MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...
by jhd1189 Posted 10th Feb 2008 at 1:35 AM - Updated 15th Sep 2008 at 9:28 PM by jhd1189
2,835 Thanks Thanks 138 Favourited
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I've always wondered why there were never any candlelit chandeliers for the Sims--or any crystal chandeliers for that matter--so I decided to make one for myself. And... I think it turned out decently, especially for technically being the first object I've ever uploaded. (It's not the first object I've ever made, but... I'd rather not talk about some of the other ones. )
So anyway, here are the specs for this thing. The chandelier and its crystals are actually two separate objects, and there are several reasons for that (objects groups, poly counts, being able to have a crystal-less chandelier if you so desire, me not knowing my way around too well, etc.). All you have to do is place the chandelier over a table, or in the middle of your ballroom, or wherever else you want it, and then place the crystals on top of it. You don't need to use move_objects on or anything to place it; just drop it on top and you're good to go.
The crystals are actually transparent, the chandelier will NOT disappear when you zoom in (that's something that has always bothered me about the chandeliers Maxis gave us), and even though you can place a table underneath it, your Sims will not walk through it (their heads would reach inside of the chandelier, which would look goofy).
The only downside is the poly count, which I guess is the price you have to pay for something covered in crystals. The chandelier itself is only about 1290 polys, which isn't too unreasonable... but the hanging crystals are around 2800. I did my best to reduce the poly count, but the chandelier just didn't look right with any less detail. Use this with discretion, I guess.
Ok, one last thing. As an added bonus, I have included a set of hanging crystals that can be draped over the Maxis colonial wall candles that came with the base game. This chandelier is supposed to match those wall candles, so I thought the match would be even closer if you had the option of adding more crystals. (The wall crystals have a poly count of 776)
Aaannddd.... that's about it. Feel free to include this in lot uploads (with a link back to here, of course) and to recolor it to your heart's content. I'd prefer if you didn't include the mesh with your recolors, but I probably won't kill you in your sleep if you do. Probably. Enjoy!
Chandelier - 1290
Hanging Crystals - 2800 (use with discretion)
Wall Crystals - 776
I'd like to take this opportunity to thank HystericalParoxysm and Jasana_BugBreeder for helping me navigate through SimPE, Stormwench for teaching me how to make my crystals actually resemble crystals, and Numenor, Lethe, and everyone else who wrote the tutorials that taught me how to make this chandelier.
Oh... and Maxis, of course, for giving me a base to start this object with, and MTS2 for being as helpful and encouraging to new creators as it is.
Size: 310.6 KB · Downloads: 38,735 · 10th Feb 2008
Key: - File was updated after upload was posted
Tip: You can click the magnifying glass to see the archive contents