No, it won't cause a problem. It should be enabled.
Are you sure your files are in the right Saved Sims and Projects folders? If you have anything like Any Game Starter on your computer, you can end up with multiple copies of those folders.
No I don't have such a program, but I discovered a way. I put the .package file in the folder 'downloads' and now the game does show the recolored clothes! Thank you for the suggestions, I really appreciate it!
The images to help us along have disappeared from the tutorial. I know they're still down at the bottom, but it makes the tutorial harder to follow if you keep having to scroll down and back all the time.
I have the missing image files for this tutorial. I have RAR'd them and uploaded them to Creator Issues. Would one of the supermod types unpack them and put them back please? I don't have the access. The missing image files all have MTS_(a number)_Faylen_(image name).jpg as their names.
Sacharissa. I used your post to report that I have the missing images.
Welcome to skinning! This is a tutorial on the most basic of techniques, recoloring. However, it will introduce you to the tools you will need for all skinning techniques, and the basic steps involved for creating any new Body Shop items. We focus on clothes, but the same tools and techniques apply to skins, hair, makeup, and accessories, all of which are contained in, and modified with, Body Shop. This tutorial, I think, is an improvement on my original part one tutorial .
What you will need for this tutorial is quite simple. Body Shop, which comes with your game, and any image editing program. (I am using PhotoShop CS version 7, but you don't have to!) If you need help finding these, go to the Skinning FAQs thread - there are links to various image programs and instructions on finding Body Shop, plus lots of other helpful information. In fact, go read that thread anyway. Most of the questions that aren't asnwered in specific tutorials are answered there.
Ready? Step One is to open up Body Shop. We're going to recolor an outfit, so from the opening screen, we click "Create Parts".
As you can see, you now have two choices - Start New Project, which is what we're going to do, or Load Saved Project. Body Shop saves your works in progress until you delete them, so don't be afraid to step back, close up body shop, and come back to something later if you run into any frustration. Since this is the first thing we're doing, though, we're going straight to clicking on "Start New Project".
The next screen you see is giving you the choice of what type of item you want to modify. Genetics is skintone, hair, and eyes - the stuff your sims can inherit from their parents. Facial Hair, Makeup, and Glasses is just what it says it is. Body Shop gives you a lot of ways to customize your sims - but for this tutorial we're going to do clothing, so we're clicking on "Create Clothing".
After you've selected "Create Clothing", Body Shop automatically pops up the adult female mannequin, but you don't have to stick to that, thank goodness! You can click on either of the two gender selections, and any of the age categories, then choose the clothing category you want to recolor. The rotate button moves the mannequin around on the stand, and undo or redo buttons take you backwards or forwards a step at a time if you want to . . .go a step backwards or forwards. Anyway, I'm going to stick with the default mannequin and select "Everyday", the leftmost clothing category.
This brings up the entire catalogue of Everyday clothes for the Adult Female sim. Pick the outfit you want to recolor, and then click the Export button, circled in red in the picture.
This brings up the screen you see here. Give your project a name, something that will make it easy to find. This is especially important if you end up with a lot of open projects, and it also becomes part of the filename in Saved Sims once you're all done - so if you have a lot of custom content in general, it's good to keep it easy to find. You can't have spaces or punctuation, but numbers are OK. After you name your project, click the checkmark button.
This is the screen that you'll see until you're all done. Note that the "Everyday" icon is highlighted, but all the other clothing categories show up as well. With few exceptions, you can actually save clothing to any category you want, (athletic wear is only full outfits, for example, can't be just a top or bottom) and as many categories as you want, just by clicking on additional categories. The circular arrow button circled on the bottom left is the refresh button. This is what you click every time you change something on the outfit, so you can see how it will look on the sim.
Now it's time to open up your image program. As I said before, I'm using PhotoShop, so the screens I show here will be from that, but your image program will have equivalent steps. From PhotoShop, I've selected File>Open.
I've skipped a few steps here because they're pretty self-explanatory in writing. Each popup box you get, just double click to get to the next subfolder. You'll see "My Documents" first. Select "EA Games" In that box, select "The Sims 2", and that will give you the box shown here. Select "Projects".
And here you can see "tutorialdress". Double click and open that up.
The file we're going to modify is the texture file. It's at the top, and I've highlighted it for you. Your average clothing file will have only the two basic files - the texture.bmp, and the alpha.bmp. (Some will have a file called "NormalMap.texture.bmp", which is your bumpmap. You can read more about that in the Forums later on, it's not something we're going to touch here, because all we're changing is the color, but if you selected a different outfit than the one I did, you might see it.) The texture file is the colored part of the outfit - the fabric the garment is made of, if you will. The alpha is a black and white file that controls what part of the texture appears on the sim. If you want to know more about how the various files work, go to Skinning From The Inside Out.
When we open the texture file, this is what we get. The color, patterns, shadows and highlights of that particular outfit are all painted on a flat image!
In PhotoShop, our recoloring tools are located on the "Image" menu. From that, we're going to select "Adjustments", and from that, "Hue/Saturation". Again, this is something you can do from any image program, get familiar with the one you decide to use. Hue and Saturation are basic tools.
In Photoshop, the first box we get has sliders, but these don't give us as many options as the box we get when we click on "Colorize".
Here's where we get to have fun. Using the Hue, Saturation, and Lightness sliders, we get all kinds of options. I've selected a bold and daring departure from the pale purple - pale pink! OK, not daring, but you can see the difference. Take note, though - this changes the color of EVERYTHING. Your sim now has matching shoes and dress!
THIS PART IS IMPORTANT! Perhaps you noticed that the file we opened up had .bmp at the end. All your Body Shop files are bitmaps, which is what that .bmp indicates, and if you simply select "Save", PhotoShop will save your file as a photoshop document, or .psd file, which won't work. In addition, PhotoShop will add "copy" to the filename before that extension, which creates an additional, unrelated file, and won't change the outfit in Body Shop. So look again. . .we're clicking File>Save As.
That brings up this lovely box. As you can see, what we're aiming for is the highlighted blue File Name to match the existing texture file name. Plus, I've circled the "Format" line, and you can see that there's a little down arrow to the right of the format name box, which will give you a dropdown where you can select ".bmp" if the extension is automatically changed by your program. (Also, as a point of information, I circled the Details box that pops up when you mouse over the filename at the top, just to let you know that each clothing texture file needs to be 1024X1024 pixels - that's something you'll want to know later if you start doing more involved image changes.)
Hit Enter, or click the Save button, and you get this little warning box, because you're now overwriting the old texture file with the one you changed. Hit Enter, or click OK.
You don't need to change any of the options in this box - just hit Enter or click OK.
Switch back to Body Shop, hit the Refresh button (1) to see how your outfit has changed. If you like it, give it a name (2), which will show up in Body Shop and Create a Sim when you mouse over the thumbnail of your creation. Finally, click on Import to Game (3), which puts the new outfit into your game. At this point, you can find it in both your Projects folder (and you can delete it if you're done with it) and in Saved Sims (with extra alphanumeric stuff tacked onto the front of it!)
HI!
I love how you're doing this!
But when I export a dress, I have to give it a name, i did 'greendress' and I clicked the 'export' button and then nothing happens! really nothing! HELP ME!
m-nno55, did you look in My documents/EA games/ Sims2/ Projects? You should find a folder there called greendress and also a package file in your saved sims folder called (buncha-hex-numbers)greendress.package
Hi, I am using Adobe Photoshop 5.0 (Limited Edition - Yes, I do know that it is old ) And I was just wondering - how do you save the image files as Bitmaps? Because when I click the arrow that shows more options for saving as image types, Bitmap (.bmp) isn't an option! I'm sorry if this has been already asked half a dozen times, but I would like to know, if you know.
Thanks again
-xXRIPMCRXx
Hi, I am using Adobe Photoshop 5.0 (Limited Edition - Yes, I do know that it is old ) And I was just wondering - how do you save the image files as Bitmaps? Because when I click the arrow that shows more options for saving as image types, Bitmap (.bmp) isn't an option! I'm sorry if this has been already asked half a dozen times, but I would like to know, if you know.
Thanks again
-xXRIPMCRXx
I used to use the really old, limited-edition versions of Body Shop. They absolutely should have the option for bitmaps; it's one of the oldest image file formats I can remember using!
If the option isn't showing up... have you flattened your image? Bitmaps can't save layers, so if your image still has layers, Photoshop isn't going to let you save it as a bitmap.
Hi! I don´t know how to crop clothes and how to put shoes.. tha kind of things, if you could make a tutorial about that I would be very Glad.. thank you! :D
Hi! I don´t know how to crop clothes and how to put shoes.. tha kind of things, if you could make a tutorial about that I would be very Glad.. thank you! :D
You can do a simple "crop" of shirts by adjusting the alpha texture (that's the black and white one). There's a tutorial explaining that sort of thing here. You can do the same thing with shoes, as long as the basic shape of the shoes is the same and they're mapped the same way.
To actually crop clothing and change the shape of shoes, you need to learn meshing... not just recolouring. There are some great basic tutorials in the meshing section here on MTS. Start with this one.
It was so simple and easy to understand..I made my first Body Shop Recolor..now the color didn't come out like yours but that is ok for me..for now lol
I am having problems with CC showing up in my Body Shop and CAS..and have been on here working on that as well as with EA/Origin..finally simmer22 came along and gave me your link to this wonderful tutorial..and at least my Body Shop and CAS items that I created did work and show..
I just wanted to say thank you..for your hard work on making a simple with pictures lol tutorial for us idiots that don't understand computer language and look at a program and go into panic mode lol..
Please someone can help me I have problems in do this recolours. The clothes stays with the same colour which it had when I made the project. Please someone can help me?
Ps: I use Ultimate Collection without origin.
Did you save the textures properly? Did you click the "update" button in Bodyshop (looks like a rounded arrow, next to the field you can write tooltips)?