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Inquiry about how much interest is in TS2 console to TS2 PC content
I wasn't sure if this inquiry should be in the create section or in general, but for sake of it I'm putting it here.
basically my question is, how much interest does the PC audience have in Console to PC ports of content? Currently I have hundreds of texture files, dozens of unique sound files, and I've been able to extract a few meshes all from The Sims 2 console version. The meshes are currently just files, and haven't been implemented into the PC version (yet) and simply don't really function. The texture and sound files would be rather easy for me to implement and upload here to MTS. Meshes, that's a bit beyond my realm and the console meshes, well they're a bit 'rough' around the edges.
Texture files are pathetically small in the console edition, thanks to the limited memory of the PlayStation 2. They're typically 64x64, with the largest I've seen being in the 256x128 range. This means they'd look ugly in the PC edition of the game without proper AI upscaling. Now, I do have an AI upscale model I wrote myself awhile ago with the intent of making proper upscales of small PS2 textures, but the algorithm is in its infancy and only provides decent results half of the time, however the results if does produce that are good tend to be much better than popular ESRGAN-based models.
Anyway, the question is, as I dive deeper into my interesting modding the Console versions of The Sims series, I am wondering how much interest there would be in porting over the unique console-exclusive content of TS2 and TS2 Pets (PlayStation 2 ver.) to the PC edition, if any?
Previously known as HarVee. Just call me Yin from now on.