Updated, Please Redownload - Names of the Known World: Italian Renaissance Name Replacement
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Here’s another historical name mod, this one set in Central Renaissance Italy. These names were drawn from a census taken in Florence in 1427. There are 1318 male first names, and 328 female ones, plus 1320 last names of both genders to play with, as well.

The last names I chose to list were the “family” names , as opposed to the patronymics. This makes it easier when you’re dealing with generations, as they don’t change from one generation to the next. You can form a family name for your own sims by taking the name of a male “ancestor” and putting it in the genitive case (usually, just putting an “i” on the end, see my source for a longer description of exceptions.) For instance “Leonardo” becomes “Leonardi “, “Antonio” would just drop the “o” and be “Antoni”, and “Giovanni” would stay the same.

If you want true patronymics, drawn from the father’s name, that’s simple as well. Just add “di” (or “d’ “ if the name starts with a vowel) in front of the name of the father. Our examples above would become “di Leonardo”, “d’Antonio” and “di Giovanni.” You can even combine the two, if you wish a long name, such as “Bianca d’Antonio Leonardi”, which is Bianca, daughter of Antonio, of the Leonardi family, or Bianca, daughter of Antonio Leonardi, to phrase it another way.

If you need a little assistance with pronouncing some of the names, here is one guide for Italian pronunciation, and there are many more available online.
Names were drawn, as usual, from lists at the wonderful Academy of St. Gabriel site. For this particular mod, I used the article Names in 15th Century Florence and her Dominions: the Condado , by Juliana de Luna.

If you’ve never used a mod like this, simply unzip the Live.package and place it in your downloads folder. Do not rename it, or the game will not recognize it for what it is. Remember, you can only have one of this type of default replacement in your game at one time. If you’ve been using another naming mod, please remove it from the downloads folder first! Once the file is in place, all newly spawned townies and NPCs will be named using my lists of names. Old townies and NPCs will still keep their old names.
If, at a later date, you grow tired of my file, or find another you like better, simply delete it, and the game will go back to normal.
This mod is Base Game compatible, and has been tested as such.
Enjoy!
rugrat0ne
rr1_ItalianRenaissanceNames_DEFAULTREPLACE.rar
| Updated 11/3/11
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Uploaded: 3rd Nov 2011, 9.2 KB.
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Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Updated: 3rd Nov 2011 at 4:37 PM
#medieval, #historical, #NPC, #townies, #default, #default replacement, #name, #names, #Italian, #Renaissance, #Ren
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