Flowing Hair

SCREENSHOTS
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I think I beat my own record for hair length! This hair is longer than Demonic hair was, and steel look and animate well And I mean they are really animated – not only move with the body parts, but although move in the wind and so on I’m so proud I learned to do this! I’ll probably update my previous meshes with animation soon, so check for updates from time to time. It looks absolutely fantastic in game, so alive…
This mesh was very hard to make and to animate, I honestly consider it one of my most complicated creations ever, and an illustration of my development as a creator
This mesh has a teen version, but no child or toddler – they’ll probably will look weird with such a long hair anyway, but all the ages are recolored.
Natural colors are color categorized, un natural are in custom bin.
You need mesh file for any of the recolor sets to work.
I made some re textured recolors, that look more silky, and left some hand painted once, for a messy hair.
The mesh has 9 layers, so recolor package is big, but retexturing it is very simple – since I made is from sketch I took care to make it as easy as possible.
Polygon count – 1772, I’m proud of this too – it’s fairy low for a hair this long and complex.
This mesh was created using Milk Shape 1.7.7a, Wess UniMesh Plugin, and Adobe Photoshop for texturing
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