Hiking Mod

SCREENSHOTS
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Mod Description

This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.

This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.

Requirements

This mod requires the following expansion packs to function:
  • The Sims 3: World Adventures
  • The Sims 3: Showtime
  • The Sims 3: Supernatural
  • The Sims 3: Seasons
  • The Sims 3: University Life

To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
  • The Sims 3: Ambitions
  • The Sims 3: Late Night
  • The Sims 3: Pets
  • The Sims 3: Into The Future

Overview

  • Campground Map
  • Hiking Skill
  • Collectibles
  • Foraging
  • Ailments, Injuries, Fear, and Insects
  • Chance of Death

Campground Map

  • Price: §1690
  • Category: Sporting Goods
  • 2 CASt channels
  • Poly Count: 650 poly
  • Created by Around The Sims 3

Hiking Skill

Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new “Hiking…” pie menu option on the Campground Map.

There is also a new hiking skill class available at the Stadium rabbithole for §300.

As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.

Going on hikes also raises a sim’s athletic skill, albeit slower than a traditional workout.

Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).

Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.

If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.

Hiking cooldowns vary depending on how long the sim’s hike took to complete and give sims the Fatigued moodlet.

Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.

Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.

Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.

Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.

Sims cannot hike when it is actively snowing or when there is snow on the ground.

By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.

Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.

Hiking Skill Unlock Levels

  • Level 1: Beginner Hike
  • Level 2: Beginner Night Hike
  • Level 3: Intermediate Hike
  • Level 4: Intermediate Night Hike
  • Level 5: Advanced Hike
  • Level 6: Advanced Night Hike

Collectibles

While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.

Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):

  • Increased Chance - Lucky, Gatherer, and Loves The Outdoors
  • Decreased Chance - Unlucky, Loser, and Hates The Outdoors

Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.

Day hikes and night hikes each have their own set of collectibles that can be found.

Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.

All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.

A full list of collectibles can be found below:



Foraging

Sims can go foraging using the “Forage” interaction on the Campground Map.

Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.

Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):

  • Increased Chance - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
  • Decreased Chance - Unlucky, Loser, and Hates The Outdoors

Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.

Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.

Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).

Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.

If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.

Foraging cooldowns vary depending on how long the sim’s foraging took to complete and give sims the Fatigued moodlet.

Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.

Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.

A full list of foraging harvestables/seeds can be found below:



Ailments, Injuries, Fear, and Insects

Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.

When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.

When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.

Certain traits, skills, and moodlets can either increase or decrease the likelihood of an ailment, injury, fear, or insect event.

All of the possible ailment, injury, fear, and insect moodlets are listed below:

Ailments: Allergy Haze, Nauseous, Itchy, Poisoned, Soaked

  • Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), and Hiking Skill (level 4 or higher)
  • Increased Chance - Unlucky, Loser, and Hates the Outdoors sims have a higher chance.

Injuries: Ouch My Face, Hurt Hand, Hurt Foot, Singed, Tortured Soles, Hydrophobic, Bitten, and On Fire

  • Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
  • Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Coward, Daredevil, Hates the Outdoors, Tired moodlet, and Sore moodlet

Night hikes also have an increased risk of causing injuries.

Fear: Scared, Horrified, and Terrified

  • Decreased Chance - Lucky, Brave, Adventurous, and Hiking Skill (level 4 or higher)
  • Increased Chance - Unlucky, Loser, Childish, Coward, Dramatic, Over Emotional, Neurotic, and Hates the Outdoors

Insects: Mosquito Bite Low, Mosquito Bite Mid, Mosquito Bite High, Bee Sting, Bee Attack, and Got Fleas (Human)

  • Decreased Chance - Lucky and Athletic (or Athletic skill level 5 or higher)
  • Increased Chance - Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.

Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.

Certain moodlets like Bee Attack, On Fire, and Terrified will end a sim’s hike early.

Chance of Death

There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.

Certain traits, skills, and moodlets can either increase or decrease the chance of death by 5% (note: this value stacks):

  • Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodlet
  • Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)

Note: There is no chance of death while foraging.

Tuning

All of the following values are tunable in the mod’s XML files.



Conflicts & Known Issues

This is a new script mod so there shouldn’t be any conflicts.

Uninstallation

Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called “uninstallHikingMod” to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.

Credits

EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++

Thank You

Thank you to ATS Sandy, FloTheory, puffkins2000, nectar-cellar, zoe22, MihaiA10, omedapixel on Tumblr, and plumblossom on Discord!
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