Fated Mate It's fate

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Compatible with patch 1.99.264.1030. Horse Ranch. (19/07/2023)






I really like the fated mate feature in the Werewolf pack, but it didn't make sense that it would only trigger if you used a flirty interaction, essential that meant your werewolf would have to flirt with multiplier different sims before finding the fated mate. So I changed it.

I also made it possible for a werewolf to find their fated mate with any sims regardless of their occult type or the lack off.



So what has changed?
  • The Fated mate can now trigger no matter which interaction you use, friendly, mean, flirty, you name it. If it's the fated mate, it will trigger.
  • Reduced the chance in finding the Fated Mate from 50% to 10%. I left a version where that remains untouched.
  • Fated mate will only trigger per sim and not per interaction. Meaning, you can spam interactions all you want, if it doesn't trigger the first time you interact then it's not the fated mate.
  • Added a version where your werewolf can find their fated mate with any sims regardless of their occult type or the lack off.
[*]The mod will respect EA's gender preference and should respect other mods that alters or adds gender preference as well, depending on how those mods function.[/list]



Versions - Pick only ONE!

FatedMate:
- All interactions can trigger it
- Reduced chance in finding the fated mate to 10% from 50% This is per sim, not per interaction. Meaning, you can spam interactions all you want, if it doesn't trigger the first time you interact then it's not the fated mate.



Versions below have gotten some text rewritten to reflect that the fated mate may not be a werewolf.

FatedMateBeAny:
- Can trigger on any sim regardless of occult type or the lack off. The initiating sim still has to be a werewolf in order to trigger it on other sims.

- All interactions can trigger it.

- Reduced chance in finding the fated mate to 10% from 50% This is per sim, not per interaction. Meaning, you can spam interactions all you want, if it doesn't trigger the first time you interact then it's not the fated mate.


FatedMateBeAnyOnlyRomance:

- Can trigger on any sim regardless of occult type or the lack off. The initiating sim still has to be a werewolf in order to trigger it on other sims.

- Only flirty interactions triggers it (base game's default)

- Reduced chance in finding the fated mate to 10% from 50% This is per sim, not per interaction. Meaning, you can spam interactions all you want, if it doesn't trigger the first time you interact then it's not the fated mate.


FatedMateBeAny50:
- Can trigger on any sim regardless of occult type or the lack off. The initiating sim still has to be a werewolf in order to trigger it on other sims.

- All interactions can trigger it.

- Chance in finding the fated mate is 50% (basically base game's default setting) This is per sim, not per interaction. Meaning, you can spam interactions all you want, if it doesn't trigger the first time you interact then it's not the fated mate.
RETIRED.


FatedMate50:
- All interactions can trigger it.
- Chance in finding the fated mate is 50% (basically base game's default setting) This is per sim, not per interaction. Meaning, you can spam interactions all you want, if it doesn't trigger the first time you interact then it's not the fated mate.
RETIRED.




Conflicts
As some of it are overwrites they will conflict with any mod altering them.

FateMate and FateMate50 will conflict with;


FateMateBeAny, FateMateBeAny50 and FatedMateBeAnyOnlyRomance will conflict with; Due to text being overwritten.



Changelog: 17/03/2023



Credits.

Lumpinou. For providing the means to make it per sim and not per interaction.
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