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Original Poster
#51 Old 6th Mar 2025 at 8:21 PM
Thank yall for the help!

I fired all people, set my unliked woman as cashier and let her husband make the selling... he is really liked by the most.. and set all flowers to cheap.. I got in 3 in game days from -1 to +5 stars! I meanwhile set it back to average and added more big plants... Starting to get income
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retired moderator
#52 Old 6th Mar 2025 at 9:01 PM
Quote: Originally posted by Uhm idk
Thank yall for the help!

I fired all people, set my unliked woman as cashier and let her husband make the selling... he is really liked by the most.. and set all flowers to cheap.. I got in 3 in game days from -1 to +5 stars! I meanwhile set it back to average and added more big plants... Starting to get income


That's how you do it. Once you reach level 7 you can set everything as expensive if you want.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Test Subject
Original Poster
#53 Old 6th Mar 2025 at 9:12 PM
HUH FOR REAL?! Do they dont care anymore at rank 7??
Lab Assistant
#54 Old 7th Mar 2025 at 7:52 AM
Quote: Originally posted by jonasn
I wish they knew what they really needed when they came shopping. .

One of the business perks you can choose is Assess Desire. Use that on a customer and they will tell you
Lab Assistant
#55 Old 7th Mar 2025 at 10:54 AM
I started a Gym for the first time. I added a hot tub and ticket machine and people use the hot tub but no one seems to be working out on the machines or exercise bikes.
I deleted the hot tub and people just stand around chatting. After three days one old guy stated to use a machine.

Is there anyway to encourage people to work out.
Field Researcher
#56 Old 7th Mar 2025 at 11:41 AM
Quote: Originally posted by Legate
I started a Gym for the first time. I added a hot tub and ticket machine and people use the hot tub but no one seems to be working out on the machines or exercise bikes.
I deleted the hot tub and people just stand around chatting. After three days one old guy stated to use a machine.

Is there anyway to encourage people to work out.


Treadmills. Sims love treadmills, no matter their personality. They'd pick a treadmill over any other gym equipment if possible.

That aside, I'm afraid the only way to solve that is to edit the TTABs of other gym equipments. Specifically the Human Motive section.
Top Secret Researcher
#57 Old 7th Mar 2025 at 11:43 AM
You need a mod for exercise machines that has higher motives for visitors in the ttab or check tree advert. The shopping motive used to be a good target but, not anymore since Apartments. It is what should drive people to a commlot. But they changed how it works. You can try increasing Fun.

There are problems in making the machine mod universal. If you let your family members be with free will, you don't want them to use the machine all the time. This can be worked around by using Check tree advert: Minimum in the TEST function, depending on various conditions.
Mad Poster
#58 Old 7th Mar 2025 at 12:37 PM
My gym owner has 10 fitness points and train visitors on the equipment. While his teens cannot always be there, they are also fit enough (since he took them jogging and skating and swimming from a young age) to train other sims, so when all 3 of them are there, it becomes quite alive

Since his gym is quite popular, as well as expensive, he is doing quite well!
Mad Poster
#59 Old 7th Mar 2025 at 3:23 PM
Quote: Originally posted by Justpetro
You can put them on the floor as well (but the penguin may gobble them up before you can sell them).


Get back here! You owe me for that fish! XD

Quote: Originally posted by Uhm idk
I fired all people, set my unliked woman as cashier and let her husband make the selling... he is really liked by the most.. and set all flowers to cheap.. I got in 3 in game days from -1 to +5 stars! I meanwhile set it back to average and added more big plants... Starting to get income


I never knew that you could get negative stars lol.

Quote: Originally posted by Legate
I started a Gym for the first time. I added a hot tub and ticket machine and people use the hot tub but no one seems to be working out on the machines or exercise bikes.
I deleted the hot tub and people just stand around chatting. After three days one old guy stated to use a machine.

Is there anyway to encourage people to work out.


iCad has you covered. https://dramallamadingdang.tumblr.c...he-file-for-the
Top Secret Researcher
#60 Old 8th Mar 2025 at 11:37 PM
One more thing in min/maxing is to avoid training an employee in everything. He will want a salary for all badges and skills even though he might only use some to do the work.

I would not call family members free labor if they all benefit from the income while living in that family.
Mad Poster
#61 Old 9th Mar 2025 at 1:57 PM
Quote: Originally posted by jonasn
One more thing in min/maxing is to avoid training an employee in everything. He will want a salary for all badges and skills even though he might only use some to do the work.

I would not call family members free labor if they all benefit from the income while living in that family.


Your degree in Underwater Basket Weaving is useless working for a tech store! XD

Pity that hasn't been modded out.
Mad Poster
#62 Old 9th Mar 2025 at 2:31 PM
You pay for all the badges because better educated, highly-skilled workers want higher wages! Someone who can grow mouth-watering produce, sew custom outfits, and make snapdragons will not be content slaving over your cash register for minimum wage, and does not need your stupid little retail job. In the default thriving sim economy, you can't expect to keep those people, nor should you try. If an employee needs higher wages than the employer can or will provide, they part ways.

One thing no one has mentioned is, if you're going to have employees, you need to be on good terms with them. I once had Jill Smith hire her friend Gavin Newson for Johnny's nursery business, but then she went to college and Johnny, who had no relationship with him, couldn't handle him at all and Gavin quit after only a couple of hours on the register. Gavin was still a teen in low aspiration, which no doubt made things harder. But all my really successful employees have been BFF with the boss.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Top Secret Researcher
#63 Old 9th Mar 2025 at 2:49 PM
There is a bug where they might sometimes demand a manager's salary that is 70 higher and will immediately quit for being very underpaid.
Forum Resident
#64 Old 9th Mar 2025 at 2:58 PM
The assessment of employees (family/household members or not) starts with the business owner. What skills does the owner have? What are the owner's strengths and weaknesses? Is the owner a people person? How active is the owner? What is the owner not willing to do in their business?

Once that's done, the owner can then evaluate the skills and personality of the potential hires. Hires that coincide with the owner's skills set and goal for the business. And yes, the owner may have to pay top dollar for an outgoing employee they want to be fast at cash register (gold badge) and sales pitches (gold badge).

Dag-Dag. That's goodbye in Simlish.
Mad Poster
#65 Old 9th Mar 2025 at 3:10 PM
Quote: Originally posted by Peni Griffin
You pay for all the badges because better educated, highly-skilled workers want higher wages! Someone who can grow mouth-watering produce, sew custom outfits, and make snapdragons will not be content slaving over your cash register for minimum wage, and does not need your stupid little retail job. In the default thriving sim economy, you can't expect to keep those people, nor should you try. If an employee needs higher wages than the employer can or will provide, they part ways.


I have a Diploma in Proofreading. Does this mean that a retail job should pay me more? My skills are not helpful to them at all. Why should you pay for something that you aren't going to use?
Mad Poster
#66 Old 9th Mar 2025 at 3:18 PM
Why should you accept a job you're not qualified for when you're qualified for a different one? Wages are as much about the value of the job to the employee, as they are about the value of the employee to the employer.

It is also often true that people with experience and education in one field are better able to solve problems in others. You'd be willing to pay someone who made it to Sergeant in the Army more than you'd pay a new high-school graduate, even though neither of them has experience on the register, because you can be pretty sure that the Sergeant will be better at managing time and resources and will only have to be trained on one element of the job. But of course that's in real life, not sims, where nobody is particularly good at managing time and resources if the player isn't controlling them!

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#67 Old 9th Mar 2025 at 3:53 PM
Quote: Originally posted by Peni Griffin
Why should you accept a job you're not qualified for when you're qualified for a different one? Wages are as much about the value of the job to the employee, as they are about the value of the employee to the employer.


Because you need the money? The job I have at the moment is not what I wanted, but it's hard to find proofreading jobs (despite the copious amount of spelling and grammar errors everywhere).
Ta zy, klek mata
retired moderator
#68 Old 9th Mar 2025 at 4:05 PM
I have a certificate for swimming 1 width of the pool with arm bands from when I was 5. None of my employers ever gave me a salary worthy of that!
Mad Poster
#69 Old 9th Mar 2025 at 4:58 PM
Neither would a sim. There's no swimming badges, just body points and fitness state, and you don't get paid more for those, or for your grades, only badges.

The default sim economy, the one the code was written for, is one in which it is easy to make money. A job is always there for the taking. There is no need for a sim with multiple badges to accept a low wage because they can always make more elsewhere. If ayingyou want that particular sim you must pay for him and if you don't want him enough to pay enough to make it worth their while you need to go on to the next sim. Y'all are talking as if the game is forcing you to pay for things you don't want, without any options. In the game there's always options.

The badge system is a perfectly reasonable way to abstract the employee evaluation process. It is not worth it to you to pay for badges that won't be used on this job, and it is not worth it to the badge-holder to take a job for less than the amount his total accumulation of badges should net him. Neither party is being unreasonable. They just aren't a good fit.

I cannot be the only one here who has ever been refused a job due to being overqualified!

You can simplify the employment process by hiring playables. Then you control what badges you're paying for.

And of course you need a fix for the glitch. That's nobody's fault, not even the Romans.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Top Secret Researcher
#70 Old 9th Mar 2025 at 6:24 PM
They ask 1 per conventional skill point. If you have a playable person who raises his skills by doing usual things at home, he will need to be paid more than a townie. But the salary will go into that family's cash and not disappear.

In a usual business context you can get the sales skill all the way up accidentally because it is gained super crazy fast, and then later have no need to sell but still have the skill and must pay 15 for it. If you were to have one employee consistently on the cash register and another selling, they would each need to be paid less than if they were both good at that job.
Inventor
#71 Old 9th Mar 2025 at 6:42 PM
Quote: Originally posted by joandsarah77

Tip Six: No witches. Ban them.



This is perfect because I play the bad witches as drug dealers and the good witches as pharmacists. Just like a real life store running off solicitors and undesirables!

Someone should mod the classical music speaker so that it repels witches, as a satire of stores IRL that play classical music in the parking lot to repel pan handlers and wayward teens.
Test Subject
Original Poster
#72 Old 11th Mar 2025 at 9:09 PM
So uh I opened a second bussiness and do the perks stack? Cause my average price percentage is still at 37%...?
Mad Poster
#73 Old 11th Mar 2025 at 9:33 PM
The perks are attached to the owner, not the business.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#74 Old 11th Mar 2025 at 11:26 PM
Quote: Originally posted by Peni Griffin
The perks are attached to the owner, not the business.
At least one of my Romance Sims has discovered that some business perks can considerably enhance his love life. What you might call a "transferable skill"?

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Ta zy, klek mata
retired moderator
#75 Old 12th Mar 2025 at 12:12 AM
Quote: Originally posted by AndrewGloria
At least one of my Romance Sims has discovered that some business perks can considerably enhance his love life.

Sim Sample finds that the Will Wright Grant goes quite a long way to making him appear more attractive.
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