Texture overrides: PJsCropped
defaults_pjcropped01.jpg - width=1280 height=980
defaults_pjcropped02.jpg - width=1280 height=980
defaults_pjcropped03.jpg - width=1280 height=980
defaults_pjcropped_ingame.jpg - width=1280 height=980
img_044.jpeg - width=1280 height=980
img_037.jpeg - width=1280 height=980
img_031.jpeg - width=1280 height=980
img_017.jpeg - width=1280 height=980
img_004.jpeg - width=1280 height=980
img_005.jpeg - width=1280 height=980
img_043.jpeg - width=1280 height=980

These contain ONLY the texture plus custom swatches; the thumbnail will still display the original version. This is on purpose so there cannot be any future incompatibilities (so long as the dds format does not change which would break the entire game =P). The .zip contains separate packages for each one; all of the packages are named after the colours they're overriding (since the original thumbs still display in CAS, it should be easy to see which is which).
S4PE, Photoshop, Paint.net.
pbox_yfBody_PJsCropped.zip
Download
Uploaded: 13th Oct 2014, 1.05 MB.
6,396 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Uploaded: 13th Oct 2014 at 5:17 PM
Updated: 13th Oct 2014 at 6:51 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.