Rabbit Hole Replacement Project(Updated March 8 2011)

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20 Rabbit Hole Replacements !
In the form of re-colorable CASt friendly doors,and rugs
that allow you to build your own business buildings,
strip malls or stand alone buildings!

No need to have to use EA's Day Spa, build your own.
Add a swimming pool, some exercise equipment, a martial
arts practice dummy and the Day Spa Door and you have
your very own YM/WCA

They Now work on Residential and Commercial lots

There are 4 zip files,
  1. Jynx_BaseGameRabbitHole_R&C2.zip
    • 15 Base Game Rabbit Hole Doors
    • Works with the Base Game version 1.17.60 or newer
  2. Jynx_Rugs_BaseGameRabbitHole_R&C1.zip
    • 15 Base Game Rabbit Hole Rugs
    • Works with the Base Game version 1.17.60 or newer
  3. Jynx_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Doors (3 Combo and 2 New)
    • Requires Late Night EP version 6.0.81 or newer
  4. Jynx_Rugs_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Rugs (Movie Studio not included)
    • Requires Late Night EP version 6.0.81 or newer
The Doors were tested by players with game versions 1.19.44/6.2.4
and the rugs by myself.
The letters R&C indicate these can be placed on commercial and residential lots and the last number is the version number.


Update (03/08/11):
-Added Rugs as Rabbit Hole Replacements
-The Movie Studio is not included, because it doesn't work as a rug

Update(03/07/11):
-Fixed Base Game Grocery Store using wrong textures and wall masks

Update (03/01/11):
This update fixes several bugs found only when the doors are used on
residential lots(animation related)
-The Base Game Day Spa doesn't work on diagonal walls (unfixable)
-The Late Night Subway door doesn't work on diagonal walls.(unfixable)
Both of these doors have been configured to prevent accidental
placement on diagonal walls, so you have nothing to worry about.

If you have an earlier version, youll need to manually delete the files,
delete the world cache, and the other cache files found in the the
Sims 3 subfolder of My Documents.
I apologize for this inconvenience.

Installation
The door's should be installed into your
My Documents\Electronic Arts\The Simes 3\Mods folder
like any other custom content

Placement and Usage
  • The Doors are in the Build Catalogue under Doors.
  • The Rugs are in the buy Catalogue under Decor -> Rugs
  • They're should be visible on all lots now
  • They cost $0 to place (like all Community Objects)
  • Each Door & Rug has it's own catalogue icon.
    • Green icons for Base Game Doors
    • Blue icons for Late Night Doors
    • Yellow for the Rugs
    • Check out the attached image of icons, to see what to look for
  • They need atleast 1 empty space to thier left and right, when placing.
  • Base Game Day Spa doesn't work on diagonal walls
    • Don't try it, it'll just revert to a normal door
  • Place only 1 Subway Door per lot
    • Remember to ctrl+shift+click it to name it
    • All Subway Doors require a unique name
    • You need atleast 2 in your neighborhood
    • Don't place them on diagonal walls (they'll ignore you)
  • There is no Movie Studio Rug, it doesn't work.
  • Rugs require a 2 square buffer around them that must remain empty.
  • Since most people covered the old rugs, because thier
    identifying stencil didn't fit thier decor, the new ones are unlabeled
    and are recolorable.
  • The Doors and Rugs have different IDs and can be used together.


FAQ

Q: I can't find any or some of the Doors in the catalogue
A:That was caused by file corruption that has been fixed, please re-download the new versions

Here's a small image of the icons to look for in game.
There's a larger one attached below

Q: The game won't let me place the door near the edge of the lot.
A: Some players that tested the doors had that problem,too,
I can only guess that the script for the door wants more space for sims
to stand around in while waiting thier turn to enter.
Don't forget to give all of the doors room on all sides for sims to gather
while waiting to enter.
Also some doors are picky about how they are position on the wall,
try making the wall longer and then place the door then re-adjust the wall

Q: I made a lot that has several of your Doors on it, and when my sim
is there, I can see some npcs having trouble using them.

A:The Doors need empty space to thier left and right, that regular
doors don't need.
This is just one of the many bugs I faced when making them, I can only suggest that each door has 2 or more empty spaces around them.
This is also important on the "inside" of the room that the door lead s
into, also.
Make sure you didn't place deco items, furniture or even lights too close to it.

Q:Why do the Day Spa and Subway Doors change into a different
door when i place it diagonally?

A:These 2 doors do not work when placed on diagonal walls,
if you attempt to place the door on the diagonal, I've made it so it reverts to a normal door to keep them from crashing the game.

Q:My sim used the subway and when they arrived at the 2nd location, they appeared outside the door and walked in it
and now they're trapped inside and can't get out.
How do I get them out and how do i stop this from happening again?

A: To get them out enter edit town mode and they'll be sent home.
The subway has a bug that when 2 or more are on one lot, a sim
may exit it on the wrong side and end up trapped inside the
room the door is attached to, if it doesn't have a regular door
as an emergency exit.
Or you could just only use 1 per lot.
(Remember to name subway stations after placement using ctrl+shift+click)

Q:Your Doors fit my need almost perfectly, but could you create a set in a different or simpler style?

A: (Short Version)Over time i will be experimenting with different objects,
but it's unlikely that I'll create different style of doors.

A: (Longer Version)
The EA Late Night rabbit holes, had a few requirements when made
as doors, because of them, I only found 1 door that worked, and it
has it's own requirements (4 glass mesh groups).
So while it may be possible to make them without glass, it would
have taken too much additional time.
I don't have have much time for modding, so I had to use what
worked the quickest and release them.


Please post any bugs and comments below.

Additional Credits:
Thanks to everyone who has beta tested these doors for me
and to Srikandi and Scratch for encouraging me to continue when I was
ready to give up.
- Thanks to Inge and Peter for thier modding tools
- Thanks to Granthes for helping me find bugs when I'm sure he's already busy
and Thanks to Winterhart who persistently helped to get these converted to Residential Objects.
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