Two-sided Craftsman Window
twobitcraftsman.jpg - width=580 height=580
twobitcraftsman_interiors.jpg - width=710 height=435
twobitcraftsman_exteriors.jpg - width=762 height=305
twobitcraftsman_sillfix_before.jpg - width=720 height=580
twobitcraftsman_sillfix_after.jpg - width=720 height=580
twobitcraftsman_sillfix_diff.jpg - width=720 height=579
The mesh is 98% identical to the Maxis one, I only fixed the top and bottom sides of the window pane and sash (so that the colour doesn't change in the middle of them) and made the windows counter-friendly by making the sill on the inside less pronounced (so that it disappears behind counters/stoves). If you're using MaryLou's Counter-Friendly Windows this means that mine *will* look different than hers (I did not make them match the MaryLou version because I don't like how that cuts off the sash at the bottom).
The exterior frame references the Maxis window (which means it will use all recolours you have for that), the interior unfortunately needs its own texture now (even though that's identical to the outside one) since it belongs to a new subset.
The straight version is the repository for the interior texture. It has one default colour (white) built in, four additional recolours are included below: three of the Maxis wood colours plus a dark timber colour (far left). That one is also included as a Maxis window (= exterior) recolour.
I do not take requests. If you want more/other/different windows like this, get SimPE and DIY. There are plenty of tutorials over in the Create section.
Polygon Counts:
pbox_craftsmanwindow-2sided_MESH_onetile_diagonal: 828
pbox_craftsmanwindow-2sided_MESH_onetile_straight: 828
(same as the Maxis one, in other words)
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
craftsmanwindow-2sided_plus_recolours.zip
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Uploaded: 17th Apr 2009, 458.6 KB.
5,614 downloads.
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Uploaded: 17th Apr 2009 at 4:54 PM
Updated: 17th Apr 2009 at 10:25 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.