Diagonal “Heat Seeker” Fireplace + Mesh Override
heatseeker-diagonal_01.jpg - width=1220 height=920
heatseeker-diagonal_02.jpg - width=1220 height=920
heatseeker-diagonal_03.jpg - width=1220 height=920
heatseeker-diagonal_04.jpg - width=1220 height=920
heatseeker_original.jpg - width=1060 height=820
heatseeker_override.jpg - width=1060 height=820
heatseeker-diagonal_cat.jpg - width=1300 height=465

The diagonal fireplace fits exactly into a corner by default, no moveobjects needed (note however that when you put stuff on top, said stuff may not want to clip into walls, so for that you might need to turn moveobjects on anyway). Stats and slots and so on are referenced from the straight version, as well as the textures.
Polygon Counts:
Diagonal, High Poly: 240V/202F
Diagonal, Low Poly: 193V/140F
Diagonal, Sun Shadow: 36V/60F
Straight, High Poly: 223V/187F
Straight, Low Poly: 179V/126F
Straight, Sun Shadow: 36V/56F
blender, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_fireplace_heatseeker-meshoverride.zip
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Uploaded: 12th Nov 2015, 11.3 KB.
42,502 downloads.
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pbox_fireplace_heatseeker-diagonal.zip
Download
Uploaded: 12th Nov 2015, 14.2 KB.
54,829 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use 7zip (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- My Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use 7zip!
- If you don't have a Mods folder, just make one.
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Uploaded: 12th Nov 2015 at 4:02 PM
Updated: 22nd Feb 2016 at 1:58 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.