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Demonic Hair

SCREENSHOTS
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Hallo everyone, I’m back! Yay! My real live hard time is over at last, and I have a time to pack up the things that I made to calm my nerves (yes, I know that making meshes is a strange way of relaxation, but it helps me to take my mind off the other things). So a have A LOT of staff for you. After I upload it I’ll take a little break from meshing, to actually play the game, and then continue. I haven’t forgotten about any sim requests, I’ll make them a bit later.

This hair is my experiment in making long, but manageable hair, it’s heap length, and I like how the animation turned out – it won’t stuck out at any weird angels, or interfere with surrounding objects, an basically looks very neat
The name is because of my demon sim I made it for
I actually like this mesh so mach that it has a teen version (The first teen male mesh I dome. Hurrah!)
It’s color categorized natural colors in color beans, un natural in “other”. It has low polygonal count – lower than Maxis prototype actually. And 3 recolor types – one remade Maxis texture, one hand painted (I’m steel learning, but I like black and white once), and one braided (I promised to do one if I’ll make a long mesh).

Other ages remain unchanged, with Maxis meshes, they recolored to mach the rest of the style.
Polygon count: 1565 (3 layers)
I supply layer count for those who wants to recolor this – it is the same amount of files you’ll have per age.
This mesh was created using Milk Shape 1.7.7a, Wess UniMesh Plugin, and Adobe Photoshop for texturing (all my textures are either Maxis or hand maid).
As fare as I know, like most of the hair meshes it may be used with all game versions.
You may recolor it, but do not redistribute the mesh, I allow age refits, but no gender refits, as usual.
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