Character Values Overhaul
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What This Mod Does
- All traits (including Toddler and expansion pack traits) will now have an impact on Character Values when a Sim is first created.
- Rebalances points needed for earning Parenthood traits (more info below)
- Increases randomization of Character Values to ensure that no two Sims are exactly alike.
- Character Values now slowly decay over time.
- Sims with a Character Value in the red behave as if they have the associated negative trait.
- ex: a Child Sim with -20 points in Responsibility will behave and roll wants as if they had the Irresponsible trait.
- When a Sim ages up, the trait they age up with will impact their Character Values. (Requires Lot 51 Core Library)
- Infant traits will impact a Sim's Character Values when they age up to a Toddler. (Requires Lot 51 Core Library)
- All of the boring Character Value notifications ("Sim is in range to earn Responsible trait") have been replaced with 30+ livelier ones (all notifications fit in the game, are gender neutral, and have been spell checked). This is for English only. All other languages will continue to use their language's default notifications.
Latest Updates
Update: 1/16/25
- Updated for patch 1.112
Now requires Lot 51 Core Library
Added Life & Death traits
Added Grouch trait
Update: 8/27/24
- Added support for all 18 languages
- Ended support for BlockRewardsAddOn
Update: 6/15/24
- Updated the Character Value notifications to better accommodate custom pronouns
- Added Horse Ranch traits
- Added For Rent traits
- Added Practice Makes Perfect trait
- Fixed a few inconsistences in the XML that had the potential to cause issues
- Fixed an issue that was causing the Proper trait to award a Sim negative manners
- Fixed an issue that could potentially cause the Child of the Ocean and Childish traits to swap CV values
- Fixed an issue where the Child of the Island trait CV values were missing
- Slight balance changes
- Infant traits will now have a small impact on character values when a Sim ages up to a Toddler. (Requires Lot 51 Core Library)
- Check out the more detailed information section for specifics
- Slightly increased rate of decay for Character Values.
- Reworked mod after the last few patches broke it
- Removed outdated custom whims (may revisit in the future)
- Added HSY traits
- Added the Loyal trait
- Balance changes
- Incorporated Zero_PH_Parenthood_Fixes into the mod per request. Delete that mod if you're using this one as it's not needed.
Fixed an issue that could cause a Sim to gain and lose Character Values every time a new lot was loaded.
- Teens aging into Young Adults will be less likely to receive notifications about their Character Values changing and will be less likely to have their Character Values change at the last minute.
- Your new Young Adult will still have a subtle, last-minute shift in Character Values if you choose: Evil, Mean, Good, Insane/Erratic, Jealous, Self Assured, Slob, Neat, Childish, Perfectionist, Outgoing, or Hot Headed.
- Added German translation by granatapfelsaft
- Added 30+ Custom Notifications
- The default notifications were boring and needed an overhaul IMO. "Sim is in range to earn Emotional Control trait." "Sim is out of range to earn Irresponsible trait." These lame notifications have been replaced for the English version of the game.
- You will now receive a notification when your Sim has earned one of the hidden "Developing" traits that come with this mod.
- You will now be notified when your Sim has earned enough points for a hidden "Developing" trait to be removed.
- Rebalanced points for Child and Teen Sims created in CAS
- Child Sims created in CAS should no longer have an excessive amount of CV points when first placed in game.
- Teen Sims created in CAS should now have less excessive values as well, but still enough to imply that they've been alive for awhile (and enough to earn negative Parenthood traits).
- For those with Lot 51 Core Library, the points Toddler and Child Sims earn on age up is largely the same as it was previously.
- Added the new High Maintenance trait from Spa Day
- Impacts Emotional Control, Empathy, and Conflict Resolution.
- separated BlockRewardsAddOn into two packages
- necessary to correct an error that could occur for those who do not have GP01/Outdoor Retreat installed
- blacklisted Child sims from getting the Ignore Bills whim
- added whim support for those who have Basemental Mods
- modified hidden "developing" trait strings to better reflect what they are

List of Traits and the Character Values they impact
Traits that impact Responsibility
Overachiever (most positive)
Rancher
Perfectionist
Loyal
Practice Makes Perfect
Skeptical
Green Fiend
Animal Enthusiast
Neat
Recycle Disciple
Bookworm
Maker
Lactose Intolerant
Active
Cat Lover
Dog Lover
Horse Lover
Music Lover
Loves Outdoors
Outgoing
Insider
Goofball
Chased By Death
Slob
Insane/Erratic
Hates Children
Adventurous
Kleptomaniac
Genius
Dance Machine
Party Animal
Childish
Lazy (most negative)
Traits that impact Manners
Proper (most positive)
Neat
Snob
Squeamish
Child of the Islands
Child of the Village
Good
Goofball
Rancher
Cringe
Recycle Disciple
Socially Awkward
Macabre
Nosy
Materialistic
Foodie
Lazy
Mean
Skeptical
Clumsy
Grouch
Glutton
Freegan
Slob (most negative)
Traits that impact Empathy
Generous (most positive)
Good
Animal Enthusiast
Goofball
Cat Lover
Dog Lover
Horse Lover
Chased By Death
Vegetarian
Child of the Islands
Child of the Village
Loyal
Green Fiend
Loves Outdoors
Adventurous
Gloomy
High Maintenance
Art Lover
Creative
Child of the Ocean
Lazy
Socially Awkward
Skeptical
Proper
Genius
Cheerful
Nosy
Grouch
Hates Children
Kleptomaniac
Hot-Headed
Bro
Macabre
Snob
Materialistic
Self-Absorbed
Mean
Evil (most negative)
Traits that impact Emotional Control
Self-Assured (most positive)
Cheerful
Cringe
Macabre
Active
Adventurous
Bro
Evil
Clumsy
Music Lover
Geek
Unflirty
Animal Enthusiast
Cat Lover
Dog Lover
Horse Lover
Art Lover
Creative
Genius
Practice Makes Perfect
Kleptomaniac
Overachiever
Socially Awkward
Self-Absorbed
Neat
Glutton
Perfectionist
Lactose Intolerant
Childish
Loner
Proper
Romantic
Child of the Village
Party Animal
Loyal
Hot-Headed
Squeamish
Gloomy
High Maintenance
Paranoid
Chased By Death
Jealous
Insane/Erratic (most negative)
Traits that impact Conflict Resolution
Loyal (most positive)
Insider
Genius
Child of the Village
Good
Outgoing
Party Animal
Self-Assured
Generous
Proper
Romantic
Foodie
Slob
Dance Machine
Cheerful
Active
Geek
Unflirty
Animal Enthusiast
Glutton
Childish
Loner
Paranoid
Jealous
High Maintenance
Vegetarian
Mean
Socially Awkward
Cringe
Overachiever
Bookworm
Maker
Evil
Neat
Macabre
Skeptical
Insane/Erratic
Green Fiend
Nosy
Grouch
Hot-Headed (most negative)
Toddler traits
Toddler traits are weighted differently from other traits as they serve as the basis of a Sim's Character Values. As such, they are capped so that the maximum amount of points they can grant in either direction of a Character Value is 45. That combined with the random starting value means that there is a slight chance Toddler's will be in range of earning a negative Parenthood trait when they age up from an Infant and/or are created in CAS. Parents, get to work!
Angelic
++Emotional Control
+Manners
+Responsibility
-Conflict Resolution
Charmer
+Empathy
+Conflict Resolution
+Manners
-Emotional Control
-Responsibility
Clingy
+Empathy
-Conflict Resolution
--Emotional Control
Inquisitive
+Responsibility
+Conflict Resolution
-Manners
Independent
++Responsibility
+Emotional Control
-Empathy
Fussy
-Responsibility
-Empathy
--Conflict Resolution
--Emotional Control
Silly
+Emotional Control
+Conflict Resolution
-Responsibility
Wild
--Manners
-Responsibility
-Emotional Control
Infant traits
Infant's do not have access to Character Values, but their traits will now offer a small boost (or decrease) to Character Values when they age up to a Toddler.
Cautious
+Responsibility
-Empathy
-Conflict Resolution
Sensitive
+Manners
-Empathy
-Conflict Resolution
Calm
+Emotional Control
+Conflict Resolution
-Empathy
Intense
+Emotional Control
-Conflict Resolution
-Manners
Wiggly
+Conflict Resolution
-Responsibility
-Emotional Control
Sunny
+Empathy
+Manners
-Conflict Resolution
Character Value points rewarded by traits are balanced
I spent a lot of time balancing all of the traits relative to one another so that the CV points they award make sense gameplay-wise. Rest assured that “Evil” will net your Sim the largest amount of negative points, “Good” will net your Sim the largest amount of positive points and Hobby traits will net your Sim the least amount of CV points. I also made it so that Teen Sims won't receive as many points from a trait as a Child does since their development is much farther along.
In addition to the above, I've weighted the values of every trait to both balance out the different CVs and (hopefully) add a bit more challenge to raising children. For instance, since Responsibility is generally considered the easiest Character Value to raise, traits that positively impact it are weighted low to account for that. Similarly, traits that negatively impact Conflict Resolution are weighted low as it is generally considered to be the hardest Character Value to raise.
Basically, everything is appropriately balanced.
Points needed to earn negative and positive Parenthood traits have been modified
Without my mod, a teen needs at least -90 in any character value to age up with a negative trait and at least +90 to age up with a positive trait. I've changed this so that it's easier for a Sim to age up with a negative trait.
- Points needed for earning negative traits from CVs has been lowered to -65 for all CVs.
- Points needed for earning positive traits from CVs has been lowered to 80 for Responsibility and Manners, 75 for Empathy, and 70 for Emotional Control and Conflict Resolution.
The CV system also dictates autonomy somewhat. For example, if a child Sim has high enough Manners, they'll start setting the table. I've lowered the amount of points a Sim needs in order for these different levels of autonomy to kick in. So you should see your Sims behaving in better accordance with their Character Values.
Randomness of values
In the vanilla game, Sims born or created in CAS start out with a random value in each CV anywhere from -5 to 5. In my opinion, this isn't really that dynamic of a range. I've increased the range to be from -30 to 30 for most CVs.
Autonomy and wants
Sims who have at least -20 in a character value will be passed a hidden "Developing" trait that mirrors the negative Parenthood Traits. For example, a Teen Sim with -35 in Manners will behave and roll wants as if they had the "Bad Manners" trait. If that same Sim consistently works on developing their Empathy (at least 20 points in the positive direction), the hidden trait will be removed and they will then behave as normal.


Despite the emphasis on traits in this mod, no trait files have been modified. The main files this mod modifies are the lifeSkillStatisitc XMLs and the LifeSkills_Autonomy buff XMLs. I haven't encountered another mod that touches these.
My mod is compatible with mods that increase or decrease the rate at which you gain/lose Character Value points. This includes the difficulty adjustment setting found in MCCC.
For an added challenge, you can use my mod with Kuttoe's "mini mod: parenthood hard mode". But, be warned. You'll be seeing red!
545AC67A!0017E8F6!000000000002914A.buff_LifeSkills_Autonomy_Empathy_VeryPositive.SimData.xml
545AC67A!0017E8F6!000000000002914B.buff_LifeSkills_Autonomy_Manners_VeryNegative.SimData.xml
545AC67A!0017E8F6!000000000002914C.buff_LifeSkills_Autonomy_Manners_VeryPositive.SimData.xml
545AC67A!0017E8F6!000000000002914E.buff_LifeSkills_Autonomy_Responsibility_VeryNegative.SimData.xml
545AC67A!0017E8F6!000000000002914F.buff_LifeSkills_Autonomy_Responsibility_VeryPositive.SimData.xml
545AC67A!0017E8F6!0000000000029145.buff_LifeSkills_Autonomy_ConflictResolution_VeryNegative.SimData.xml
545AC67A!0017E8F6!0000000000029146.buff_LifeSkills_Autonomy_ConflictResolution_VeryPositive.SimData.xml
545AC67A!0017E8F6!0000000000029147.buff_LifeSkills_Autonomy_EmotionalControl_VeryNegative.SimData.xml
545AC67A!0017E8F6!0000000000029148.buff_LifeSkills_Autonomy_EmotionalControl_VeryPositive.SimData.xml
545AC67A!0017E8F6!0000000000029149.buff_LifeSkills_Autonomy_Empathy_VeryNegative.SimData.xml
6017E896!00000012!0000000000027FBD.buff_LifeSkills_Autonomy_ConflictResolution_Negative.BuffTuning.xml
6017E896!00000012!0000000000027FBE.buff_LifeSkills_Autonomy_ConflictResolution_Positive.BuffTuning.xml
6017E896!00000012!0000000000027FBF.buff_LifeSkills_Autonomy_EmotionalControl_Positive.BuffTuning.xml
6017E896!00000012!0000000000027FC0.buff_LifeSkills_Autonomy_EmotionalControl_Negative.BuffTuning.xml
6017E896!00000012!0000000000027FC1.buff_LifeSkills_Autonomy_Empathy_Positive.BuffTuning.xml
6017E896!00000012!0000000000027FC2.buff_LifeSkills_Autonomy_Empathy_Negative.BuffTuning.xml
6017E896!00000012!0000000000027FC3.buff_LifeSkills_Autonomy_Manners_Positive.BuffTuning.xml
6017E896!00000012!0000000000027FC4.buff_LifeSkills_Autonomy_Manners_Negative.BuffTuning.xml
6017E896!00000012!0000000000027FC5.buff_LifeSkills_Autonomy_Responsibility_Positive.BuffTuning.xml
6017E896!00000012!0000000000027FC6.buff_LifeSkills_Autonomy_Responsibility_Negative.BuffTuning.xml
6017E896!00000012!000000000002914A.buff_LifeSkills_Autonomy_Empathy_VeryPositive.BuffTuning.xml
6017E896!00000012!000000000002914B.buff_LifeSkills_Autonomy_Manners_VeryNegative.BuffTuning.xml
6017E896!00000012!000000000002914C.buff_LifeSkills_Autonomy_Manners_VeryPositive.BuffTuning.xml
6017E896!00000012!000000000002914E.buff_LifeSkills_Autonomy_Responsibility_VeryNegative.BuffTuning.xml
6017E896!00000012!000000000002914F.buff_LifeSkills_Autonomy_Responsibility_VeryPositive.BuffTuning.xml
6017E896!00000012!0000000000029145.buff_LifeSkills_Autonomy_ConflictResolution_VeryNegative.BuffTuning.xml
6017E896!00000012!0000000000029146.buff_LifeSkills_Autonomy_ConflictResolution_VeryPositive.BuffTuning.xml
6017E896!00000012!0000000000029147.buff_LifeSkills_Autonomy_EmotionalControl_VeryNegative.BuffTuning.xml
6017E896!00000012!0000000000029148.buff_LifeSkills_Autonomy_EmotionalControl_VeryPositive.BuffTuning.xml
6017E896!00000012!0000000000029149.buff_LifeSkills_Autonomy_Empathy_VeryNegative.BuffTuning.xml
545AC67A!0017E8F6!0000000000027FBD.buff_LifeSkills_Autonomy_ConflictResolution_Negative.SimData.xml
545AC67A!0017E8F6!0000000000027FBE.buff_LifeSkills_Autonomy_ConflictResolution_Positive.SimData.xml
545AC67A!0017E8F6!0000000000027FBF.buff_LifeSkills_Autonomy_EmotionalControl_Positive.SimData.xml
545AC67A!0017E8F6!0000000000027FC0.buff_LifeSkills_Autonomy_EmotionalControl_Negative.SimData.xml
545AC67A!0017E8F6!0000000000027FC1.buff_LifeSkills_Autonomy_Empathy_Positive.SimData.xml
545AC67A!0017E8F6!0000000000027FC2.buff_LifeSkills_Autonomy_Empathy_Negative.SimData.xml
545AC67A!0017E8F6!0000000000027FC3.buff_LifeSkills_Autonomy_Manners_Positive.SimData.xml
545AC67A!0017E8F6!0000000000027FC4.buff_LifeSkills_Autonomy_Manners_Negative.SimData.xml
545AC67A!0017E8F6!0000000000027FC5.buff_LifeSkills_Autonomy_Responsibility_Positive.SimData.xml
545AC67A!0017E8F6!0000000000027FC6.buff_LifeSkills_Autonomy_Responsibility_Negative.SimData.xml
339BC5BD!00000012!0000000000027FB0.commodity_LifeSkills_Autonomy_Empathy_Positive.StatisticTuning.xml
339BC5BD!00000012!0000000000027FB1.commodity_LifeSkills_Autonomy_Empathy_Negative.StatisticTuning.xml
339BC5BD!00000012!0000000000027FBA.commodity_LifeSkills_Autonomy_Manners_Positive.StatisticTuning.xml
339BC5BD!00000012!0000000000027FBB.commodity_LifeSkills_Autonomy_Manners_Negative.StatisticTuning.xml
339BC5BD!00000012!0000000000027FAA.commodity_LifeSkills_Autonomy_Responsibility_Positive.StatisticTuning.xml
339BC5BD!00000012!0000000000027FAB.commodity_LifeSkills_Autonomy_Responsibility_Negative.StatisticTuning.xml
339BC5BD!00000012!0000000000027FAC.commodity_LifeSkills_Autonomy_ConflictResolution_Positive.StatisticTuning.xml
339BC5BD!00000012!0000000000027FAD.commodity_LifeSkills_Autonomy_ConflictResolution_Negative.StatisticTuning.xml
339BC5BD!00000012!0000000000027FAE.commodity_LifeSkills_Autonomy_EmotionalControl_Positive.StatisticTuning.xml
339BC5BD!00000012!0000000000027FAF.commodity_LifeSkills_Autonomy_EmotionalControl_Negative.StatisticTuning.xml

My mod will work without it, but if you want ALL of the features this mod has to offer, you need to make sure that you have "lot51_core.ts4script" somewhere in your mods folder. If you already have it, you're golden. If you don't, you can download it here.
Made with Sims 4 Studio
Filename | Type | Size |
---|---|---|
tyjokr_CharacterValuesOverhaul.zip | zip | |
tyjokr_CharacterValuesOverhaul.package | package | 190144 |
tyjokr_CharacterValuesOverhaul.zip
Download
Uploaded: 17th Jan 2025, 150.0 KB.
70,378 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 27th Jan 2025 at 4:52 AM
#better parenting, #character values, #better gameplay, #challenging, #parenthood, #lower threshold, #impactful traits, #empathy, #responsibility, #manners, #conflict resolution, #emotional control, #autonomy, #traits, #infant, #toddler, #children, #teens, #parenting, #difficulty
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Base Game | |
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Game Pack | |
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![]() | Parenthood |
About Me
A majority of my mods can be found on CurseForge.
Get the latest updates on my Patreon.