Merola's Time Control Clock
SCREENSHOTS
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Author Merola64
Uploaded: 23rd Aug 2005 at 5:49 PM
Updated: 12th Sep 2005 at 4:56 PM
Updated: 12th Sep 2005 at 4:56 PM
If you think everything in the game takes too much or too little time, this is for you. It can change the speed of time to one of 25 available options from 0% to 300% (where 100% is normal), changing the amount of tasks your sims have time for each day. Almost everything will still take the normal amount of play time to do, but the in-game clock will change slower or faster. Events that happen a special time of the day, like the newspaper delivery, will continue to do so. You can place more than one on each lot, but only one can be activated at the same time.
Disclaimer:
Not all time-based functions in the game work perfectly with this object activated. Known examples: The mood meters update after a preset amount of sim-minutes. If the speed is set to 0%, they will continue to change but never update unless you hide and then show them again. The carpool car's waiting time will be affected by this object. If speed is set to 50% it only waits 50% of an hour, if set to 200% it waits 200% of an hour and so on. The carpool car will not arrive before work if the speed is set to 300%, only the 300% speed causes this.
Disclaimer:
Not all time-based functions in the game work perfectly with this object activated. Known examples: The mood meters update after a preset amount of sim-minutes. If the speed is set to 0%, they will continue to change but never update unless you hide and then show them again. The carpool car's waiting time will be affected by this object. If speed is set to 50% it only waits 50% of an hour, if set to 200% it waits 200% of an hour and so on. The carpool car will not arrive before work if the speed is set to 300%, only the 300% speed causes this.
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ME_TimeControlClock.zip
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Uploaded: 23rd Aug 2005, 4.3 KB.
22,389 downloads.
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Packs Needed
Base Game | |
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Sims 2 |
Expansion Pack | |
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University |
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