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Roast & Links Plants

SCREENSHOTS
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This is an updated version of Erzengel's mod (located here). This one works with the 1.14/2.9/3.5/4.2 patch.


Update (10/13/2010): I've uploaded a plain version of my mod with all fruits buyable. If you want fish buyable as well, there's a mod found here that should work, as it doesn't use any of the same XML files. Sorry about the wait.
Update (07/13/2010): I've uploaded some files that combine my mod with the Cooking and Ingredients Overhaul mod by BlackCat007.

To those who don't know, the roast and the links are the only ingredients in the game that can't be planted or in some way reach Perfect quality. This mod allows those two items to be planted and therefore attain perfection.

I only reproduced the basic version of Erzengel's mod (the one where you're able to plant them at skill level 7 (requires opportunity), no forever), but with enough support, I could probably be persuaded to do the rest.

There are still issues I haven't tested, but I imagine are still there. I've listed them from Erzengel's page here:
Quote: Originally posted by Erzengel
Issues:
You may need to buy new ingredients to get the new features, particularly if you have previously installed other mods that changed how ingredients were handled.
It appears that the game will allow ingredients saved when not affected by a mod will not save parameters and therefore update when the mod is added.
However, if the ingredient is saved while affected by a mod, it saves the parameters so any other mods don't affect those ingredients.
This has been my observation so far. It may or may not be how the game actually works.
If your ingredients don't seem to be working and they should, try going to the grocery store and buying some new ones.

This overrides a pair of XMLs pertaining to plants and ingredients. This will conflict with any mod relating to these files.
Update: This should conflict with "The Cooking And Ingredients Overhaul mod", "Planting Burger...etc without opportunities" (see Option 2) and "More Harvestables + longer life". Should NOT conflict with "Children can garden mod" or "Gardening is fun mod" since the XMLs I have overridden do not pertain to who can garden or how fun it is, but I make no guarentees.

If you remove the package file, the plants will remain on any lots they have been planted in, and will continue to function. No new link or roast plants can be planted, however. In such a case the text for the plants should read as "**** Gameplay/Excel/Plants/PlantList:TurkeyPlant ****" and "**** Gameplay/Excel/Plants/PlantList:HotDogPlant ****" because the string table isn't saved with the object.

Unfortunately, I can't do anything about them.

Additional Credits:
Erzengel's Original Mod
BlackCat007's Cooking and Ingredients Overhaul
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