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Mad Poster
#36276 Old 7th Jul 2025 at 9:31 PM
You should be able to get it back with hood checker. Even if you can't, you can just respawn it with the batbox if you have no unlink on delete.
Mad Poster
#36277 Old 7th Jul 2025 at 10:14 PM
If it were me, I would have sent them to a different lot by accident. Try HoodChecker. It will move graves to the chosen lot, without you having to track them down.
If they still aren't there, yeah, you'll have to respawn.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Top Secret Researcher
#36278 Old 13th Jul 2025 at 5:37 PM
What's the most reliable way to change day? It tends to change back.
Theorist
#36279 Old 13th Jul 2025 at 7:42 PM
I don't know any other way to change it, other than using the setHour to 23 and then waiting for one Sim hour to move forward one day... What methods are you using? @Pideli

Jonain päivänä mä toivon, että pääsen käymään Suomessa – ja heti perillä unohdan kaiken, mitä oon oppinut suomen kielestä, ja sanon vaan 'kahvia'.
DJ. who?
Forum Resident
#36280 Old 13th Jul 2025 at 11:27 PM
I use the time and weather manager. Super easy and I've never had a problem with it.
Mad Poster
#36281 Old 13th Jul 2025 at 11:47 PM
I use Pescado's LotSyncTimer to change days. I ignore the warning. For weather I use the controller from SimWardrobe.

Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Instructor
#36282 Old Yesterday at 5:40 AM
If I add an empty Downtown to a hood, will new, random slobs, divas, and grand vampires generate?
Mad Poster
#36283 Old Yesterday at 6:53 AM
Yes, unless you have successfully suppressed or replaced the template, and unless you already have an attached downtown. If you add a downtown, it will add any existing characters in it. If you add a second downtown, it will always be empty.

But if you add a downtown, delete it, and then add a new custom downtown, and have not replaced the template in the program the files, you will get a second set of the Downtownies similar to the first. I know because I have done this.

If you add an empty fanmade downtown which was created without downtownies in it, new downtownies will start to spawn using the downtownie templates in your program files, but will not appear all at once on first load, as with a normal custom downtown. I know because I've done that, too!

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Lab Assistant
#36284 Old Yesterday at 12:34 PM
Is it a common bug for a CAS made sim to just not have a predetermined hobby? I've noticed this happen only a couple times.
Top Secret Researcher
#36285 Old Yesterday at 10:30 PM
Can anyone explain/link a tutorial for fixing the way custom foods display on the pie menu please? I'm sick of having seventeen entries for "pancakes" only one of which is actually pancakes.

Trans Rights Are Human Rights

Be careful who you hate; it may be someone you love.
Always remember: if you're gender-nonbinary--you're magic, Ishtar loves you, and even the queen of Hell thinks you're hot.

=^..^=
Forum Resident
#36286 Old Yesterday at 10:56 PM
Quote: Originally posted by Peni Griffin
If you add an empty fanmade downtown which was created without downtownies in it, new downtownies will start to spawn using the downtownie templates in your program files, but will not appear all at once on first load, as with a normal custom downtown. I know because I've done that, too!

Does this still happen if you have notownieregen?
Alchemist
#36287 Old Yesterday at 10:59 PM
@StrangeTownChick mini-tutorial to edit the pie menus for custom foods by Bulbizarre

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
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Mad Poster
#36288 Old Yesterday at 11:08 PM
Quote: Originally posted by pinkdynamite
Does this still happen if you have notownieregen?


I'm not sure, because I didn't have notownieregen in. I believe it should work for downtownies the same way it does for townies: i.e., NPCs will be called as needed, and existing NPCs and playables will be called for walkbys, customers, and background movement instead of new downtownies being generated.

Downtownie NPCs would be Mr. Big, the Diva, the Grand Vampires, and the Slob.

Mrs. C, being a universal NPCs, requires her own suppression.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Top Secret Researcher
#36289 Old Today at 12:13 AM
Quote: Originally posted by topp
I don't know any other way to change it, other than using the setHour to 23 and then waiting for one Sim hour to move forward one day... What methods are you using? @Pideli

I used insimenator. But I tried sim manipulator now and the day stuck!
Thanks for the tips guys!

Another question, why does the anti firstborn syndrome randomizer from batbox need to exit to neighborhood?
Mad Poster
#36290 Old Today at 1:38 AM
Quote: Originally posted by pinkdynamite
Does this still happen if you have notownieregen?


This doesn't have anything to do with townie regen. Townie regen only happens when you have made townies playable or killed them, and the game generates more to take their places. The ones that are generated when you start a new hood or attach a subhood are always based on what is in whatever templates you have installed for Pleasantview or whatever subhood it is.
Mad Poster
#36291 Old Today at 1:40 AM
Quote: Originally posted by Pideli
Another question, why does the anti firstborn syndrome randomizer from batbox need to exit to neighborhood?


The batbox randomizer creates a bunch of random sims. It exits without saving because otherwise your hood would have a bunch of random sims that you don't want in it.

If you have the UC, you don't need to do this anymore, you just need to use RPC.
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