Butterfly Top
cftop-butterfly_01.jpg - width=1260 height=940
cftop-butterfly_02.jpg - width=1260 height=940
cftop-butterfly_03.jpg - width=1260 height=940
cftop-butterfly_04.jpg - width=1260 height=940
cftop-butterfly_05.jpg - width=1260 height=940
cftop-butterfly_in-game_01.jpg - width=1260 height=940
cftop-butterfly_in-game_02.jpg - width=1260 height=940
cftop-butterfly_in-game_03.jpg - width=1260 height=940
cftop-butterfly_in-game_04.jpg - width=1260 height=940
cftop-butterfly_cas.jpg - width=720 height=570

It is available in Tops > Tank Tops as Everyday, Party, and Sleepwear. Works for all bodyshapes and can be combined with all bottoms as far as I’ve seen.
Polygon Counts:
LOD0: 3300F
LOD1: 1754F
LOD2: 916F
LOD3: 390F
The sims on the screenshots are wearing some hairs from here and here, this skirt, and Helianthea's Super Bland Comic Eyes (defaults).
TS4CASTools, Paint.net.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_cfTop_Butterfly.zip
Download
Uploaded: 20th Jul 2015, 1.60 MB.
5,930 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.