Random Occult Ley Line Lot Trait (With individual lot traits as well)

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Lot Trait description

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Bewitched ley line

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Aquaticleyline

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I quite like the occult types we got in the game but was a bit puzzled as to why only vampires had a "Dark Ley Line" trait you could apply to your lot for a chance of a vampire baby and not the others.
I was inspired by "RandomOccult" by r3m in terms of having 1 lot trait for all the occults giving your sims a random chance of any occult, I just wasn't a fan of the way it was set up. I wanted it to happen ONLY to parents who were both human sims and for the occult to each have an equal chance of being picked. I simply wanted to add magic or a chance of it, to human sims.

It adds a lot trait named "On Random Occult Ley Line" If your sims conceive while the trait is active and both parents are humans, you have a chance that the baby will be born as any of the following occult. Witch. Mermaid. Vampire or Alien or just a human.
The chance of getting an occult is around 40%, human is around 60%. It's completely random which occult you get they all have an equal chance of being picked and there are no ways to increase chances of a specific one.
Since it's a lot trait you can add or remove it as you please, but if you aim for an occult it needs to be active before the sim conceive and before they give birth. So don't remove it during that time.
You can also add them as challenge traits, same rules applies "needs to be active before the sim conceive and before they give birth" However, I blocked so you can't have the same lot trait in both the normal lot trait category and challenge, this was done to prevent conflict with itself.
A perhaps little fun quirk about the alien babies. When using this lot trait the skintone of the alien babies depends on the parent's skintone, which means they won't end up being blue, green or whatever. But they are still 100% alien, complete with the onesie, bassinet and their crying that more sounds like screeching.

In order for this mod to work you MUST download MAL22's Trait Tracker Injector script, found here!
You also need https://scumbumbomods.com/#/xml-injector/.

Unzip "RandomOccultLeyLine" and/or "IndividualOccultLeyLine" to your main mod folder or preferable make a new folder in your mod folder (you can name it whatever) No more than 1 folder deep, so no folder within a folder thing.
Download and unzip MAL22's script and XML injector.

There are two versions. You can use both but the chances might get unbalanced.
RandomOccultLeyLine. Which contain the following occults. Witch, Vampire, Mermaid, Aliens and Werewolves. 40% chance for an occult, 60% for a human.
IndividualOccultLotTrait:
Contains lot trait for each individual occult. Basically all the occults now have their very own lot trait like the DarkLeyLine!
Aquatic Ley Line = Mermaid.
Astral Ley Line = Alien.
Bewitched Ley Line = Witch.
Lunar Ley Line = Werewolf.
Each is 33% chance, just like EA's DarkLeyLine. You can use them all at once if you want, it should work fine with either RandomOccultLeyLine or RandomOccultLeyLineNOAlien but using them would just increase their chance of being picked.

WW (naughty version)
Wonderful Whims.
Lumpinou's Woohoo Wellness.

You do not need all the packs that contains an occult in order to use this mod. The mod will simply ignore whichever occult you are missing.
However, the percentage will change depending on how many occults you are missing, if you are just missing one the chance of getting one is about 30% and humans 40-50%, this is not an 100% accurate reading, as the mod uses weights either than percentage (not much I could do about that) so the numbers are not 100% correct. It is correct if you have all of the occults (40% occult 60& humans) but if one or more is missing the weight changes and so does the percentage. But the mod still works.
If you use "Dark Ley Line" as well as mine, it should be fine but your chance of a vampire now might be 100% tho.
Also the "On Ley Line" (the one that increase chance of twins) should work fine with it as well, no guarantee that both baby will be the same occult or any occult for that matter. It's all random.
Credit:
MAL22 - For the script.
frankk - For helping me out.
ItsKatato - For helping me out.
LeRoiDeTout - For helping me out.
adeepindigo - For helping me out.
Lumpinou - For helping me out.
TURBODRIVER - For helping me out.
More info
While I will make sure that the important updates are announced here as well regarding to the mod, I do have a Patreon where I post things like WIP, or if any upcoming issues/update on mods are coming soon. Of course once it is released I WILL update here as well.
Everything on my patreon is 100% free and will remain so. Patreon
Filename | Type | Size |
---|---|---|
RandomOccultLeyLine.rar | rar | |
RandomOccultLeyLine.package | package | 8255 |
Filename | Type | Size |
---|---|---|
IndividualLotTrait.rar | rar | |
AquaticLeyLine.package | package | 8301 |
AstralOccultLeyLine.package | package | 8245 |
BewitchedLeyLine.package | package | 8124 |
LunarLeyLine.package | package | 5481 |
IndividualLotTrait.rar
Download
Uploaded: 20th May 2023, 21.0 KB.
2,887 downloads.
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RandomOccultLeyLine.rar
Download
Uploaded: 20th May 2023, 5.4 KB.
2,819 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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