Testers Wanted - New Career Uniform Outfit Templates
MTS has all free content, all the time. Donate to help keep it running.
SCREENSHOTS
Created by Vagrant
Uploaded: 7th Jan 2006 at 4:23 AM
Updated: 31st Dec 2012 at 7:44 AM by Phaenoh
Updated: 31st Dec 2012 at 7:44 AM by Phaenoh
The Included packages allow additional GUIDs to set as career outfits. To use simply open the package and make the 3D ID file point to the outfit you wish to use for that GUID. These shouldn't override anything in game, and should be compatable with any game version. This is only a template so you will need to do all the other work to make it apply to a custom career.
CustomUniform001.package contains all the data needed to define a career outfit for teen/adult/elder career.
CustomUniform002.package contains all the data needed to define a career outfit for adult/elder career.
It is suggested at this time that you refrain from adding, removing, or combining components within these packages. Provided you read through these instructions and understand how these files work you may edit them, copy them, and share them accordingly.
Outfits selected in the 3D ID file must be enabled as full body Everyday, and for the age/gender of the previous outfit. The process used to add additional items such as hats is a tad buggy and should be left to those who understand what they're doing and don't mind causing errors.
Should the Outfit selection in the 3D ID file become ambiguous due to not having the file in question, please refer to the included "Age Data" file. These two files are linked by instance number so check the corrisponding Age Data instance to check age/gender.
At this time Custom Uniform GUIDs are not supported by SimPE so you will have to enter the values in manually. To do this refer to the Object Data file and locate the Guid.
GUID: 0x0019C600
Record this value somewhere for now, and open up the career package. Then select "Behavior Constant: Outfit GUIDs". Listed there are several pairs for values, 1 pair for unemployed status, and 1 pair for each level of the career.
it should look something like;
0x0 0x0000
0x1 0x0000
0x2 0xAAAA
0x3 0xBBBB
0x4 0xAAAA
0x5 0xBBBB
With the A's and B's as part of whichever GUID the career was previously pointing to for that level. For our purposes and using 0x0019C600 as the GUID of the outfit we wish to use you seperate it as follows.
0xC600 replaces 0xAAAA
0x0019 replaces 0xBBBB
This would make the career use the custom GUID for levels 1 and 2 of the edited career. Once everything is set as you want it, you should save and test to make sure everything is working.
Now for the important part... Uploading your career complete with custom uniforms. I've included 2 GUIDs, however since only 1 copy of each GUID can be used at a time it will conflict with another career using the same GUID. Because of this the included GUIDs are suggested to be for TESTING ONLY. In order to unload your own one you may get your very own GUID so that it doesn't conflict with anyone else. Just be sure that after doing so that you change "Behavior Constant: Outfit GUIDs" to point to YOUR GUID and NOT MINE.
You can make as many copies of the Custom Uniform package as needed, and save/rename/edit them as needed, just be sure that each copy has it's own GUID.
When everything is set, make sure that you include in the zip/rar;
Career package
Custom uniform packages
Clothing packages used
Mesh packages used
If using someone elses clothing/mesh it is strongly suggested that you get their permission before uploading.
As usual, the author of this file takes no responsibility for any damage caused by these files, and any modification should be used at your own risk.
CustomUniform001.package contains all the data needed to define a career outfit for teen/adult/elder career.
CustomUniform002.package contains all the data needed to define a career outfit for adult/elder career.
It is suggested at this time that you refrain from adding, removing, or combining components within these packages. Provided you read through these instructions and understand how these files work you may edit them, copy them, and share them accordingly.
Outfits selected in the 3D ID file must be enabled as full body Everyday, and for the age/gender of the previous outfit. The process used to add additional items such as hats is a tad buggy and should be left to those who understand what they're doing and don't mind causing errors.
Should the Outfit selection in the 3D ID file become ambiguous due to not having the file in question, please refer to the included "Age Data" file. These two files are linked by instance number so check the corrisponding Age Data instance to check age/gender.
At this time Custom Uniform GUIDs are not supported by SimPE so you will have to enter the values in manually. To do this refer to the Object Data file and locate the Guid.
GUID: 0x0019C600
Record this value somewhere for now, and open up the career package. Then select "Behavior Constant: Outfit GUIDs". Listed there are several pairs for values, 1 pair for unemployed status, and 1 pair for each level of the career.
it should look something like;
0x0 0x0000
0x1 0x0000
0x2 0xAAAA
0x3 0xBBBB
0x4 0xAAAA
0x5 0xBBBB
With the A's and B's as part of whichever GUID the career was previously pointing to for that level. For our purposes and using 0x0019C600 as the GUID of the outfit we wish to use you seperate it as follows.
0xC600 replaces 0xAAAA
0x0019 replaces 0xBBBB
This would make the career use the custom GUID for levels 1 and 2 of the edited career. Once everything is set as you want it, you should save and test to make sure everything is working.
Now for the important part... Uploading your career complete with custom uniforms. I've included 2 GUIDs, however since only 1 copy of each GUID can be used at a time it will conflict with another career using the same GUID. Because of this the included GUIDs are suggested to be for TESTING ONLY. In order to unload your own one you may get your very own GUID so that it doesn't conflict with anyone else. Just be sure that after doing so that you change "Behavior Constant: Outfit GUIDs" to point to YOUR GUID and NOT MINE.
You can make as many copies of the Custom Uniform package as needed, and save/rename/edit them as needed, just be sure that each copy has it's own GUID.
When everything is set, make sure that you include in the zip/rar;
Career package
Custom uniform packages
Clothing packages used
Mesh packages used
If using someone elses clothing/mesh it is strongly suggested that you get their permission before uploading.
As usual, the author of this file takes no responsibility for any damage caused by these files, and any modification should be used at your own risk.
Filename | Size | Downloads | Date | |||||
CustomUniforms.rar
Size: 3.5 KB · Downloads: 4,374 · 7th Jan 2006 |
3.5 KB | 4,374 | 7th Jan 2006 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Also Thanked - Users who thanked this download also thanked:
Packs Needed
None, this is Sims 2 base game compatible!
In Closing...
I stopped modding the Sims 2 some time around may 2006. I am not updating any of my mods, not buying any new expansions, and offering infrequent support for any problems you may come across. While this may upset you, it was what I decided to do. The Sims 2 just didn't have enough to keep me interested for very long. After all the problems I encounted trying my hand at skinning, I felt that all the effort involved could be better spent elsewhere. I still occasionally check in to clear my inbox, and would be willing to help anyone who was interested in taking over any of the mods I did release. But to be honest, I really wasn't much of a modder here, there are hundreds who are better. My only skill was being able to look at something and figure out how it works. As most of that has already been done, I am no longer needed here, and have moved onto other games.