No More Overpriced Flowers and Fruits
fix_ProducePrice.jpg - width=606 height=187
This mod will keep the maximum value a produce (any fruit or flower) can gain to its respective price in the catalog - i.e. as if you bought the item from the build/buy catalogs.
Previously, as the quality of the produce gets better, you will gain unexplained price changes (usually increments) if you do any of the following:
- save or reload, travel to another lot, go on vacation etc
- sell one stacked item after another
- put item into household inventory, place item on ground in lot, rinse and repeat
With expensive high quality produce, e.g. blackberry, the price gains are much greater.
The mod comes with the following additional console commands:
ckobjs
Validates mod definitions used with those in gamelobjs
Lists and counts instantiated items by type with max. value applied
Household inventory items are not checked as they are not instantiated.
You don't need to enable testingcheats to use the above commands.
ckobjs: You can use ckobjs to do some basic troubleshooting. It ensures the objects being checked for applying the mod matches those as defined in-game.
lobjs: An instantiated item is one that exists in the game. Items placed in the household inventory are technically not in-game. Their value will be updated the next time you pull them out of the inventory. Items that are spawned around the house (e.g. wild bushes) are considered in-game.
Example output:
object_GardeningFlower_Sage: 40 itemsThis means there is a total of 40 sage flowers loaded currently.
As lobjs checks wild bushes, trees etc, you should be able to use this in vacation lots, venues etc to check quickly if there is produce ready to be harvested.
Installation and Compatibility
Simply copy, do not unzip, the zip file into your game Mods folder. This is a script mod, so scripting must be enabled in your game options.
This mod is tested to be compatible with Windows version of the game up to patch 1.7.65.1020 (see GameVersion.txt)
If you want to keep the prices of any inflated items previously, make sure you keep a backup save of your game before applying the mod.
If you have applied the mod, the price changes are not permanent until you save. So, if you applied the mod and is not happy with the changes, just exit the game and remove the zip file
Produce from Base and Outdoor Retreat are checked. However, OR is not required. If you have Base, it will still work.
If you can't wait for the next pack and have already updated to the latest patch, you can troubleshoot as follows:
- If prices still fluctuate, run ckobjs.
If you don't see "Definition matches. Maximum values applied", mod has broken due to xml / game object definition changes.
Known Issues
None (currently)
Additional Credits:
All of the brilliant people who have worked on getting the game's base scripts decompiled.
Fetusdip for his reload script to make testing a whole lot easier
Scripthoge for the Python script injection routines required to make this mod possible
scumbumbo for his mods and board posts which I used as reference materials.
fix_ProducePrice.zip
Download
Uploaded: 7th Jun 2015, 2.2 KB.
1,141 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 20th Jun 2015 at 5:55 PM
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