MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

The Wolf Hall Wall Sconce (in Wood and Iron)

by d4RE Posted 16th Nov 2017 at 12:44 AM
89 Thanks  Thanks     9 Favourited
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Hi everybody. I'm really excited that this one is finally getting to go into the world. The wooden version of this sconce and the 1st version of the Maxwell Lord Sconce were my very first attempts at Sims 2 modding. In fact, this wooden one was actually the object I used to go through JWoods' tutorial. And since that tutorial mentions nothing about multiple subsets, how to tune lighting, or change-states, you can imagine what a mess I made of it. I did get it to work, though; but I've been sitting on it since January because I couldn't get it textured well enough to let it in public. Thanks to some encouragement from a few of the moderators and a lot of time spent learning how to use the UV mapping features in Blender, I at least got this far. I'm kinda proud of this one, and I really really hope you like it. (And if it looks to you like the handprint clay ashtray your 4-yr-old made for you in preschool, well just remember that I made it with love.)



This, of course, was inspired by the light fixtures shown in Cromwell's house on the TV show "Wolf Hall". I was trying to build a castle lot at the time, and I thought it would be really cool to have some medieval lights. They are cloned from the Blinding Soldier Wall Lamp, so they do require the University EP. (Sorry, basegamers. )

Known issues:

Nothing really wrong with them - just a couple minor annoyances. The mesh turns dark if you shift them downward on the wall. ( I think that may be common, because I've recently noticed that the Maxis lamps do the same.) Also, since these are supposed to be candles and not fluorescent tubes, the light they give off is very dim.

Tools used:

Blender 2.77, 2.78, 2.79, GIMP 2.8, SimPE, Genetica Vewer


Technical info:

Wood Sconce: GUID- D586CE20, in-game price- 222, total faces - 1362

Iron Sconce: GUID - D586CE21, in-game price - 222, total faces - 1080

Textures used:
The grey wood came from this pack by bart from opengameart.org
The Oak wood texture was from www.mayang.com/textures. (The site currently seems to be down. I downloaded this in April, and have been trying to re-access it for two weeks now with no luck.)
The other textures were all made by me, using the Genetica program and GIMP.



Polygon Counts:
Wolf Hall Wooden Sconce:
flame-4, shadow-2, lightpattern-2, candle-108, surface-478, metal-768

Wolf Hall Iron Sconce:
flame-4, shadow-2, lightpattern-2, candle-130, surface-252, metal-690

Additional Credits:
Quaxi and all the other geniuses who gave us SimPE .
Numenor, RGiles for CEP and their contributions to SimPE .
The MTS Community and our host Tashiketh



Download files

Filename Size Downloads Date
wolf hall wall lamp.rar | The latest and greatest technology turned on its ear to dimly light your dank castles and manses.

Size: 590.2 KB · Downloads: 1,249 · 16th Nov 2017
590.2 KB 1,249 16th Nov 2017

Key: - File was updated after upload was posted
Tip: You can click the magnifying glass to see the archive contents

Need help with downloading or installing content? Click here!
 
2 Comments / Replies (Who?)

Expansion/Stuff packs required:
Sims 2 University

2 Comments / replies (Who?)

1,248 Downloads

5,907 Views

Style: Antique Fantasy Sci-Fi
Room: Kitchen Living Dining Bedroom Outdoor
Maxis Flags: Not Applicable

Tags: #medieval, #candlelight, #castle, #romantic, #manly, #historical, #rugged, #elegant