Memory Commander
SCREENSHOTS
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Author jonasn
Uploaded: 21st Jan 2023 at 7:04 PM
Updated: 8th May 2024 at 9:06 PM
Updated: 8th May 2024 at 9:06 PM
This object allows to add memories to a character's inventory, delete an existing memory, or change the color or the subject of a memory. The selected "memory owner" determines which inventory is accessed. It is possible to edit memory of characters who are not present on the lot. The first person who interacts with the object is preselected as the owner. Family tokens are also from this person's family. An exception is the house inventory, which is the current lot. Community lots can have inventory.
Memory Commander also enables to monitor technical tokens of the house, family or neighbor, and delete any of them. This is useful for verifying that new mods add tokens, such as special skill gain or NPC association, at the correct times and rate. The first four properties and the total count are shown. All properties will be displayed when a data token is selected for possible deletion. All tokens of a particular kind can be removed if desired.
If custom content memories created by Gummilutt have been installed, they will be listed in a menu, as an alternative to this creator's photo album.
House inventory contains food from fridges and items currently being bought on business lots. It is not visible in apartments.
Under Miscellaneous, it is possible to set a sim's favorite food, see foods he has cooked, edit familiar NPCs associated with the lot, set hobby club memberships, and quickly edit outing groups. There is also an option for placing an object into the memory owner's inventory. Items can be taken out under the Tokens menu. Both give the choice to copy the object. This is useful on lots where inventory is not accessible or for checking what neighbors have.
New memories are direct entries without associated effects, such as crying. Normally unique memories, or ones with preconditions can be added as many times as desired.
To add a memory with a "subject," one must be selected first. Any subject can be set on any memory, including inanimate objects from the lot and special NPCs (it does not involve creation of the NPC and thus is safe). Memories from the Self category can have a different subject set to them after they are added.
Memories from mods are available under a submenu "Additional..." if they exist in any neighbor's inventory already (requires Pets or later EP). There will be a CPU usage spike when the Commander is bought and all memories are searched.
The Reset Memory menu includes an experimental function for copying memory from one neighbor to another (from the owner to the subject).
Under "Mass Deletion..." certain categories of memory tokens can be removed from all residents of the neighborhood. Invalid food are references to modded food objects that have since been uninstalled. Food plates containing invalid food will be deleted from inventories, except those on apartment lots.
A few non-memory features are available: Relationship UI flags, analysis of the attraction score between two neighbors. A lifetime want can be selected via automatic looping through all wants.
Buy from Electronics -> All or in debug mode: Spawn...\Memory Manager
Lot Operations is an optional controller object that can change the outfit of visitors or NPC roles to any standard work clothes, and have them remember this outfit when they return to this lot. Outfit selection is through Memory Commander under Miscellaneous. This allows to customize NPC clothes per lot. Setting an outfit not available for this age group will have the effect of forcing them into casual.
Swedish translation was created by Gummilutt.
Game version: At least Open for Business and later.
Some features require Pets or later.
Memory Commander also enables to monitor technical tokens of the house, family or neighbor, and delete any of them. This is useful for verifying that new mods add tokens, such as special skill gain or NPC association, at the correct times and rate. The first four properties and the total count are shown. All properties will be displayed when a data token is selected for possible deletion. All tokens of a particular kind can be removed if desired.
If custom content memories created by Gummilutt have been installed, they will be listed in a menu, as an alternative to this creator's photo album.
House inventory contains food from fridges and items currently being bought on business lots. It is not visible in apartments.
Under Miscellaneous, it is possible to set a sim's favorite food, see foods he has cooked, edit familiar NPCs associated with the lot, set hobby club memberships, and quickly edit outing groups. There is also an option for placing an object into the memory owner's inventory. Items can be taken out under the Tokens menu. Both give the choice to copy the object. This is useful on lots where inventory is not accessible or for checking what neighbors have.
New memories are direct entries without associated effects, such as crying. Normally unique memories, or ones with preconditions can be added as many times as desired.
To add a memory with a "subject," one must be selected first. Any subject can be set on any memory, including inanimate objects from the lot and special NPCs (it does not involve creation of the NPC and thus is safe). Memories from the Self category can have a different subject set to them after they are added.
Memories from mods are available under a submenu "Additional..." if they exist in any neighbor's inventory already (requires Pets or later EP). There will be a CPU usage spike when the Commander is bought and all memories are searched.
The Reset Memory menu includes an experimental function for copying memory from one neighbor to another (from the owner to the subject).
Under "Mass Deletion..." certain categories of memory tokens can be removed from all residents of the neighborhood. Invalid food are references to modded food objects that have since been uninstalled. Food plates containing invalid food will be deleted from inventories, except those on apartment lots.
A few non-memory features are available: Relationship UI flags, analysis of the attraction score between two neighbors. A lifetime want can be selected via automatic looping through all wants.
Buy from Electronics -> All or in debug mode: Spawn...\Memory Manager
Lot Operations is an optional controller object that can change the outfit of visitors or NPC roles to any standard work clothes, and have them remember this outfit when they return to this lot. Outfit selection is through Memory Commander under Miscellaneous. This allows to customize NPC clothes per lot. Setting an outfit not available for this age group will have the effect of forcing them into casual.
Swedish translation was created by Gummilutt.
Game version: At least Open for Business and later.
Some features require Pets or later.
Filename | Type | Size |
---|---|---|
Memory_Commander.zip | zip | |
Lot_Operations.package | package | 6980 |
Lot_Operations.txt | txt | 495 |
Memory_Commander.package | package | 113445 |
Memory_Commander.txt | txt | 3927 |
Memory_Commander_Disable_Corys_Group_Talk.package | package | 311 |
Memory_Commander_Disable_Corys_Group_Talk.txt | txt | 211 |
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Memory_Commander.zip
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Uploaded: 8th May 2024, 67.1 KB.
2,851 downloads.
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Other Information
Type:
– Object Mods
: Object Interaction Mods (things that change how sims interact with objects or their environment, like "Multi-owner door" or "sunbathe anywhere")
Packs Needed
Base Game | |
---|---|
Sims 2 |
Expansion Pack | |
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Open for Business | |
Free Time |
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