Quote: Originally posted by Misaki Chan
To those of you who play somewhat rotationally, do any of you not play a heavily restricted rotational gameplay? And while I'm aware that the answer of course will be yes, I'll explain why I'm asking: I see a lot of people who play a strict chosen number of days for each family (like one day, or three, or a week) and often keep a full spreadsheet for their game in order to always be on time, in sync. Personally I am NOT one of those players - or wasn't until now, I used to think that this sort of rigidity would drive me nuts, and probably stop me from playing (big issue in my simming career history). But now as I'm really getting back into the game, I'm reconsidering. I really enjoy a rotational play in the sense of making sure that each family is played somewhat in the same time, and that children, teens and YAs somewhat grow up together, generations being kept together, so all roughly makes sense in the grand scheme of things. However, I never bothered with seasons/day of the week syncing, or with holidays being on for everyone at the same time. I also played some families a lot longer than others, becuase they were simply too exciting for me to wait a whole hood rotation. And, I prefer to track my sims record in Trello, rather than a spreadsheet.
So I do rotate my gameplay, but not as rotationally as most people here I believe. Now, back to my question: is there anything I am clearly missing by not playing this sort of strict rotational system with days being synced and such? I know that this is my game and my enjoyment only, and I should do as I please. But since so many people do it this way, I'm pretty sure there is a huge benefit that I'm just not getting at the moment. Would anyone care to spare a minute or two to shine some light on this matter?
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I play like this too
![Smilie](//static.modthesims2.com/images/smilies/smile.gif)
I would hate to have to play in a forced order or a strict number of days, and not be able to jump back and forth between families when I feel like it. Sometimes it's my favourite thing in the world to play a single adult and really focus in on all their stuff and the intricacies of it. Other times I find that boring and crave the stimulation and challenge of a busy lot with lots of kids. Sometimes I want to play a sim who is a party animal and who is always jumping in taxis and zooming around different lots and sometimes I really don't have the patience for loading screens, and prefer to stay on the lot attending to whatever is going on there. Or I might have a relationship going between two sims and really want to follow up the other side immediately.
I have had various setups in how I kept the families synced up, because I do prefer them to at least roughly be synchronised in age.
Sometimes I use spreadsheets, or notepad files, sometimes I don't bother. I like writing in sim bios and family bios because that reminds me what I was doing. (I still miss that in Sims 1, you could read another sim's bio by clicking on them in the Relationships bar!) I don't like using a website, because running Chrome at the same time as my game tends to cause crashes and pink/invisible soup. Plus, I get distracted and go off to various other sites and forget I was playing the game.
For age sync, I most often use Pescado's Lot Sync Timer. It adds a timer to every lot so you know which day they are all on, and you can see at a glance by clicking the timer what day other families are on. For example, one family might be on Day 15, another family might be on Day 12, and so on. Then I've let that dictate which families I play in one of two ways.
Either, I pick the earliest day in the hood that anybody is on. Say that I have families anywhere from Day 9 to Day 15 - I'd choose out of all the Day 9 families to play, play as long as I feel like, and then any time I quit to neighbourhood or close the game, that family likely isn't on Day 9 any more, so I can't pick them again. Usually I can get through all the Day 9 families without finding anybody a chore to play, because I enjoy playing different family types at different times depending on my mood. But if I am bored with a family and they are the last on Day 9, then I would probably just fast forward through to 6pm to push them to day 10 and then save and quit to neighbourhood. Now I can choose from all families on Day 10, etc. This works well for a very large hood with a large number of families. I did it in my Uberhood like this.
Or, I might decide to play until a certain day - this is more likely when I either have something big planned on that day, e.g. adding a bunch of new families or a subhood, or when I have made the effort to sync up all seasons and weekdays to a chart (which I just keep on a spreadsheet somewhere, or I can calculate by just counting e.g. multiples of 7 are always Sunday so I count forward or back from there, days 1-5 are Season 1, 6-10 Season 2 etc. If anyone moves house, goes to college etc, I use the lot sync timer itself to change the weekday, and Paladin's Weather Control Vase to change the season (or, for a while I just used the aspiration reward). So for this I might say OK, Day 15 is when the Big Thing happens/is the end of Summer, and I want to play everyone through Summer, so everyone is somewhere on Day 11-15, and I can play any family but not let it tick over to Day 16.
On this one hood where I was testing a challenge, I decided not to bother with the timer and instead just synced it using the seasons because this is visible in hood view. This works best in hoods with all 4 seasons. So for this I know that for example currently I am playing "Spring". In the neighbourhood, I can see some families with the Spring icon and some with the Summer icon. I am only allowed to load up the Spring families. I play them for as long as I feel like but as soon as it ticks over into summer, I quit to neighbourhood and play another family. Doing it this way is nice because I feel as though I am playing through a whole season at a time. During Spring and Autumn, I change everyone's outfits to a warmer-weather or cooler-weather one respectively. So during those seasons, people are dressed in a mixture of clothing - short sleeves and long, sun dresses and jeans. But the further we get through each changeover season, the more clothing you notice relevant to the next season and it gives a sense of progression. (It also means that sims get an outfit change at least every ~10 in-game days, if they don't age up in between, so I try to reflect their age in their outfits too.) By summer, everyone is dressed in clothing for hot weather and don't look strange swapping from a bikini for a dip in the outdoor pool to a full sweater and cords. So I quite like this, and keeping seasons and days synced with the other method is good in this way, too.
I don't really bother to celebrate "holidays" in the TS2 world. It would be too repetitive for me to make everyone celebrate them individually. Events like weddings and graduations, yes. I sync college a bit more than this even with my more haphazard system of synchronisation, because too much repetition is boring. But things like in the "Day" method, sims can go to college on an even day only, which forces certain sims together, which I like. And for the seasons, I had one intake of teens each season, which was another way that I pushed them together, and I liked this even more for that smaller hood. I'd like to expand out to things like a school prom, funerals, and maybe community events like a summer fayre. To avoid having to play the same event out multiple times, I use things like a community lot and invite everyone to it so I can see them interact on that lot. Sometimes if it happens to be an IRL event and the sims I'm playing are in the right season, I might add some themed thing in. But usually it just then looks strange when I next play them and it's still there
Honestly, I don't see that other people playing in a stricter rotation are getting something better than I am getting. I think it is just a playstyle preference. I see that some people play by assigning aspiration based on personality, or they only ever play one family, legacy-style, or they "see themselves" as the "main" character. Or they make their sims do the same thing as each other, always following LTW, always having the same number of children for example. There is nothing wrong with playing that way. But I would be bored. I like my sims to be unpredictable because that is what I find entertaining. Somebody else might find the repetition, or the ritual, of knowing what to expect soothing or relaxing, or they might play a system with finances which requires careful note-taking to keep track of it properly so that it makes sense, and their play order is calculated to keep all of this up to date. I don't have the patience for this and I see the sims' money as an approximation anyway. As long as they are roughly where they are (struggling to pay bills, swimming in cash, somewhere in between) it works for me.
Sometimes if you have a very integrated hood or sims jumping back and forth between homes (e.g. parents with shared custody, or a boarding school or army barracks lot) it can be important to keep certain lots in order or you end up duplicating days which is a bit of a pain.
Check out my thoughts on
Psymchology (Sim Psychology) - latest post is on the main six aspirations.