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Mad Poster
#36251 Old Yesterday at 6:41 PM
[QUOTE=jonasn]Everyone coud lick their own dish clean if it is not a formal event like a funeral or where high business executives sit. If they eat with a fork and knife, which happens even in casual settings, they can't pick up all the gravy from the plate without a spoon. They might also fetch a piece of bread to wipe it. But of course the plate still needs washing, but with less effort than if there was food waste on it.[/QUOT

Which is probably why I thought the sims are just enjoying the food...eh...gravy I don't think it is done often, and I certainly have not done it for decades, but as kids, we certainly licked up every drop of my grandmother's gravy (and I will not apologize for that, she made the best gravy in the universe. Even tried to teach me later on in life, but I have never got it quite right (yet) and she is sadly not around anymore to help).
Test Subject
#36252 Old Yesterday at 9:35 PM
Quote: Originally posted by Phantomknight
Now for line 0x5, you will need the number of the last line; for us it was 37. When we click on the hammer and sickle, we'll replace the last two numbers/letters with this value. So "0x1004:0x2B" becomes "0x1004:0x37". You'll know you did it right when the value updates and after you click okay, you should see the label you put in the last line (>=78). Commit File & save.


Hi! First, just wanted to say thanks for writing this tutorial, it's super helpful. I'm attempting to modify ACR for a 4 days = 1 year lifespan. When I follow along in SimPE, everything seems fine up until this point. For me, line 0x5 needs to be "0x1004:0xCC" but when I click okay, 0xCC changes to 0x0C. In fact, it only displays the correct label/value up to 0x7F. Is there something I've missed or something I may be doing wrong?
Mad Poster
#36253 Old Yesterday at 9:39 PM
Probably BCON lines are signed 8-bit ints, and so anything "higher" than 0x7F would be considered a negative number. If you need more lines than that, you'll have to create another BCON.

Edit: You can definitely reference more than 0x7F lines in the BCON as long as you do it with a variable, I have BCONs much larger than that in the party gifts mod. But the expression primitive may not be able to handle it. So put the line number into Temp 0x0 and then use that as the line number.
Mad Poster
#36254 Old Yesterday at 10:32 PM
Quote: Originally posted by simsample
I have Sims 4 but seldom play it; I find myself missing the details that Sims 2 has. Such as the memory system and teens that look like teens. Tough act to follow!



I've been whining about this on every site I've been on for awhile. But, I was reading that still, today, the Sims 2 is the most successful and loved game EA ever spawned. I kind of wish they could update it, but they would mess everything up.
Sim Sample, there is a sims 4 savefile on this site. It is the sims two hoods. I'm playing it on sims 4, so I'm just playing the sims I love when I play both games. :3

"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
Instructor
#36255 Old Today at 3:10 PM
Quote: Originally posted by iforgot
Huh, odd. I never added anything in my BHAV's to tell the game to reset the sims. I must have used a global function that includes some kind of reset on check. On first load the sims are reset, fully re-rolling wants and everything.

In any case, things seem to be working fine. Though, I did notice a stupid bug in my mod: It would create multiple controller objects out of world as the global function was run more than once by each sim at the same time, causing it to create it multiple times, as more than one would return false to the controller existing.

In any case, it now has a bhav to wipe out other instances of the controller if it finds them.

Seems to be working fine now, despite this odd resetting problem.Thanks!

I was wrong. There was more of a problem than I initially detected.

Go to residential lot > All OK minus the reset.
Go to regular community lot > OK, no resets.
Go to owned business community lot > Dumped into build / buy with no option to actually build or buy (No live mode, only option to exit game or to neighborhood. Happens both as business owner and other family.

Clearly there was something no right there.

Now, I was able to get back into said owned community lots by simply removing the mod part which alters sim data. Hmm?

I then narrowed it down to the specific function - main that was altered.

I found if I call any global function other than my own, I can access the lot just fine. If I call my own custom global > Dumped into no live mode.

So I thought.. "I wonder." I extracted the specific function from package B and imported it into Package A (which defines the globals) and loaded the lot, making no other changes (so the function is exactly the same, just in a different package.).

Guess what? Lot loaded just fine. No more dumping into build / buy without live mode.

How odd.

I am a terrible modder.

Shabado... sha..ba..doo..badooo
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