Wood Chair Mesh Overrides
woodchairs_overrides.jpg - width=1100 height=820
woodchairs_overrides_before-1.jpg - width=1100 height=820
woodchairs_overrides_after-1.jpg - width=1100 height=820
woodchairs_overrides_before-2.jpg - width=1100 height=820
woodchairs_overrides_after-2.jpg - width=1100 height=820
woodchairs_overrides_chairmob.jpg - width=1100 height=820
woodchairs_overrides_kitchen.jpg - width=1100 height=820


Also contains a texture override for the specular of the “Canary” chair (with pillow) that removes the illogical shininess.
Polygon Counts are a little less than the originals.
blender, Milkshape, s4pe, TSRW, Paint.net/dxtbmp.
pbox_chairs-wood_mesh-overrides.zip
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Uploaded: 25th Mar 2015, 61.1 KB.
7,941 downloads.
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Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 21st Apr 2015 at 1:34 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.