Mission Beds Mesh Overrides
The same meshes are available as separate bed frames here (custom objects, not overrides); a bunch of Maxis bedding in the form of separate mattresses is here.
This overrides the MODL and MLODs for each, textures are referenced so overrides will still work (e.g. the ones for the double beds by SaudadeSims ‒ I don’t know whether she ever made equivalent ones for the single version).
Polygon Counts:
Single Mission Double Bed: 963V/916F
Sun Shadow: 436F/724V
Double Mission Single Bed: 700V/604F
Sun Shadow: 316V/488F
No actual lower-poly versions since there isn't much to reduce and this is all noticeably less than the original anyway.
blender, Milkshape/TSRW, s4pe.
pbox_beds-mission_meshoverride.zip
Download
Uploaded: 3rd May 2015, 70.6 KB.
4,487 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 3rd May 2015 at 3:09 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.