Mega Dining Chair Recolours / Override
This means you should remove that mesh override if you are already using it; it contains the same model as this one but does not have the additional colours. The textures used here are identical with the ones for the Solid Chair (I’ve included them in the package so you don’t need to download that; they will only be loaded once though since the IDs are the same).
The recolours will be added to the existing catalogue item; they are sorted by wood colour. Texture overrides for the original colours will still work with this. I’ve also updated the Recolourable Craftables with an additional package for the craftable dining chair that makes use of these recolours.
Polygon Counts:
High/Mid Poly: 438V/290F
Low Poly: 296V/170F
High Poly Sun Shadow: 152V/220F
Mid/Low Poly Sun Shadow: 134V/144F
blender, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_chair-mega-meshoverride+recolours.zip
Download
Uploaded: 16th Aug 2015, 949.9 KB.
6,205 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 20th Aug 2015 at 7:00 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.