No More Futuristic Gravestone for Time Anomaly & Jetpack Crash in Present World.
Timeanomaly_Jetpack_gravestone.jpg - width=589 height=579
When your sim die by time anomaly or jetpack crash but not in oasis landing (example death in Sunset Valley, Twinbrook, Bridgeport, etc) will still get holographic gravestone, even creating ghost in CAS if Supernatural installed. So this is little confusi
Video-4.avi_snapshot_02.01_[2017.03.09_23.22.56].jpg - width=709 height=600
Video-5.avi_snapshot_01.26_[2017.03.09_23.23.49].jpg - width=787 height=666
Jetpack_gravestone.jpg - width=904 height=768
Paradox_gravestone.jpg - width=904 height=768

Resource:
Urnstone_0x8332d3edece83e1e
XML:
<kHologramYPosition value="0.4">
<!--Y Position above ground that the holographic Sim will appear for future gravestones (float) - PAB-->
</kHologramYPosition>
<kHologramSpinFactor value="2">
<!--Rotation speed: Degrees to add every tick (float)- PAB-->
</kHologramSpinFactor>
<kFutureDeathType value="Causality, FutureUrnstoneHologram, Jetpack">
<!-Death Styles that will use the future urnstone.->
</kFutureDeathType>
Flavours:
Removing "Causality and Jetpack"
Edited:
<kHologramYPosition value="0.4">
<!--Y Position above ground that the holographic Sim will appear for future gravestones (float) - PAB-->
</kHologramYPosition>
<kHologramSpinFactor value="2">
<!--Rotation speed: Degrees to add every tick (float)- PAB-->
</kHologramSpinFactor>
<kFutureDeathType value="FutureUrnstoneHologram">
<!--Death Styles that will use the future urnstone.-->
</kFutureDeathType>
Additional Credits: S3PE
MTS_Gravestone_Timeanomaly_Jetpack.rar
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Uploaded: 11th Mar 2017, 4.3 KB.
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Install Instructions
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Updated: 12th Mar 2017 at 8:09 AM
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