Deadly zombies without zombie apocalypse (now with Klyntar mod support)
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Uploaded: 22nd Oct 2018 at 4:01 PM
Updated: 27th Oct 2024 at 2:51 PM
Updated: 27th Oct 2024 at 2:51 PM
UPDATE 27th of October 2024: "eat" interaction in every version of the mod can't be performed on special NPCs. Your zombies still can bite them, though.
UPDATE 16th of December 2023: Now there are three versions of “bite” (the non-killing one) mod:
There are also three versions of “eat” (the killing one) mod:
Choose one version per each mod! With “Klyntar” versions, symbiote hosts will turn into classic Venom outfit before attacking other Sims. I also merged social plug-in with the controller, so now there’s only one file for each mod. Get rid of “Meduza_Klyntar_Bite”, “Meduza_Klyntar_Bite_TEST”, “Meduza_Klyntar_Eat” and “Meduza_Klyntar_Eat_TEST” before putting updated version into your downloads folder.
UPDATE 12th of August 2023: there was a mistake in the previous update that prevented Sims from dying. It is fixed now.
UPDATE 9th of August 2023: Sims won't receive memories of killing or being killed if Sim B is unkillable or if Sim A lost the fight
UPDATE 13th of May 2023: Sims with 'immortal' trait won’t die
UPDATE 2nd of June 2022: actions won’t appear on not greeted Sims.
UPDATE 17th of October 2021: zombies cannot attack skelebros.
UPDATE 4th of July 2021: This update adds 3 new memories: negative memory of killing other Sim, positive memory of killing other Sim and memory of being killed (always negative). Sims with ‘evil’ trait will always get positive memory of killing other Sim unless the Sim they’ve killed is their best friend - then they’ll get negative memory. Sims with ‘good’ trait will always get negative memory of killing other Sim. There are no exceptions here. Sims that have neither ‘good’ nor ‘evil’ trait will get positive memory of killing other Sim only if that Sim was their enemy. Traits by hexagonal-bipyramid are not required for these mods to work. New memories are also optional - you don’t have to keep them if you don’t want your Sims to get these memories. However, if you have put them in your downloads folder and some Sims have already received these memories, you have to delete them from Sims’ memory system before removing memory files from your downloads.
UPDATE 15th of May: I disabled these actions from appearing on playable ghosts. You can't eat a ghost, right?
UPDATE 13th of January: I added more checks in TEST files to prevent these actions from being selectable on ghosts, swimming Sims and sleeping Sims.
These new social mods are cloned from ShadowEFX' Deadly Werewolves mods and work just like ShadowEFX' mods. They create two new interactions for zombies: bite and feed. Now zombies can attack other Sims and feed on them without turning them into a zombie. However, your zombies cannot attack everyone, e.g. they cannot attack burglar - the interaction will just drop out of the queue. Since it's new social mod, it shouldn't conflict with anything, so you can have zombie apocalypse mods alongside these. Because I cloned it from ShadowEFX' mods, you need Pets EP - I left some of werewolves mods functions that relate to werewolves. I don't think they do anything (I've tested various scenarios), but I decided to leave them just in case.
Zombie.../Bite:
- Required files: Meduza_Zombie_Bite and Meduza_Zombie_Bite_TEST
- Zombie will attack the other Sim and feed on them. The victim will have their comfort need reduced to the absolute minimum and will have their energy motive set to about 20%. After the fight your zombie's hunger need will be set to maximum.
Zombie.../Eat:
- Required files: Meduza_Zombie_Eat and Meduza_Zombie_Eat_TEST
- Zombie will attack the other Sim and if it wins, its opponent will die. After the fight your zombie's hunger need will be set to maximum.
- Note: Playable sims that are not in the current household are not able to be killed, townies are fair game.
These mods are Super Duper Hug Bug proof.
Credits
ShadowEFX
[Black_Spirit]
UPDATE 16th of December 2023: Now there are three versions of “bite” (the non-killing one) mod:
- Meduza_Klyntar_Bite - Sims with a Klyntar symbiote in their inventory can attack other Sims to fulfil their hunger need
- Meduza_Zombie_Bite - zombies can attack other Sims to fulfil their hunger need
- Meduza_ZombieKlyntar_Bite - zombies and Sims with a Klyntar symbiote in their inventory can attack other Sims to fulfil their hunger need
There are also three versions of “eat” (the killing one) mod:
- Meduza_Klyntar_Eat - Sims with a Klyntar symbiote in their inventory can attack other Sims to fulfil their hunger need
- Meduza_Zombie_ - zombies can attack other Sims to fulfil their hunger need
- Meduza_ZombieKlyntar_Eat - zombies and Sims with a Klyntar symbiote in their inventory can attack other Sims to fulfil their hunger need
Choose one version per each mod! With “Klyntar” versions, symbiote hosts will turn into classic Venom outfit before attacking other Sims. I also merged social plug-in with the controller, so now there’s only one file for each mod. Get rid of “Meduza_Klyntar_Bite”, “Meduza_Klyntar_Bite_TEST”, “Meduza_Klyntar_Eat” and “Meduza_Klyntar_Eat_TEST” before putting updated version into your downloads folder.
UPDATE 12th of August 2023: there was a mistake in the previous update that prevented Sims from dying. It is fixed now.
UPDATE 9th of August 2023: Sims won't receive memories of killing or being killed if Sim B is unkillable or if Sim A lost the fight
UPDATE 13th of May 2023: Sims with 'immortal' trait won’t die
UPDATE 2nd of June 2022: actions won’t appear on not greeted Sims.
UPDATE 17th of October 2021: zombies cannot attack skelebros.
UPDATE 4th of July 2021: This update adds 3 new memories: negative memory of killing other Sim, positive memory of killing other Sim and memory of being killed (always negative). Sims with ‘evil’ trait will always get positive memory of killing other Sim unless the Sim they’ve killed is their best friend - then they’ll get negative memory. Sims with ‘good’ trait will always get negative memory of killing other Sim. There are no exceptions here. Sims that have neither ‘good’ nor ‘evil’ trait will get positive memory of killing other Sim only if that Sim was their enemy. Traits by hexagonal-bipyramid are not required for these mods to work. New memories are also optional - you don’t have to keep them if you don’t want your Sims to get these memories. However, if you have put them in your downloads folder and some Sims have already received these memories, you have to delete them from Sims’ memory system before removing memory files from your downloads.
UPDATE 15th of May: I disabled these actions from appearing on playable ghosts. You can't eat a ghost, right?
UPDATE 13th of January: I added more checks in TEST files to prevent these actions from being selectable on ghosts, swimming Sims and sleeping Sims.
These new social mods are cloned from ShadowEFX' Deadly Werewolves mods and work just like ShadowEFX' mods. They create two new interactions for zombies: bite and feed. Now zombies can attack other Sims and feed on them without turning them into a zombie. However, your zombies cannot attack everyone, e.g. they cannot attack burglar - the interaction will just drop out of the queue. Since it's new social mod, it shouldn't conflict with anything, so you can have zombie apocalypse mods alongside these. Because I cloned it from ShadowEFX' mods, you need Pets EP - I left some of werewolves mods functions that relate to werewolves. I don't think they do anything (I've tested various scenarios), but I decided to leave them just in case.
Zombie.../Bite:
- Required files: Meduza_Zombie_Bite and Meduza_Zombie_Bite_TEST
- Zombie will attack the other Sim and feed on them. The victim will have their comfort need reduced to the absolute minimum and will have their energy motive set to about 20%. After the fight your zombie's hunger need will be set to maximum.
Zombie.../Eat:
- Required files: Meduza_Zombie_Eat and Meduza_Zombie_Eat_TEST
- Zombie will attack the other Sim and if it wins, its opponent will die. After the fight your zombie's hunger need will be set to maximum.
- Note: Playable sims that are not in the current household are not able to be killed, townies are fair game.
These mods are Super Duper Hug Bug proof.
Credits
ShadowEFX
[Black_Spirit]
Filename | Type | Size |
---|---|---|
Meduza_ZombieAttack.zip | zip | |
Meduza_Klyntar_Bite.package | package | 19771 |
Meduza_ZombieKlyntar_Bite.package | package | 19771 |
Meduza_Zombie_Bite.package | package | 19373 |
Meduza_Klyntar_Eat.package | package | 20914 |
Meduza_ZombieKlyntar_Eat.package | package | 20908 |
Meduza_Zombie_Eat.package | package | 20847 |
info.txt | txt | 871 |
Meduza_memory_KilledSim_bad.package | package | 16223 |
Meduza_memory_KilledSim_good.package | package | 16178 |
Meduza_memory_SimKilledMe.package | package | 16278 |
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Meduza_ZombieAttack.zip
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Uploaded: 27th Oct 2024, 133.3 KB.
1,934 downloads.
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Other Information
Type:
– Social Mods
: Social Interaction Mods (things that change how sims interact with each other)
Tags
#zombie, #attack, #supernatural, #fight, #kill
Packs Needed
Base Game | |
---|---|
Sims 2 |
Expansion Pack | |
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University | |
Pets |
About Me
-Follow mesher's policy
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-I frankenmesh a lot, so it would be nice if you credited meshers whose works I used, when you're using one of my meshes
-If you edit/recolor/convert my stuff, credit me
-Don't claim it as your own
-I frankenmesh a lot, so it would be nice if you credited meshers whose works I used, when you're using one of my meshes
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