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The Great Palace of SimCity

SCREENSHOTS
316 Downloads 10 Thanks  Thanks 3 Favourited 1,870 Views
Uploaded: 23rd Nov 2021 at 2:44 PM
Updated: 6th Dec 2021 at 7:53 AM
Following the same theme as my Byzantine administration career, this residential lot is based on a section of the Great Palace of Constantinople (also called the Sacred Palace). Or rather, it is based on a section of a hypothetical reconstruction of the Great Palace, which you can see in the image below. The section I mentioned is inside the red rectangle.

As it would be impossible to recreate the entire palace due to its sheer size, I had to pick an area to recreate, and so I elected this one. And since I only had the exterior reconstructions to work with, the interior had to be based on a loose interpretation of Byzantine Roman and Latin Roman architecture and homes. Mostly, that is (there's an abominable lack of proper mosaics in this game).

The lot contains the basic essential features of a residential lot - kitchen, bedrooms, and bathrooms, as well as other rooms. In any case, I'm including below a "flavourful description" of the palace complex and a bit of its history. Of course, it assumes that one is using the Byzantine administration career (currently not compatible with the latest version of TS4) and accepting its background "lore", if it can be called that.


Quote:
Type: Residential

Size: 64x64

Furnished: 376,341

Unfurnished: 169,981

Custom Content: None

Warnings:
  • Activate "bb.moveobjects on" BEFORE placing down the lot.
  • You can place this lot anywhere, but it is meant to be placed in Windenburg.
  • The columns in the throne room should NOT be in the platform, but be sunk into it. For some reason, placing down the lot raises them. You can easily fix this by grabbing them and putting them down again.


Apparently, even ghost-free graves don't carry the names and epitaphs when saved to the Gallery. Which is unfortunate since each urn in the crypts had its associated Sim and the epitaphs gave a brief description of the emperors. As such, the following image will kinda "fix that", by pointing out the tomb and the respective "inhabitants".


Anyway, I hope you enjoy this build.