Solid Chair
chair-solid_00.jpg - width=1060 height=820
chair-solid_front+back.jpg - width=1060 height=820
chair-solid_colours_whitewood.jpg - width=1280 height=940
chair-solid_colours_white.jpg - width=1280 height=940
chair-solid_colours_lightwood.jpg - width=1280 height=940
chair-solid_colours_midbrn.jpg - width=1280 height=940
chair-solid_colours_dkbrn1.jpg - width=1280 height=940
chair-solid_colours_dkbrn2.jpg - width=1280 height=940
chair-solid_in-game.jpg - width=1060 height=820
chair-solid_matchingness-1.jpg - width=1060 height=820
chair-solid_matchingness-2.jpg - width=1060 height=820
chair-solid_matchingness-3.jpg - width=1060 height=820
chair-solid_matchingness-4.jpg - width=1060 height=820
chair-solid_cat.jpg - width=1455 height=465
chair-solid_colours.jpg - width=1060 height=820

44 colour options all in all, available in Chairs for 85§.
Polygon Counts:
High/Mid Poly: 333V/238F
Low Poly: 238V/143F
High Poly Sun Shadow: 110V/184F
Mid/Low Poly Sun Shadow: 90V/132F
blender, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_chair-solid.zip
Download
Uploaded: 9th May 2015, 953.8 KB.
6,734 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.