Designable modular stone stairs, with shape options

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Uploaded: 16th Mar 2008 at 10:39 PM
Updated: 21st Mar 2008 at 5:32 PM - Added manual install instructions
*no EP required, compatible with any game up to FT*


There is a lot of choice when it comes to modular stairs, thanks to Numenor and some other great modders here - but I was in need of something a little more wild for my mountain lots, which the repeating steps shape doesn't really allow no matter how you recolour them.

So I came up with an idea that didn't turn out badly: each step includes 4 different meshes, that can be revealed/hidden with the design tool. So the default step shape will be a single large stone, but once the stairs are in place each step can be changed separately to 3 other designs.


I was a little wary of the polycount, but in fact it's still considerably lower than some EAxis stairs (550 polys and 288 vertices for each step, for an average of 770 and 1114 for the euro stairs from OFB)

I also made two recolours to match my rocks and waterfall shower.

HOW TO INSTALL:

Scriptorium installation (highly recommended): extract all the files, put the main and recolours packages in your downloads folder, then click the "Scriptorium_ModularStairs" shortcut that should be in the same folder, and put the "301_Marvine_rockstairs.txt" in the window it opens.
If you never edited scripts to install modular stairs, fireplaces or custom walls, in order to avoid confusion and messed-up files, I strongly advise you to use Numenor's Scriptorium! It's a very small program, installs in 1 click, and will allow you to properly, safely and easily install and remove all these special items.

OR

Manual installation: (corrected 03-21-2008, thanks to fsh23)
- Open the "301_Marvine_rockstairs.txt" with Notepad, copy the text
- Go to C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Catalog\Scripts\modularstairs.txt, open the file with Notepad
- Add a new blank line, then paste the text you copied earlier
You can leave in the "#Marvine_rockstairs" line, it won't be read by the game and will help identify the definition if needed.



If you want to recolour these, it's a little particular: since each design needs a different alpha, for a single texture you'll need 4 recolours, one for each shape; the files can of course be kept separate, but for conveniency I regrouped mine in the same packages.

Enjoy!

For my policy, please refer to my profile.

Polygon Counts:
Faces: 5500 - vertices 2880

Additional Credits:
The usual suspects, Quaxi and the SimPE team, Numenor for the CEP and the Scriptorium, and MTS2 for the tutorials and creation forums.