Fixed Maxis Strangetown
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I set out to create a "fixed" version of Strangetown, where various issues have been addressed, logical inconsistencies have been rectified, and missing data has been replaced or restored. I'm very much a purist, and no other attempts at this that I could find on the web suited what I was personally looking for as they either alter or lack content that originally comes with the hood, or still contain issues were never addressed. This is my attempt to take the vanilla Maxis Strangetown in its entirety and simply fix everything wrong with it under the hood. I've aimed to keep it as much possible like the original version that comes with the game.
You're probably wandering what makes this Strangetown different from some similar projects out there (there's been a few different ones over the years). This one has all of the following::
- All Sims are intact. That means all townies and all ancestors are here. The ancestors have been fixed so that they can be safely resurrected and played.
- Factory-fresh. This hood has never been loaded in a retail game, and all editing has been done with external tools. It's still effectively in the uninitialized state that Maxis released it in, and you can experience the scripted household scenarios like you can with the original hood when you first play it.
- Extensive fixes. I've gone through and removed sources of corruption and fixed identifiable issues. I've also run it through HoodChecker, and other than the initial clearing of junk no issues have come up. It's been tested amongst players for about two years. This Strangetown is safe to play.
- Maxis-match. Broken faces have been corrected using face data hidden away in the character files. Updated portraits have the same poses as the originals. As a purist, I went to a lot of trouble to keep things as close to how Maxis shipped it as possible, or at least, how it appears they intended things to be.
You can check out the complete list of changes below.
v1.4 Changelog (2024/01/29):
If you have an existing save, I've added the DNA resources to the DNA folder found under "_Extras" in the archive. You can use these to update your save through SimPE: 1. Open your neighborhood in SimPE. 2. Go to Sim DNA (SDNA) in the Resource Tree. 3. Right-click the Resource List, select Add..., and then select the DNA resource files to add them to the package. 4. Sort the Resource List by 'Instance' (not to be confused with 'Instance (high'). Scroll through the list of SimDNA and delete all duplicates with the same instance. The resources you've just added will be italicised, so you should delete the duplicates that aren't. 5. Save the package. You're done. Alternatively, you can use the Replace... function in SimPE, but it's incredibly tedious as you'll have to do this for each resource one at a time. |
v1.3 Changelog (2022/07/25):
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v1.2 Changelog (2022/07/22):
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Complete Changelog (original version):
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Requirements:
As I have added an EP1 memory ("Very First WooHoo") an expansion or stuff pack is required to be installed to use this hood. Although I've put University in the requirements, this can actually be any pack (excluding Happy Holiday Stuff, which isn't actually a proper pack) as this memory is included with all expansions and stuff packs for the game.
Installation:
There are two options for installing this neighborhood. Personally, I recommend Option B, as copying the new N002 folder directly to your existing save game folder carries a risk of neighborhood stories for all of your neighborhoods being wiped out. The base game had a single storytelling folder for every neighborhood, but with EPs installed the game will separate this into individual folders for each hood. Although cumbersome, following this method allows the game to carry out this conversion process as intended without error. Your milage may vary, however.
Option A
Drag and drop the N002 folder in the archive to the Neighborhood folder in your The Sims 2 save folder (by default this is C:\Users\**user**\Documents\EA Games\The Sims 2\Neighborhoods). You will first need to delete or rename the existing N002 folder. Move the Storytelling folder included in the _Extras folder in the archive into the new N002 folder.
Option B
Replace the template in your The Sims 2 installation directory. Then temporarily move or rename your existing save folder and start the game. This will generate a brand new save folder with a fresh copy of Strangetown based on the template. You can then close the game, move the newly generated N002 folder into your existing save game Neighborhoods folder, and then restore the save folder to its original location/name. See below the spoiler for step-by-step instructions on how to do this.
Part 1: Installing the template:
1. By default, the installation directory is: C:\Program Files (x86)\EA Games\The Sims 2. This will be different if you specified a different path when installing the game. The neighborhood templates are located in the following subfolder: \TSData\Res\UserData\Neighborhoods. Open this folder.
2. You will find a folder called N002 here. Rename this folder or move it somewhere safe (i.e. don't delete it). I would recommend renaming the folder to something like "N002-bak" to avoid confusion with any other version of the hood. Once you've done this, extract my version of N002 that you downloaded here from the archive and move it into this subfolder.
3. Close this folder. You won't need to come back to it.
Part 2: Generating a new save folder
1. By default your save game directory will be in the following location (replace **user** with your Windows username): C:\Users\**user**\Documents\EA Games\The Sims 2. Rename this directory or move it to a different location temporarily.
2. Load up the game to the main menu. Then immediately quit the game, and you'll find a brand new save directory has generated in the original location. Navigate to the new save folder and open the Neighborhoods subfolder. Find and copy the N002 folder here to the Neighborhoods subfolder in your original save directory.
3. Delete the new save directory, and restore your original save directory to its original location or name.
Important notes:
- This is a standard neighborhood. I will not be making subhood, merged, etc. versions of this. If you wish to undertake making this yourself, you are welcome to do so but please read the usage section below before you proceed.
- I've done everything I can, but please keep a backup of your neighborhoods, always.
- Knut Futa is the one Sim who is still isn't quite right, which isn't surprising given that he is the most utterly broken Sim that Maxis has ever created in any of their games. Although I've set interests and a personality for him, these will always be randomised on initialization for unknown reasons. To be safe, I recommend leaving him as a ghost and to not resurrect him, as he's likely beyond true fixing.
- I highly recommend running the late Mootilda's excellent HoodChecker on a regular basis to monitor the health of all your neighborhoods and clear out any problematic data that it detects. It's a tried-and-tested utility and will definitely keep your neighborhood going for the long-haul.
Disclaimer:
Although I've removed all sources of corruption that I can possibly find with the tools available, I cannot guarantee that this neighborhood is *100%* free of it. There's the possibility of something remaining that no tool can detect. I *can* guarantee, however, that this version of Strangetown is in a much better state than the one Maxis shipped with the game.
Usage in other projects:
Feel free to make variations of this version of Strangetown (e.g. merged or subhood versions), but if you do so you must please make it very clear that you are using my version of Strangetown rather than the original one. This way if people have issues with the neighborhood, it can be clearly identified which version is being used.
Special thanks:
- Maxis, for always giving us something broken to fix
- Elddie and Nopke, for providing translations for the Singles surnames
- frogz2007, for assisting with the Specter lot fixes
- Everyone in the Creator Feedback Forum who has tested this neighborhood for the past two years to ensure it doesn't blow up. I appreciate all of the help and feedback, and I hope having a healthy Strangetown has brought much enjoyment.
Additional Credits: SimPE HoodChecker (by Mootilda)
The Sims 2 Body Shop
Filename | Type | Size |
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Fixed N002 - v1.4.7z | 7z | |
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EBFEE33F-EBFEE33F-00000000-FFFFFFFF-00000044.simpe | simpe | 462 |
Fixed N002 - v1.4.7z
| (2022/07/25) New release
Download
Uploaded: 29th Jan 2024, 22.71 MB.
9,343 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Simsâ„¢ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Updated: 29th Jan 2024 at 3:37 PM - New version with minor fixes
#Strangetown, #Neighborhood, #Neighbourhood, #Maxis, #EA, #Official, #Default, #Pre-made, #Premade, #Fixed, #N002
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