Animated and operatable forcefield (as seen on Star Trek)
Be warned: This will only hold borg if you rotate the shield frequencies or use metaphasic shielding. :borg: :D
You can place this in a gap in the wall. You can even place this in a door or doorway.
It is operatable via it's pie-menu, you can switch it on and off that way. The forcefield-effect is an animated alphachannel and the glowing effect looks very nice, best at night (of course the screenshots cannot show how cool it looks).
The mesh is by me (big deal, it's only a very flat cuboid and so it has exactly eight vertices and twelve polys :o), the animated alphachannel texture is also by me.
It can be found under Electronics - misc.
Important: Be aware that the object is invisible in it's deactivated state (so the catalogue-entry is empty, but you can identify it by it's tooltip)!
This is somewhat of a prerelease, as I am trying to figure out how to block sims passing through it when it is activated. This is a nice object without this function, however, so I decided to release it and update it later. Thanks to Echo and Inge Jones for helping me with invaluable hints on BHAVs while trying to accomplish this.
Maybe I will also build variants that are two and three wall-parts wide. All variants will appear in this thread.
Have fun! :wave:
UPDATE 01: Here's the first update, this version is two walls wide. It has a matching floortilepattern and of course a new GUID so it won't interfere with the small one. Filename: xanathon_forcefield02.rar
UPDATE 02: I made a matching control panel, you can get it here
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
xanathon_forcefield02.rar
Download
Uploaded: 8th Mar 2006, 224.7 KB.
10,282 downloads.
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xanathon_forcefield01.rar
Download
Uploaded: 8th Mar 2006, 224.6 KB.
10,836 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Updated: 29th Jan 2009 at 3:55 PM by -Maylin-
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About Me
It is allowed to create recolors but you have to link to this page if you offer the recolor to the public. Additionally you have to give me credit on your page.
You are allowed to clone and alter my objects. If you got permission and offer the derivative work to the public, you have to give me credit for the original object and link to this page.
You are allowed to include my objects in your lots if you give me credit and link to the original thread of the object(s).
You are not allowed to offer anything from this page or deriative work on paysites. If you want to, ask me, I will decide the individual case. But in general I will decline.
You are of course not allowed to post my creations or derivative work on the Exchange.