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Multi-Wearable Facial Piercings

SCREENSHOTS
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Uploaded: 11th Jul 2006 at 2:34 AM
Updated: 2nd Jul 2013 at 7:52 PM
I discovered a little while back that normal makeup could be made multi-wearable, and the way they layer together could be changed, so I created these as sort of a proof-of-concept for my tutorial on layering and multi-wearability. They're not my most brilliant texturing ever (not double-sized), but I think they look fairly nice, considering the difficulty in getting anything to work right with the way textures are applied to faces.

These are just makeup, painted onto the skin, so they might look a little funky from certain angles or with certain facial types. No, I'm not going to do 3d ones as accessories: there are already some good ones available from people who like this kinda stuff more than I do.

I know normally people put odd stuff under full-face makeup, but costume/full-face makeup doesn't get thumbnails, and I hate that, and these are so small finding them by scrolling through would be hellish, so these are under BLUSH. Why blush? It's the least-used normal makeup category. However, these will layer on TOP of all other makeup overlays, so you don't have to worry about covering these up with some other makeup.

These are individually multi-wearable: so if you want to just wear the snakebites (which are separate, left and right), or the labret, or one nose stud, you can, or you can put them all on at once, or mix and match however you like. You can also still wear these with any normal custom or Maxis blush (see screenshots). They are available for all ages, both genders, so if for some reason you want a punky, pierced toddler, well, here ya go.

No, I will not do any more piercings, so please don't ask. I'm not interested in piercings at all myself, I just figured piercings would be the best proof of concept of makeup multi-wearability. Kinda kept wanting to yell at my sim to take that silly metal out of her face, get a haircut, and get a job, and get off my lawn while I was doing these. :D

Thanks to:
Louis at SimCribbling: For the skintone used in my thumbnail pics.