Wear Any Outfit" mod, you need to change the sim's outfit if they don't already have an outfit with a morph. This mod stops the game from changing the sim into the default pregnancy wear, and instead lets them use regular clothes. If a sim already is pregnant, they won't change clothes automatically, but they will use the new chosen clothes when they get pregnant.

For clothes with pregnant morphs (regular CC clothes), you also need to change the sim's outfit to one of these. Then they'll have a pregmorph when pregnant.

If you still get default outfits showing, you may want to use default replacements. They could still show up on other sims (not sure about townies - they're usually not pregnant. If you happen to have any, they'll use default maternity outfits or default replacements of these, or with the pregwearall mod they can also show up in towniefied outfits with or without pregmorphs).


New pregnancis started working but all the female sims that were pregnant before I got the mod refused to keep the outfit when I went to play other families. I just started new pleasant view hood play in hopes that now Cassandra will wear her goth outfit when pergnant and while I play other households

I will look at new defaults too thanks!
Mad Poster
#34508 Old 5th Oct 2024 at 5:46 PM
Quote: Originally posted by hansyfk
New pregnancis started working but all the female sims that were pregnant before I got the mod refused to keep the outfit when I went to play other families. I just started new pleasant view hood play in hopes that now Cassandra will wear her goth outfit when pergnant and while I play other households

I will look at new defaults too thanks!


Sometimes new mods won't work with previously existing stuff, but will work with anything after you installed the mod.
Lab Assistant
#34509 Old 5th Oct 2024 at 7:41 PM
So true. Very lucky I was not attached to the save file yet
Scholar
#34510 Old 5th Oct 2024 at 11:45 PM
Is there a hider for Maxis Glasses?
Lab Assistant
#34511 Old 6th Oct 2024 at 10:31 AM
I had a alien baby but it had blue eyes? I thought the alien pregnancy baby was supposed to have alien eyes
Mad Poster
#34512 Old 6th Oct 2024 at 11:10 AM
If they were dark blue eyes, the dark blue (and brown) eyes are equally as dominant as the alien eyes, so if they inherit both it's 50/50 which one they show.
Test Subject
#34513 Old 6th Oct 2024 at 11:15 AM
Quote: Originally posted by Peni Griffin
ALT doesn't have a Secret Society lot (or rather, it has a building that looks like it was intended to be one, that was never hidden), only members. Dormies will generate as members but you can't be abducted to the lot unless it's been zoned and hidden. In order to have a full-fledged secret society in a custom college, @pixienicks had to build a Secret Society, place it, and zone it. Zoning it hid the lot.

Now, to get rid of it, it must be unhidden. In order to unhide the lot, a cheat must be running when the neighborhood loads. Once it's unhidden it can be edited or destroyed normally.

Somewhere in my notes in my game room I have written down everything you need to know to run this cheat. However, we recently had the entire house rewired and what happens when your century-old-house that has never been updated properly is rewired is, everything gets moved away from the walls and stacked up haphazardly so they can cut new holes and put in new outlets and switches and all your open file boxes get new random stuff in them and all your closed file boxes get stuff stacked on top of them and the short version is, you don't know where the stuff you were using before the job started is now and the stuff you last looked at eight years ago (when I uploaded LGU) might as well be on the moon. It'll be weeks, if not months, before we can find anything in the game room.

Somewhere on this site is an explanation of how to use this cheat, but the recent changes to the site map confuse me and again, it's been eight years since I had to look it up. It was probably part of the cheat FAQ. I wish I could be more helpful, but at least now you know what you're looking for?


Thanks for trying!
I've been trying to find this cheat, but either I didn't find it or my tired brain missed it. The question still remains: how do I delete a secret society?

(I am painfully aware of where I put my society, check the picture and you'll probably see it too.)
Screenshots
Lab Assistant
#34514 Old 6th Oct 2024 at 11:24 AM
Quote: Originally posted by kestrellyn
If they were dark blue eyes, the dark blue (and brown) eyes are equally as dominant as the alien eyes, so if they inherit both it's 50/50 which one they show.

they were dark blue! Thanks makes sense now
Lab Assistant
#34515 Old Today at 11:27 AM
How do I stop landlords and other sims generating with the stupid veils hair style? Also how do I edit the already generated sims that are wearing stupid shit?
Be like the 22nd elephant with heated value in space, bark!
retired moderator
#34516 Old Today at 12:34 PM
Quote: Originally posted by pixinicks
I've been trying to find this cheat, but either I didn't find it or my tired brain missed it. The question still remains: how do I delete a secret society?



Quote: Originally posted by hansyfk
How do I stop landlords and other sims generating with the stupid veils hair style? Also how do I edit the already generated sims that are wearing stupid shit?

You would have to hide them from the game by either default replacing them, or modding them to be non-townie and NPC useable. I think people have already made mods to do this that you could probably find by a search (look for 'hide silly hairstyles' or something like that. 'Hiders' is what you are looking for).
Mad Poster
#34517 Old Today at 1:38 PM Last edited by FranH : Today at 3:47 PM.
As reference my earlier post in the "Hacks you'd like to see" I'm wondering if you need to keep the same number of pedestrian portals the same and you can move the exit portal to some place different, correct?

for example, for the 'leaving' portal (which is at the end of the side walk) that would be moved to the yard with the 'hole in the yard' sign but the entrance pedestrian portal would remain the same but would have the 'guardian of forever' statue in that position to mark where pedestrians come in from?

I think I'm going to have to create a test lot just to do testing on this idea and then report back! Of course with pictures.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Be like the 22nd elephant with heated value in space, bark!
retired moderator
#34518 Old Today at 2:10 PM
@FranH In my test that I showed in pictures, I just added an extra pedestrian portal and it worked for leaving the lot, but the sim chose one of the original portals to return by. I think you'd probably have more chance of sims using the guardian of forever or hole-in-the-ground if the portals were moved rather than added to, but I'm thinking that walkbys would be wandering through your garden all the time in that case. You'd have to experiment and see what happens, and what you are happiest with. I don't think the portals affect the cinematic for the move-in scenario, but I'm not sure how they affect Unsavoury Charlatan and Landlord etc., if they are moved or added to.
Mad Poster
#34519 Old Today at 3:47 PM
IT WORKED!

I did a test community lot-3x3 and moved the portals to the interior of the lot in the same area as they were on the sidewalk. I saved the lot.

I sent my test subject, Kent Sparks on his mission, and he behaved admirably.

He arrived at the "Guardian of Forever" and moved to the telephone (that's a marker of it's own).

Passersby arrived at the "Guardian of Forever' (move the portal off to the side so they look like they're walking through it) and walked down to the "Hole in the Ground" and disappeared.

"Pix or it didn't happen"
Screenshots

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#34520 Old Today at 6:56 PM
Quote: Originally posted by FranH
He arrived at the "Guardian of Forever" and moved to the telephone (that's a marker of it's own).

Passersby arrived at the "Guardian of Forever' (move the portal off to the side so they look like they're walking through it) and walked down to the "Hole in the Ground" and disappeared


TIME HAS RESUMED ITS SHAPE.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Field Researcher
#34521 Old Today at 7:14 PM
Is it normal game behaviour for the uni cafeteria worker to come to work 2h after the lot is loaded on community lots, instead of immediately spawning in front of the stove like other NPC chefs or cashiers?
In my custom university I built a uni cafeteria where students can grab free warm meals, and it seems to work properly apart from the fact that they always have to wait for meals to be prepared... and it happens no matter at what time they arrive within the normal working hours
Mad Poster
#34522 Old Today at 7:50 PM
I think you need a hack for them to even show up on non-dorm lots to begin with, so it's likely a leftover from their dorm behaviour.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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